Where's the carrot? So far it's just been stick. 3 sticks to be exact.
Eido has seen a few changes lately that players have had to put in significant effort to adjust to.
1.
Eido staying active during red orbs. This is a bug which may as well now be considered a permanent feature of how the fight works since there does not appear to be cause or solution on the horizon.
How players have had to adjust:
- CCers have had to adjust by expecting that Eido may summon Greens or Yellows on top of the Reds.
- Those doing callouts needed to create and watch for a new callout....whether or not Eido will stay active.
- All the players in the fight have had to be more alert for potential Geysers after he does his hold.
It took quite a bit of failing and cajoling to get to the point where we could try enough things to make the adjustments above and get back to a decent expectation of success with the fight.
2.
Eido's green orbs have gone from ~31% max mitigation to ~42% max mitigation. So they've been made ~35% harder to take down in 10 secs. This is as of the patch on 4/12:
Parse Link Here. Intentional? It's unclear as the devs have not had a chance to look. Presumably this is here to stay as well since we've heard nothing about when it will be looked at.
How players had to adjust:
- Mostly this just means that experienced players who had very high dps characters either have to bring those or the fight will fail
- The above point also means that less experienced players needed to cover for non DPS roles...so learning to tank and heal....CC has not even happened yet. That still depends on 4 people.
- DPS has a lot less room for mistakes. Each DPS player now needs to do 35% more damage to Greens than before. This means more changes to assigned team makeup and pushing for more improvements in the performance of the characters. Also still a work in progress.
We're still adjusting to all this. All those roles have room for improvement: newer tanks and healers learning, more people trying CC, DPS making adjustments to make up the 35% gap. Etc....all fine. Sounds good. But it does mean more failed runs and more patience and optimism from players to keep going.
3.
Broader range of possible spawn points for Orbs. Especially the Greens. This was an intentional change which increased the difficulty of the fight. It's in the 5/17 Release Notes. This has made pulling Eido into a corner far less effective as the Greens can now spawn anywhere. So now not only are they 35% tougher, it also takes more time to reach them and you can't affect their configuration.....AFAIK as of now.
How players had to adjust:
- we haven't. It's just exacerbated the difficulties from the two other changes above and is totally unnecessary when the above two changes are taken into account.
- out of the 8 fights I've been in since the change we've won 2. Which would be ok if there was a reason to try so hard...but there is not since the rewards have not changed.
We can do it. We've been close on the last 2 runs. But it's going to take even more adjustments, patience, and hope for being able to reliably do Eido runs long-term.
If there is even one more change that makes Eido more difficult, intentional or not, I think we'll just be done with it and call it a waste of time.
So my suggestion is add better rewards to the fight. It's difficult and fails a lot and that's fine because tackling a worthy challenge is fun. Once people get good at the fight they really tend to enjoy it. There's a learning curve however and especially with the changes listed above it's steeper than ever.
Here's a great thread full of suggestions regarding rewards:
https://www.arcgames.com/en/forums/championsonline#/discussion/1210584/make-eido-great-again
Personally, Eido's fight is my favorite piece of CO content by far...I don't want be repeatedly frustrated by it for no reason. I'll be taking a break from doing Eido until it gets some new rewards worthy of the challenge of constantly needing to improve.
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As far as "do these rewards justify his difficulty?" that's up to the devs, they set the standard of difficulty=rewards. Before now he was quickly becoming an extra lump of SCR and GCR that we could fairly easily acquire. Now we have to work for that.
The game's challenge to reward ratio as I see it is basically like this: The more difficulty you are willing to face, the higher the rate of your SCR and GCR acquisition. For example some players don't like the QWZ's difficulty and refuse to go there, so that reduces their total possible gain. Some players refuse to do Eido, so that again reduces their potential gain. Same with TA. So players who are basically only willing to be carried through Cosmics and do their alert dailies have the lowest potential gain. As a player is willing to engage in more difficult content, their potential gain increases.
So because Eido represents a significant increase in our ability to acquire GCR I believe he was always meant to be as he is now, a real struggle. The rewards justifying this difficulty were always there, but the difficulty justifying the rewards wasn't.
Do I think Eido is perfect as he is now? I don't believe in perfection.
NOTE: I do like those "do eido 500 times for a title" rewards tho, I'm just not in favor of any more material rewards.
