It's Cybermind time! And that means the inevitable NooBs who don't know how to match colors right, and situations where the most creative alert in the game bugs out.
Chief among those though is what happens if you DC during the mission. If you relog immediately you are put back into the mission like normal... sort of. Those of you who've played it often probably know what I'm going to say next. Yeah, it's the dreaded situation of being trapped in the room with Silverback where you can't do anything. the way the mission is currently scored, if you make the score threshold prior to this you can simply sit in the room and wait. It's super boring, but if the team can finish without you, you still get mission credit. Realistically, leaving the mission doesn't help them anyways because they're still short a guy.
BUT... it would be a lot better if there was a way to actually participate after DCing. Like maybe set it so that if you talk to Silverback he teleports you back into the virtual world?
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My suggestion would be that after the fight has started and the door locked, a circle outside the boss door will spawn and remain for say 30 seconds. People who perhaps accidently get locked out due to someone being impatient or a similar reason could still race to the circle and interact with it (as long as it has not despawned) and are instantly teleported inside the boss room. This will, however, only happen once and if you get defeated and recovered still, you´re locked out for good.
I believe the Gravitar and FnI rampage has a similar setup; when all players have enetred the alert, a doorway spawns and despawns when all are inside or enough time has passed. Or maybe it locks when the fight starts.
Thoughts?
Also, if you apply the wrong buff (common during the probes phase), you have to wait for it to drop off before you can pick a new one.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
For instance, folks widely misunderstand how the Firewall room works. As directed by Socrates, you are supposed to attack each red wall when it turns red. If you do not, *all* walls will pick up a regeneration buff. The buff is removed by attacking whatever wall(s) are currently red. Meanwhile, some players believe attacking non-red walls cause the healing.
If a wall is CCed, it can become immune to damage--I think this might actually be a bug.
Side note, the Probes in Cybermind phase 2 can be CCed.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.