http://aesica.net/co/herocreator.htm?v=29&n=Citizens+toxic+dps NW version&d=15270A207IKW000000O000O205O900JC03EF03OI0HON01OE00OP038O035603OG05OK0WOQ000CLK0CAT3UxN
Here's my endgame poison build.
Considering intel primary dex mods. If i did i wouldnt require the use of a depleted uranium core anymore would i? And i could move it to a new toon.
Comments
Mephitic scales more w/ End than Rec, iirc. Self-healing is also a bit on the lighter side here. You don't really need R2 on Wisp, so you could put 2 adv points to ranking travel powers and/or to Curse's HoT adv. You may also want Offensive Expertise if using 2 AOs.
- Be safe and have fun, champs - for science!
I would talent for some END. I run my own Blast>Defile build (also EGO primary with stacked EGO) with around 150 max energy. Below that, I occasionally bottom-out on energy when constantly attacking.
With Infernal Blast in the mix, you could strip Wisp of its advantages. In an extended fight, you'll only use Wisp at the beginning. Blast will refresh Debilitating Poison after that.
Aspect of the Infernal does work with the setup, though you could also consider Concentration or Chilled Form. Aspect leans a bit on Wisp for a guaranteed on-tap trigger, when you're changing targets frequently. If you choose something besides Aspect, you could consider using a Banishment device (for Debilitating Poison against a boss), and free up a power pick by dropping Wisp.
Curse isn't adding much to the build, since you already have Infernal Blast for a poison refresher. Wisp>Curse is a decent combo for an AoE stun, but it takes a couple seconds to set up and you aren't built for control duration. Taking the Covet advantage would give Curse some utility as a self-heal. Or you could replace it with a different power.
I'd drop Anguish to get a full 3/3 on Round Em Up. Anguish is technically a little extra dps; but it's so minor that, in my opinion, it's not worth the points in most PvE builds.
Detect Vulnerability scales with INT, so I wouldn't recommend stacking DEX in that setup. INT primary with stacked INT is a respectable option, and generally would not need a DUC to zero a PvE enemy's resistance. Less base damage than your EGO primary build, but the extra resistance penetration could make up for that depending on what you're fighting.
I forgot that IBlast refreshes innately on the main target w/o needing the special adv, so yeah for ST dps you'll want that at R3. Rest I can't comment on as I largely agree (though I may keep using Wisp for rolling Fear and/or Illum, not for dps but more for utility).
- Be safe and have fun, champs - for science!
As far as the tree i could opt to go guardian over avenger maybe?
I say maybe parse out the diff between NW and Pestilence (or Fiery Form). I'm not sure which would end up being better here, and it could depend on the final resistances of your targets. Either way, its not likely you will get much mileage outta Shadow Strike in group content, w/ most enemies detecting stealth there. Toxic Nanites can boost dps a lil, to make up for not having an Infernal SN ult (and/or you could get any ranged ult that applies Overpower, even if it doesn't jive w/ the rest of the build- the debuff can be nice for burst dps in group settings). I would prob pass on CoEW; its dmg bonus is subject to the same DR that normal dmg bonuses are (so it won't be much for a geared dps), and it makes you less survivable. You want to keep a means to apply Debilitating Poison regardless (which Wisp does, but so can other things).
The main reason to go w/ Avenger spec here is for Preemptive Strike, which is best when using a rotation where you alternate the blast w/ something like Defile. Guardicator can always work fine for ranged dps, but it won't have that perk when using that specific rotation. So it does kinda depend on your rotation a bit, which is why I asked earlier.
Whether you want to use a Depleted Uranium Core somewhat depends on how you are dedicated to this character, since DUCs can be harder to get, but is typically best-in-slot for dps. I wouldn't use it if you go Int PSS, though, since as mentioned that can already give you ample defense penetration via DVuln.
- Be safe and have fun, champs - for science!
I agree with Flow's power recommendations. Currently, the biggest hurdles for endgame DPS come in the form of short-burst damage checks. If you have free power picks, I would opt for something to help those checks. Flow's recommendation of an Overpower ultimate is a good idea. If it fits your concept, I'd go with Mental Impact to match the 100-foot range of your other attacks.
If you're prone to the occasional death during endgame boss fights, keeping Wisp (or another Debilitating Poison power) can still be a good idea. Banishment's recharge time means that if its debuff drops, you could be stuck waiting a while for a reapplication.
Once you practice the build and learn its windows of opportunity against different content, a threat wipe might not be a bad idea, depending on how much threat a tank is generating.