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Also, note that the failure rate mentioned above is ignoring the "not even going to try" rate. It's possible to just scan a couple of channels and figure out whether the critical mass of players to make an Eidolon possible is logged on. The answer is usually 'no'; if you play in less populated hours, the answer is always going to be 'no'. Having content that is simply inaccessible to a lot of players is not ideal.
Having Eidolon scale more significantly with team size would help with off-hours, but probably results in secret runs.
Epic Stronghold
Block timing explained
"..... it's too hard, you devs should give us more rewards for you making the game harder
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If it's unimportant for those people to bother and the idea is that others who find the current set of rewards compelling will pick up the slack. Well, we'll see how that goes.
Yeah that's why the OP is directed at the devs. Presumably they are also responsible for how the fight has worked for the past 12 months and any changes that have made it more difficult whether intentional or not.
Not quite. We've had runs where we took him down in 5-6 mins, but it took us lots of fails to get to that point. And even then, he was already more difficult than other Cosmics due to his unlocking mechanism. So sure he gave more GCR, but still required coordination and private unlocks to be done reliably. That's all besides the point however, which is that if he was also meant to be this difficult a long time ago because his rewards were in such high demand then it's a little for that now. There is no more incentive to put up with a high short-term rate of failure for the promise of long-term gain...the long-term gain has been gained.
Unless a new group of people that doesn't yet have his old unlocks or is motivated by the additional currency steps up. Maybe the devs are pinning all hopes on that?
No we don't have to work for it because we can just do something else which is what happens. GCR stores haven't seen an update in forever. It's not the carrot it used to be. And even for those who really want it a lot, Eido is a terrible source of GCR. If that's what you want, then there are far more guaranteed and easy options which don't involve all that hassle. Why bother organizing and unlocking Eido when you can do 3 TAs in the same amount of time with less people to get more currency?
I don't think GCR/SCR cuts it for Eido because that's not actually how it works. You get more currency by doing easy things faster as opposed to facing bigger challenges.
As long as he remains a real struggle he will not represent a significant increase in our ability to gain GCR. He will actually represent a decrease because we can get more GCR without a struggle.
I think he should remain a struggle and not be brought down to the level of other GCR sources. But to remain a struggle he needs comparable rewards.
Cool. Would be great to get more ideas for compelling non-material rewards. Not being sarcastic. I actually think that's probably the best route as well.
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Spectre beats Eido in an SG run: VIDEO HERE
Not a single word I typed would indicate that I thought you were.
That doesn't make him harder, that just makes him take longer. The OMs aren't particularly difficult. There's a difference between something taking longer and something being more likely to fail. For example, Pyramid Power takes longer than Rad Rumble, but is just as likely to fail, so both are the same difficulty. Currently the OMs are effectively a given - the only thing in doubt is whether we beat eido or not.
Yes, you can go engage in the other sources of those resources, but at some point you will hit a cap. At that point, you either head to Eido, or you decide the extra difficulty is not worth it and accept that you are capped. Just like people who have exausted all easy sources of SCR: if they want some more, they'll either have to engage in somewhat more difficult content, or accept that they are capped and wait a day.
So yes, if you want that extra amount per day you do have to work for it, because there is no alternative for getting more on that character once you have exhausted all other sources. Max rate of GCR and SCR per day requires Eido completion - several of them in fact. This is why Eido represents a significant potential increase in the rate of GCR gain: because he has his own diminishing rewards.
GCR gets people access to a lot of rewards, so it being a valuable currency, or "carrot" really isn't debatable. Every day people do things they pretend to hate because of it. That's motivation.
I already posted in that thread \o/
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"I like to skip comprehension and overly generalize so that I can post meme responses."
Cool.
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Spectre beats Eido in an SG run: VIDEO HERE
When the time and effort is put in to organize his unlocking sure yeah they're a given. With that group of people + organization, anything in the game is a given...even more so than Eido's unlocking. So sure as long that group is online and motivated we're good to go. The concern is that this won't be the case for long.
I don't think that relying on people who've both capped out on GCR and still badly need more is going to be enough to make Eido runs happen.
If they want more badly enough to run that more difficult content. Which they do. Yes. Because, unlike Eido, the difficulty in that scenario matches the demand.
I (and I'm assuming others) don't want that extra amount over what I'd get by capping everything else. I'm happy to work very hard for stuff....just not that stuff because I already have it. Especially on characters that can contribute critically to the success of the fight.
