Working on this idea for an elemental (Air, Ice, Fire, Electricity, Earth) mixed build. I would like to be able to Off-Tank, CC, and do some healing. This is what I have so far
CCOTH - Freeformv2.4.2-29
Super StatsLevel 6:
Intelligence (Primary)Level 10:
Constitution (Secondary)Level 15:
Presence (Secondary)TalentsLevel 1:
Divinity (Con: 12, Pre: 12)Level 6:
Diplomatic (Int: 5, Pre: 5)Level 9:
Shrug It Off (Con: 5, Pre: 5)Level 12:
Healthy Mind (Con: 5, Int: 5)Level 15:
Brilliant (Int: 8)Level 18:
Intimidating (Pre: 8)Level 21:
Enduring (Con: 8)PowersLevel 1:
Wield Earth (advantages)Level 1:
Defiance (advantages)Level 6:
Tremor (Challenge!)Level 8:
Ego Sleep (Rank 2, Rank 3)Level 11:
Grasping Shadows (Rank 2, Rank 3)Level 14:
Manipulator (advantages)Level 17:
Celestial Conduit (Rank 2, Rank 3, Challenge!)Level 20:
Will-o'-the-Wisp (Guide, Ghost Fire, Challenge!)Level 23:
Antagonize (Rank 2, Rank 3)Level 26:
Dust Devil (advantages)Level 29:
Wall of Ice (advantages)Level 32:
Ball Lightning (advantages)Level 35:
Sonic Device (advantages)Level 38:
Fractal Aegis (Chilling Reminder)Adv. Points:
24/36Travel PowersLevel 6:
Rainbow Flight (advantages)Level 35:
Prism Athletics (advantages)SpecializationsIntelligence:
Tactician (2/2)Intelligence:
Battle of Wits (3/3)Intelligence:
Tinkering (2/2)Intelligence:
Expertise (2/2)Sentinel:
Torment (2/2)Sentinel:
Eternal Spring (2/2)Sentinel:
Caregiver (3/3)Sentinel:
Sentinel Aura (3/3)Sentry:
Fortified Gear (3/3)Sentry:
Precise (2/3)Sentry:
Sentry Aura (3/3)Sentry:
Stalling Tactics (2/3)Mastery:
Sentry Mastery (1/1)Dust Devil, Wall of Ice, and Ball Lightning are all for theme, and just for fun. They make decent DoTs to maintain aggro while turtling, but I'm not married to them. I know I'm lacking rezzes, I figure devices for that.
Also, if I cast WoW on the enemy, will that cause nearby friends to be Illuminated or do I need to apply Illuminate direct to friendlies? If the latter, what's the most efficient way to do that?
Thanks in advance!
- - - - -
SIGNATURE:
Used to be coach on the forums. Still
@coach in game.
Comments
Unfortunately, some of the DoTs or 'psuedo-pets' won't proc Manip. I may drop 1-2 and get an AD (or two). The sustained dps will be pretty low here (though some minor dmg when blocking is nice), so perhaps my only other major concern for it is having sufficient single-target threat gen (but it could still end up being okay there). I'd also rank up Tremor if its the normal AoE attack, and maybe consider getting an EU if energy is proving an issue (MSA, or TReverb if using Wisp w/ adv enough). Int PSS is also not really ideal to tanking, but if its casual tanking for lower content then you could still be okay. Also keep in mind that if you aren't the one tanking then Defiance can fall off; Invuln may be better for an off-tank (though then you'll want an EU even more).
-
Its not ever going to be optimal for any given role, but here's how I may make an elementalist Hybrid that can CC, off-tank, and heal allies a bit:
(Unnamed Build) - Freeform
v2.4.2-29
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Prodigy (Pre: 5, End: 5)
Level 21: Investigator (Int: 5, End: 5)
Powers
Level 1: Radiance (advantages)
Level 1: Celestial Conduit (Rank 2, Rank 3)
Level 6: Conviction (Rank 2, Rank 3)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Compassion (advantages)
Level 14: Electrical Current (Rank 2, Bad Wiring, Challenge!)
Level 17: Will-o'-the-Wisp (Guide, Ghost Fire, Challenge!)
Level 20: Thermal Reverberation
Level 23: Incinerate (Rank 2, Rank 3, Burninator)
Level 26: Masterful Dodge (advantages)
Level 29: Ego Sleep (advantages)
Level 32: Stone Shroud (Rank 2, Rank 3)
Level 35: Ice Sheath (Rank 2)
Level 38: Fractal Aegis (Chilling Reminder)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentry: Fortified Gear (1/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Stalling Tactics (3/3)
Mastery: Sentinel Mastery (1/1)
Main AoE dps rotation is to use Wisp on cd and channel Elec Current. Single-target rotation is using Sleep and Wisp on cd and otherwise channeling Incinerate. Can heal yourself or allies w/ Conduit (+ Wisp Illum). Hopefully, Compassion and TReverb keep procing in combat to keep energy up enough. Gears mostly for Pres, w/ some Con and End (w/ some cost discount on gear).
- Be safe and have fun, champs - for science!
Also. I would roll two sets of gear, one that is CON stack for OTing and one that is PRE stack for CC/Healing. And switch between Tank role and hybrid, depending on what was up.
One question I have, should I swap out Celestial Conduit for Arcane Vitality? I was thinking of using Conduit as my Single Target attack, since it takes Challenge. Also allows me to heal-challenge, right?
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Arcane Vit is a fine enough AoE heal by itself, and it + R3 Iniquity for single-targets can give any healer a good basic repertoire to start with. But its not the only way to go about healing either, and AoE heals have different properties so its somewhat up to personal pref and playstyle.
- Be safe and have fun, champs - for science!
SIGNATURE:
Used to be coach on the forums. Still @coach in game.