If I use a ground-based travel power to follow a target, the closer I get (from about energy builder range to in-your-face), the slower I move. With in-your-face range being super slow. Why is this necessary?
There are a few fights where this is a problem. The main one being the demon hound fight at Kigatilik.
If I'm a melee or tank, it is almost impossible to maintain decent melee range on the now super-jitterbuggy demon hounds. If, however, my speed remained at "fight-slowed" speed, then it would be easier to maintain proper distance. As a melee, I'd still have to try and change my angle to get out of the cone attack. But, the tank has a difficult time as it is trying to "control the fight". Charging up my Challenge attack or doing the interrupt are key elements to the fight. (I haven't tested using a flight power to tank or melee + follow)
Sure, I could just manually follow, which is what I and most people have to do any ways, but ... why? The "follow" is a proper mechanic for this. All it needs is to have the slow-down algorithm tweaked or removed.
Finally, I'm not saying it is impossible to tank the demon hounds. We do it every day. This is a QoL thing.
.
-=-=-=-=-=-(CO in-game handle:
@WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"0
Comments
Epic Stronghold
Block timing explained
^ that. If it didn't slow you down the result would be you yo-yoing back and forth around the target npc. For an example, follow someone with a vehicle.
My super cool CC build and how to use it.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
And with Superspeed coming to a sudden stop, you'd probably mess up the timestream...
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
^
It's not like we have to depend on it, we have WASD for movement in combat, so follow never had to function well in combat.
As hilarious as it would look to have the dogs circling around the tank while the tank and any other melee following the dogs are circling around the dogs.
My super cool CC build and how to use it.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
tl;dr - you don't need to be using follow in combat. however if you are going to, you could just lunge once you get close to close the "slow gap".
I'm not sure the devs would even want to "fix" the follow function in the way you're suggesting since I'm not sure they want us using follow in combat. Might be better to just make follow not work on hostile targets.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
When I use Follow in all other portions of the game, I'm not bibbity bobbity booping all around the target when I catch up. I get to a particular point of their facing and Follow maintains that. The only place, currently where the speed is a factor is the demon hound fight. You want to do it manually, fine. We all tend to do it that way already. However, as has been pointed out, Follow would help this fight in a number of ways. Tanks and melee can keep up with the demon hounds. Lazier way of doing it? Perhaps. Do I get fed up with the demon hounds bouncing around if i'm simple melee? Yer darn tootin'. And sure, they don't bounce ALL of the time.
And despite notions to the contrary, this is a simple fix. I don't have to know this code to know that the math equation is a simple fix. The rest of this code is fine as is.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Not sure how these things are related. I doubt the code for projectiles is in any way similar to the code for NPC pathing, and when NPCs use follow behavior they're doing it without travel powers making them move extra fast. I'm also pretty sure they use different code for their movement, since when I dance around them like a fairy on crack they don't really react like a player using follow does - they seem to get confused and stop and run in the wrong direction a lot.
Yes. I'm sure everyone who says this is 100% convinced that they are right when they say it.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
I'm not saying this issue should be top of the heap, but, no, i'd really like a reasonable time of concerted Dev effort of just squashing some bugs. I'm not naive to think that they're going to magically find a bunch and fix them during this "time". But, this game does have so many long standing and newer issues that I'd sure like to see a nice long list of bug fixes completed real soon.
I'm sure they knock out the ones they find as they come across them during the natural course of working on the code. And some are issues that "I see a problem here, but due to the nature of it, it would take quite a while to track down all branches, connections, interactivity, that .. we'll have to write it down as a possible something to work on .. later." So, I'd like to see them come out and say "We've got a list, we're going to take this next week (or 2) to see what we can fix." *Huzzahs from the crowd* And then, of course, "Are you going to fix ___?" come flooding in from the crowd, too.
Do I think this will ever happen? Yes. A small chance, to be sure, as "New stuff" tends to be the money maker. We love this game, warts and all, but would like some warts removed. Now, would be good. Later, well, ok. Never, oh, c'mon man!
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"