I don't really know many people who come to unlock and fight Eido because they have capped other sources of GCR on their particular character that they bring and are showing up primarily to get a bit more GCR. Do you know a lot of people like that?
Only for people who are otherwise capped. If only those people showed up then the runs would not happen. It's already hard enough to gather enough people during peak times of the week, let alone the day, without that filter. So then the capped people would get 0 additional GCR no matter how hard they wanted to work for it. And everyone else needs something else to motivate them to show up.
Personally, for me, that's been the hope that he will get other new rewards.
It's absolutely debatable when it comes to Eido's difficulty and the relative demand for GCR among the people who unlock him and cover vital roles.
Which people paired with which things? I am talking about:
- people = those who unlock him and cover vital roles
- things = Eido
If you are also talking about that then no it's not happening every day. My worry is that it won't even happen every week if the rewards stay as they are.
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Spectre beats Eido in an SG run: VIDEO HERE
There was a point, you ignored it.
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Spectre beats Eido in an SG run: VIDEO HERE
But not to spout it.
But you have been a vocal exponent of making the game harder, which the changes to the Eido fight did.
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The thread is about specific changes to a specific fight...given the title and the content. When I ask for something to be made harder I include reasoning specific to that particular piece of content.
I have not asked for it regarding Eido, but you are welcome to indulge in your fantasies in a separate thread with a generalized useless title such as "Make the Game Harder".
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Spectre beats Eido in an SG run: VIDEO HERE
Heh, it literally was a pot, kettle joke
I never said you did. But Eido is a part of the game you wanted made more difficult. Now you have even harder content but insist the devs "justify" making it harder.
Why would I do that? That's your agenda, not mine.
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Epic Stronghold
Block timing explained
'Cause you seem to have felt the need, and a strong urge at that, at the start, to try and make this thread about the idea of the playerbase finding aspects of the game itself being too easy/too hard etc. (Spoiler: That's not the point of this thread. If I need to tell you the point of this thread, then I'm going to be concerned, and will have to tell you to read it again with a clear head.)
Back on topic.
Yeah, I'm gettin' real sick of the Eido changes and not much to show for it. Eido changes intentional or unintentional need to stop until it's worth the hassle of having to unlock him. I'm sorry, but Eidolon's Underwear as a costume drop is not going to make me a happy girl when I have to unlock him and fight a timer to defeat him. (Yes, I've gotten his underwear as a drop. It's worth like 7,000G as a freelance drop. I traded it for a Null Action Figure outside of Nightmare Event and was happy. Cat > Underwear. I'm sorry, it's such a lame costume piece.)
There might be a suggestions thread, but I'm going to post mine here, anyways. Let's start with me going so far as to say: add in the Throne to Eido already. Fix its bugs, toss it into the gameplay. Maybe make PG's costume parts a drop from Eidolon. Create a much-due Slashing res mod and make it a guaranteed drop from PG and Eidolon, but also add it to the GCR/SCR store. (It would work on Eido, since baby Portal Guardians spawn in the yellow portals. Yeah, PG uses Crushing- and Dimensional-type damage, but he LOOKS like he has scythes for hands, dang it.) Make Dark Speed also drop from Eidolon. Maybe Therakiel's Sword can be rendered a rare drop an Eidolon, as well? And last but not least for suggestions, and I know I'm gonna get some crying over this idea, but let's get some worthwhile gear drops added to Eidolon, like, I don't know, Onslaught Secondaries? A new secondary gear type that's just as good as Onslaught secondaries?
Like, I'm throwing all these ideas out here, and other players do in the thread Kamo mentioned, so it's not like we're dried up on ideas, here.
Yes he's part of the same game just like your costume bug posts are part of the same game. But we're not talking about your costume bug posts in this thread just because they're in the same game.
Removing context and making sweeping generalizations does't help you out of the garbage heap.
As an authority on my own agendas I can tell you that it's not one of my agendas at all.
You would do that because you want to apparently talk about it? Not sure and it doesn't matter.
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Spectre beats Eido in an SG run: VIDEO HERE
Your hyperbole aside, it's entirely in the scope of the topic.
The title of this thread is "Justify Eido becoming harder by updating his rewards", to me that heavily suggests that the OP is saying they are finding this aspect of the game unjustifiably hard (i.e too hard) compared to the rewards it gives. And goes further to say that if it is made any harder "I think we'll just be done with it and call it a waste of time".
