Looking to redo my Spider-Man homage character (A while) after the MA revamp.
Here is what I am looking for(ish)
SILK - Freeformv2.4.2-29
Super StatsLevel 6:
Strength (Primary)Level 10:
Dexterity (Secondary)Level 15:
Recovery (Secondary)TalentsLevel 1:
Absolute Zero (Dex: 12, Rec: 12)Level 6:
Agile (Dex: 8)Level 9:
Martial Focus (Str: 5, Dex: 5)Level 12:
Acrobat (Dex: 5, Con: 5)Level 15:
Quick Recovery (Con: 5, Rec: 5)Level 18:
Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)Level 21:
Impresario (Dex: 5, Rec: 5)PowersLevel 1:
Righteous Fists (advantages)Level 1:
Chi Manipulation --- DO I need to replace this?
Level 6:
Way of the Warrior (Rank 2, Rank 3)Level 8:
Thunderbolt Lunge (advantages)Level 11:
One Hundred Hands (Rank 2, Demolishing Strikes, Ghostly Strikes)Level 14:
Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)Level 17:
Inexorable Tides (Flowing Strikes, Power Sweep) --- Keep or replace with block?
Level 20:
Dragon Uppercut (Chi Flame, Dragon Rush)Level 23:
Devastating Strike (Rank 2, Rank 3) --- Keep or replace with BLOCK
Level 26:
Conviction (Rank 2, Rank 3)Level 29:
Resurgence (Rank 2)Level 32:
Rebirth (advantages) --- The don't lock me out of alerts and "I thought I blocked"
Level 35:
Trip Wire (advantages) --- Web power #1
Level 38:
Binding Shot (advantages) --- Web power #2
Adv. Points:
36/36Travel PowersLevel 6:
Athletics (Rank 2, Rank 3)Level 35:
Swinging (Rank 2)SpecializationsStrength:
Swole (3/3)Strength:
Physical Peak (3/3)Strength:
Aggression (2/2)Strength:
Brutality (2/2)Vindicator:
Aggressive Stance (2/2)Vindicator:
Merciless (3/3)Vindicator:
Focused Strikes (3/3)Vindicator:
Modified Gear (2/2)Brawler:
The Glory of Battle (3/3)Brawler:
Penetrating Strikes (2/2)Brawler:
Ruthless (2/2)Brawler:
Flanking (3/3)Mastery:
Strength Mastery (1/1)Thank you again...
PS. Anyone know an image posting site?
Comments
Addressing the questions:
- Keep Chi Manipulation. It's a reliable energy unlock for your attack choices.
- Keep Inexorable Tides, or swap it for another power that can tap-refresh Demolish. The tap-refresh helps optimize your single-target dps amidst Chi Fist spam (compared to re-applying Demolish with a lengthy One Hundred Hands maintain).
- If you plan to run this at Cosmics or events, I'd recommend a ranked block replacer. Assuming the "web" powers are necessary for theme, I'd consider the lunge, ultimate, and self-rez to be the most readily-droppable powers. Dragon Uppercut can also be dropped, though Dragon Rush is a nice quality-of-life energy return.
- I typically use Imgur for image hosting.
The edited version might look something like:
v2.4.2-29
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Penitent (Str: 10, Dex: 10, Rec: 8, End: 10)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Righteous Fists (advantages)
Level 1: Chi Manipulation
Level 6: One Hundred Hands (Rank 2, Demolishing Strikes, Ghostly Strikes)
Level 8: Form of the Master (advantages)
Level 11: Unstoppable (Rank 2, Rank 3)
Level 14: Inexorable Tides (Flowing Strikes, Power Sweep)
Level 17: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 20: Dragon Uppercut (Chi Flame, Dragon Rush)
Level 23: Parry (Rank 2, Rank 3)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Rebirth (advantages)
Level 35: Trip Wire (advantages)
Level 38: Binding Shot (advantages)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Swinging (Rank 2)
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Brawler: The Glory of Battle (3/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Flanking (3/3)
Mastery: Strength Mastery (1/1)
*QUICK EDIT* Night Warrior typically provides the highest single-target dps on fully-geared charge-spam builds. You could consider it for your passive, if you're comfortable with your energy management.
-=-=-=-=-=-=-=-
My characters
Binding Shot is thematic, though a very impractical power for the build. For Carrion's version, if you want more practical uses for that power slot, you could replace BShot w/ an AO, a lunge, a threat wipe, or MD (they can all be useful even w/o ranks- depending on ur priorities). Could also put the Stim Pack adv on Trip Wire if you want to get more mileage outta it (though you'd have to free up 2 adv points), rather than just keeping it as a theme power.
- Be safe and have fun, champs - for science!
LEVEL 40 AND NO BLATANT SPIDERMAN COSTUME.
Any suggestions on making it more resilient and keep the last 2 powers.
At the moment I am thinking of moving 2 points from travel powers to add Healed ADV to Tripwire.
v2.4.2-29
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Powers
Level 1: Righteous Fists (advantages)
Level 1: Steadfast
Level 6: Elbow Slam (Falling Hammer)
Level 8: Form of the Tiger (advantages)
Level 11: Night Warrior (Rank 2, Rank 3)
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 20: Inexorable Tides (Rank 2, Flowing Strikes)
Level 23: Antagonize (Rank 2, Rank 3)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Rebirth (advantages)
Level 35: Trip Wire (Stim Pack)
Level 38: Binding Shot (advantages)
Adv. Points: 34/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Swinging (advantages)
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Build notes:
- Still gears mostly for DEX, but this version gears a bit of CON to fuel Juggernaut.
- Offense/Defense loop makes you more durable, though you lose a bit of back-attack damage from Brawler.
- With REC gone, I swapped Chi Manipulation for Steadfast. Unstoppable's energy return also loses its scaling stat, so I replaced it with Night Warrior.
- Different attack loadout, centered around Form of the Tiger and Dragon Rush. Dragon Kick to sustain Rush while providing temporary chain-stuns against mobs; Dragon Kick can also stack Focus/Rush outside of combat. If mobs are still alive after becoming hold-immune, Inexorable Tides can buy you more soft-control time with knockups. Elbow Slam for a Demolish applier that triggers Form of the Tiger. Form of the Tiger also works with Shadow Strike. Be mindful of the stun/paralyze against some endgame content, like Kiga's dogs and Eidolon's red orbs.
- For a single-target cycle, use Elbow Slam to apply Demolish, Dragon Kick for Rush, then spam some Chi Fist charges. Weave in a full-charge Dragon Kick and an Inexorable Tides tap as needed to refresh Rush/Demolish.
- Switched the block to Antagonize, for a little extra resilience from its buffs stacks. The visuals should fit with a chi theme.
- I chose The Rush of Battle for some healing-over-time as you grind through mobs. You could switch those points to either Mass Destruction or Modified Gear, if you prefer.
- Aggression assumes you're getting some decent Offense from gear. Switch those points to Swole if that isn't the case.
- Stim Pack on Trip Wire is a nice idea.
- 2 advantage points left; they can go wherever you like.