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Cybermind improvement suggestions

markhawkmanmarkhawkman Posts: 4,916 Arc User
It's Cybermind time! And that means the inevitable NooBs who don't know how to match colors right, and situations where the most creative alert in the game bugs out.

Chief among those though is what happens if you DC during the mission. If you relog immediately you are put back into the mission like normal... sort of. Those of you who've played it often probably know what I'm going to say next. Yeah, it's the dreaded situation of being trapped in the room with Silverback where you can't do anything. the way the mission is currently scored, if you make the score threshold prior to this you can simply sit in the room and wait. It's super boring, but if the team can finish without you, you still get mission credit. Realistically, leaving the mission doesn't help them anyways because they're still short a guy.

BUT... it would be a lot better if there was a way to actually participate after DCing. Like maybe set it so that if you talk to Silverback he teleports you back into the virtual world?
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Comments

  • ls975ls975 Posts: 50 Arc User
    edited April 2018
    Yeah, Cyberdork is a pretty buggy one, I tend to completely ignore his alerts because of disconnection/non-responsive issues(namely my keyboard/controller being totally ignored, which is still playable but a real pain and not really worth the trouble), and the "colors don't actually work" bug, which feels like it happens constantly JUST TO SPITE ME. It's just not very satisfying when either of those two happen, tbh, full wipe or no.
    Post edited by ls975 on
  • grondgrindergrondgrinder Posts: 19 Arc User
    A common problem I have seen in Cybermind is that after people have entered the boss room, some don´t give a flying hoot as to where the team actually is and start the fight still. Perhaps a member of the team got dropped by the last mob and have to race back to the rest. Most of you know that if you get locked out early and the team goes on without you, you can forget about getting credit.

    My suggestion would be that after the fight has started and the door locked, a circle outside the boss door will spawn and remain for say 30 seconds. People who perhaps accidently get locked out due to someone being impatient or a similar reason could still race to the circle and interact with it (as long as it has not despawned) and are instantly teleported inside the boss room. This will, however, only happen once and if you get defeated and recovered still, you´re locked out for good.

    I believe the Gravitar and FnI rampage has a similar setup; when all players have enetred the alert, a doorway spawns and despawns when all are inside or enough time has passed. Or maybe it locks when the fight starts.

    Thoughts?
    "Thumbs up for the triumph of the human spirit, or thumbs down to summon a day of holocaust that will never end?" - Glorious Godfrey
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited April 2018
    ls975 said:

    the "colors don't actually work" bug, which feels like it happens constantly JUST TO SPITE ME.

    It's not a bug, but the buff that the pillars of light apply does not apply instantly. It seems to apply on a sort of pulse--you may need to wait up to 2 seconds for the buff to take. If you aren't dashing over right away, that might be too long to wait.


    Also, if you apply the wrong buff (common during the probes phase), you have to wait for it to drop off before you can pick a new one.
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  • ls975ls975 Posts: 50 Arc User
    I'd be down for that, it could probably fix the "impatient random group" issues at least.

    ls975 said:

    the "colors don't actually work" bug, which feels like it happens constantly JUST TO SPITE ME.

    It's not a bug, but the buff that the pillars of light apply does not apply instantly. It seems to apply on a sort of pulse--you may need to wait up to 2 seconds for the buff to take. If you aren't dashing over right away, that might be too long to wait.


    Also, if you apply the wrong buff (common during the probes phase), you have to wait for it to drop off before you can pick a new one.
    Oh really? Everyone keeps saying it's a bug in RenCen Zone chat. Didn't think it was on a pulse timer, considering how vitally important those buffs are.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    People say many false things about this alert.

    For instance, folks widely misunderstand how the Firewall room works. As directed by Socrates, you are supposed to attack each red wall when it turns red. If you do not, *all* walls will pick up a regeneration buff. The buff is removed by attacking whatever wall(s) are currently red. Meanwhile, some players believe attacking non-red walls cause the healing.

    If a wall is CCed, it can become immune to damage--I think this might actually be a bug.


    Side note, the Probes in Cybermind phase 2 can be CCed.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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