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This is quite a point (also made by Kamokami). Despite efforts to teach others how to unlock and run Eidolon, despite the "how-to" threads, successful runs only happen because of a fairly small amount of players. Without them, the runs dry up.
I'm a player still collecting GCR. When I log on, I usually play for a few hours. If Cosmics are available, I do those. I don't always reach a cap, and don't usually see an Eido group form anymore. If I am on when an Eido run forms, I am likely to go for it. That hasn't happened now, for me, in over a month.
I think maybe I am the sort of player Kamo is referring to.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I agree with this sentiment here. I get time to play usually during the summer months, and only play until I've completed my dailies/cosmics. I used to join in on Eido runs in the past, but without a certain set of players who've read the guides or whatnot, it ends up being a waste of time.
42 40s, LTSer.
Listen I know you got a bone to pick with players who enjoy the tough stuff, but the concept of rewards matching effort required isn't some wild new concept that kamo just made up. It's a pretty well established concept in not only video games but most of life. It seems like you really wanna do a "haha now you know how it feels" thing here, but it's just not happening because that's not the case.
If you read through the thread with a critical eye you see the real issue: Eido isn't motivating the top players enough, and they're who we need to beat it. Kamo wants the rewards updated not just to make it feel worth it to him, but also to the other top performing players that we need. As Panta pointed out, we're getting a few of them and they're doing way more than the rest of the players that show up. Eido right now isn't like the other cosmics, you actually need the majority of the team to be top performers.
So this is the actual problem, not the "haha, too hard 4 u?" nonsense you're trying to peddle.
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Then you don't know, I haven't made a disparaging comment on stuff being made "tough" or regarding people enjoying the "tough stuff". Your telepathy is wonky.
Yeah, I got that. There's also the fact that the OP stated they want the players to gain better stuffz due to their observation that Eido has subsequently been made harder. Maybe "tough stuff" should be a reward itself for the folks that have consistently called for it rather than the already high rewards having to be increased when it's made harder....
"Wasn't Eido always meant to be hard though? If anything, he needed to become harder to justify the rewards, not the other way around"
I dunno who that quote in your above comment is from. I didn't say that. Peddle away though.
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Considering that it's been pointed out that people have been running Eido despite not needing any of the rewards he drops it's pretty clear that this content has been its own reward for some of us and has achieved significant longevity already based simply on the fact that we were so happy to finally get some content on our level.
However, it's been out a pretty long while now and the novelty has worn off. The fact that the majority of carrots being suggested in the other thread are perks and titles makes it clear that people are asking for very little in regards to increasing the rewards. When I made my posts I was responding to the idea of adding more material rewards like recognition or gear or things of that nature - now that I know it's mainly about perks and titles my posts no longer apply because I see no problem with adding more of those as rewards.
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Perks and titles is only one of the eleven suggestions in that other thread. The other ten *are* more material rewards like recognition or gear ot things of that nature.
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Here is what you did say:
Here is my response:
So you don't like it when someone rehashes what you said and then quotes you in a way that you disagree with? This thread is specifically about Eido's fight and Eido's rewards. Not every piece of content in the game.
If you want to talk about the game as a whole then do it somewhere else. Nobody here wants to talk to you about that.
Removing context and meaning to substitute in a ridiculous misrepresentation doesn't add relevancy.
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Spectre beats Eido in an SG run: VIDEO HERE
I have stayed on topic. The thread was moderated of off-topic stuff a little while ago and my posts remained. I have also touched on Eido in my posts as well as the wider issue of "tough content". No content exists in a vaccum.
Chill out.
You seem keen to keep bringing up "the game as a whole". I never went on about that really. I seem to be just replying to some rather silly attacks.
I actually said what I wanted so say regarding this thread a while back, but since then have been responding to comments directed to me. If you have nothing to talk to me about then stop talking to me about it.
Heed thy words. In your zeal to attack you seem to be taking this way off topic.
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You did though. It's how you started the whole thing. By misrepresenting an opinion that no one here has about the game...as a whole? If not, then maybe you should have included what your ridiculous quote was about.
The topic, not just from me but from others too at this point, does seem to have predominantly shifted to teaching you the importance of context. I'm happy to give up on that tough task, the rewards just aren't there.
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Spectre beats Eido in an SG run: VIDEO HERE
I don't want to sift through the bickering to see what you or anyone has had to say about Eidolon. It's much more efficient to get a point across in one dedicated post instead of fitting it between back-and-forth bickering, as a whole. I haven't been reading the bickering, as it's a waste of everyone's time involved. None of this is productive.
Bottom line is: It's a freaking MMO. A playerbase will always have complainers that content is too hard/too easy. Been there, done that. It has nothing to do with this topic.
This forum topic is: Eidolon's been going through a lot of changes lately, some intentional and some unintentional. We would LOVE to hear why these changes are occurring. We are also suggesting that new rewards be added, as the playerbase that has been regularly fighting Eidolon, is bored of Eidolon. It's positive feedback that any Devs of an MMO NEED, in order to keep their players, and by extension, keep a game alive. It's healthy for the game and for the player-to-Dev Team relationships. For the record, I am concerned, like I said I would be, that I had to explain this.
Please do me a favor, whoever is left using this forum topic as a site to banter back-and-forth, and just not anymore. You can mail each other in-game, or something. I and many other players have waited patiently for the past few months to hear why exactly Eidolon is getting these changes, and nothing to show for it. I'm super excited to see that Kaiserin is paying attention to this topic. That means it's now or never the time to put forth one's ideas and personal feedback about Eidolon himself.
I and others also desperately want to hear whether or not we can get some rewards added to Eidolon. I'd be happy to test new content. Heck, I'd be happy to keep spouting new ideas for Eidolon like a fountain! But we just need some answers, and we need a topic dedicated to this very specific issue the players are having, to not be filled up with page-after-page of personal vendettas.
So yeah. In short, we need something to happen before another Eidolon change goes through, or it's not worth trying to fight Eidolon anymore. I am a person who has been on the squad that goes through the process of unlocking Eidolon for about a year now, and fighting him 'til HP or timer hits zero. Each time I go in to fight Eidolon, as of late, I just ask myself, "Why am I doing this, again?" And the person next to me has no idea, either.
You want to know what it's like for a player that isn't in the top tier? I've seen quite a number of announcements that Eido's been unlocked. Have I gone to every single one? No. Because I looked inward and asked "Do I have it in me to take this on?" The answer has frequently been "No."
I'm not a top tier player, but I would also like to think that I'm not a complete slouch either. I'm trying to improve my toons, I'm trying to learn about other roles, I read the guides once in a while, and sometimes I try tips I catch in chat. I go after every Kiga tomb I can spot even with my melee characters, I try to make sure I'm not catching Qwyji hearts with attacks with AoE effects, I save my AO and Ultimate for Dino's DPS check, and I even figured out which buff symbol to look for when Eido uses the red orbs to determine if I need to go after orbs or stay on Eido.
And still, sometimes I choose to -not- go to Eido fights when I see the call out.
Now, I'm not trying to boast, or argue, or curse. I'm not trying to put the spotlight on -me-. I'm another voice in the crowd. This also isn't directly debating any other previous poster, and this isn't even supposed to be logical word-for-word. This is pure sentiment and personal opinion of someone who's not part of that 'essential crowd', and this is meant to be read with that in mind.
Do the rewards from the Eido fight match the challenge? No, I feel they do not.
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Only once you learn it yourself can you teach it to others. Try to stay on topic.
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Anyone has a right to a word on the topic of Eidolon, so long as they've actually fought Eido before. One doesn't have to be a "top-tier player," but it does go to show that it's not just us dedicated endgame players who believe Eido's rewards are not equal to his level of difficulty.
I prefer to do the content here that does net me something useful. Sometimes the quantity/quality/whatever is low and I will still do it because it also has "chance" for some item that I didn't already have, or want for a different character. So, yeah, I'm a Material guy.
That said, I may play some content because I'm hoping for A, B, C reward chances. Others prefer the X, Y, Z reward chances. Awesome, I like variety.
All of what Kamo said on this subject is pretty spot on. Eidolon fight was hard to begin with, but through "training" and perseverance, it had become less so, with the experienced players. Even those fights were an extra chore when you had players that were not even trying to do a decent job of it. Eventually, with more and more bugs introduced, the current state of the fight is frustrating.
I've CCed Eidolon before, but find it too much of a chore in its' current state. And only a handful of players handle the NECESSARY call outs. I'm not one of them.
Sure, I'd like better incentives for the fight, especially when it comes to gear, emotes, action figures, tokens, etc. New things usually garner much incentive. ("new" does not mean over-powered, either)
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"Okay, you're DEAD, what do you do NEXT?"
I'm rubber, you're glue, etc...
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But, if that can't be fixed/reverted, then yeah, I'd like rewards. Like, Maybe (uh oh I can feel the anger comin') Eidolon can give a buff that grants bonus GCR/SCR for four hours (50%? 100%? Lol idk my math sucks) on defeat or something. Maybe he gets an increased drop rate on his costume pieces, maybe he can be the first boss to drop R7 core mods (not vehicle mods though please ._.), or heck, maybe he enrages the nightmare chicken and that's where we get some wild gnarly stuff.
I've felt burnt out by how much more obnoxiously difficult Eidolon's gotten with no explanation of how/why to the point of not wanting to tank/CC/DPS/heal it anymore. I had a LOT of fun failing over and over again with friends to figure him out (I'm looking at you kamokami. ;^)) but now it feels like that all was for nothing, and no one even asked for it. There was already a big chance for runs to fail and now it's just ridiculous. A run's wiped everytime for the past month now, and the winrate is fairly low from what I've seen too.
Anyways, these are just my thoughts. I want to feel like jumping at tanking him again, but with how things are, it sincerely doesn't feel worth the time.
> Personally, I wish they'd drop the whole orb aspect and give us more actual villains to fight. E.g. Eido summons the 3 OMs to do his bidding and the team then has to split up, with some heroes fighting the respanwed OMs in the Shadow Citadel, while others take on Eido ("if only we can keep him at bay long enough for our comrades to join us"). A bit like the Snake Gulch event, but when an OM is defeated it frees those heroes to fight Eido. But, I don't think we'd ever see that drastic an overhaul.
Love love love this concept
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╔╝(¯v´¯)
╚══.¸Menagerie
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Epic Stronghold
Block timing explained
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"Okay, you're DEAD, what do you do NEXT?"
Why is that a reason that they shouldn't be orbs?
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
The now 42% (and before 4/12 being 31%) is mitigation. As in I deal 100 dmg, 42 gets mitigated, orb takes 58 dmg.
Panta is converting that to resistance in cryptic math terms.
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Spectre beats Eido in an SG run: VIDEO HERE
Oh hey missed this one.
If you look at Kamokami's post in that thread, you'll see that they are primarily suggesting perks/titles.
My post in this thread, the one I'm saying is no longer applicable, was in response to Kamokami and what they said here.
My post over there even starts like this:
And then I contribute several ideas for perk/title rewards.
I hope I've cleared things up for you.
My super cool CC build and how to use it.
Anywho. Hi, I'm one of those guys that went "Harder, harder, harder" ( ͡° ͜ʖ ͡°)
I'm actually quite pleased with the challenge eido currently provides.
Which has no correlation on my satisfaction with the rewards Eido currently provides, despite what some of you folks here have trouble understanding.
I already have the 50 eido kill perk and thus can buy anything of the crap he drops just by farming SCR/GCR via other ways.
Hell, I already have all the crap he drops, most of them from before when they dropped from Nemcon.
I also have been running Cosmics for almost 2 years now, so I have most of the GCR/SCR stuff I need or want, sans new toons which being on the process of gearing up are not fit for Eidolon.
So this is how things go for me, and I will speak only for me cause I'm not the Madre Teresa that pretends that his utmost priority is that everyone else had a fun and rewarding time.
Eido Run-> Fails -> I just wasted 1 hour of my time
Eido Run-> Succeeds, don't get drop-> Sure, I am happy we succeeded, but 12scr/11gcr does not justify the time/effort investment, so I just wasted 1 hour of my time
Eido Run-> Succeeds, gets a drop-> I can sell it for 2k tops if it's the curtains, but success happens so rarely on top getting drop so rarely that the overall time investment/reward is high on the waste of time territory.
So while I will participate in every Eido fight that happens while I am online cause the fight is fun, currently I always leave with the after taste that I could have done something a lot more productive and rewarding on that same amount of time. Hell, just the OM unlock is a lot more rewarding than the actual Eido fight netting you around 15-25 SCR in less than 15 minutes with multiple chances at a drop.
But I mean hey if you want to just keep farming Eido forever and disagree with me that we should get something new, I respect your opinion Lezard. o3o
My super cool CC build and how to use it.