I need help documenting the mods available in CO. I've started to lay the groundwork for ALL MODS in the
Champions Wiki mods page as you can see here. I do not have all the information that I need and perhaps there are things I have not consider need documentation. Therefore, I am seeking the help of the community. Currently I need:
- Stats for all the ranks of all the Offense, Defense, and Utility Mods
- Where to get the mods (beside vendors)
- Where to get the mods including vendors.
- What gears accept which mod types (especially secondary gears)
- Vehicle mods stats
- Images of mods if possible.
- Bonus: Different types of Investigation nodes and where to find them.
Comments
I tweaked this one: http://www.championswiki.com/index.php?title=Template:UtilityCoreTable Unfortunately the background colors went insane when I alphabetized it.
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My characters
Thanks for all that info though! If anyone has more "Where to find them" information on mods, then please post it so I can add it to the wiki!
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My characters
Epic Stronghold
Block timing explained
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My characters
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My characters
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My characters
Clarence's Machinery
Survive the Elements
Ice Block
Chilling Defense
Icy Grasp
Cold Front
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My characters
Support Systems
Allied Targeting 1: +10% Bonus Healing
Allied Targeting 4: +12%, +15 Max Energy
Allied Targeting 5: +13%, +20
Allied Targeting 6: +14%, +25, +51 Cooldown Reduction
Flight Computer 2: +10 Top Speed
Flight Computer 3: +12, +51
Flight Computer 4: +12, +54
Flight Computer 5: +13, +59
Flight Computer 6: +14, +61, +51 Avoidance
Hull Scanner 1: -10% target resistance
Hull Scanner 2: -12%
Hull Scanner 3: -14%, +10% Damage Bonus
Hull Scanner 4: -16%, +10%
Hull Scanner 5: -20%, +12%
Hull Scanner 7: -26%, +13%, +54 Cost Discount
Onboard AI 1: +10% Damage Bonus
Onboard AI 2: +10%
Onboard AI 3: +12%, +10% Damage Resist
Onboard AI 4: +12%, +10%
Onboard AI 5: +13%, +12%
Onboard AI 6: +14%, +12%, +51 Crit Strike
Target Lock 1: +10% Speed Charge
Target Lock 2: +10%
Target Lock 3: +12%, +10 Top Speed
Target Lock 4: +12%, +10
Target Lock 5: +13%, +12
Target Lock 6: +14%, +12, +51 Avoidance
Telemetry 2: +54 Crit Strike
Telemetry 3: +59, +51 Avoidance
Telemetry 4: +61, +54
Telemetry 5: +66, +59
Telemetry 6: +69, +61, +51 Crit Severity
Weapon Diagnostics 1: +10% Speed Charge
Weapon Diagnostics 4: +12%, +54 Cost Discount
Weapon Diagnostics 5: +13%, +59
Weapon Diagnostics 6: +14%, +61, +51 Cooldown Reduction
Weapon Diagnostics 7: +14%, +66, +54 Cooldown Reduction
Defense Systems
Energy Dispersion 1: +10% Bonus healing
Energy Dispersion 2: +10%
Energy Dispersion 4: +12%, +10% Bonus Damage
Energy Dispersion 5: +13%, +12%
Energy Dispersion 6: +14%, +12%, +10 Max Energy
Energy Dispersion 7: +14%, +13%, +15
Hull Plating 3: +12% Resistance, +80 Health Points
Hull Plating 4: +12%, +84
Hull Plating 5: +13%, +92
Hull Plating 6: +14%, +96, +10% Bonus Healing
Lightweight Materials 3: +59 Dodge Chance, +10 Top Speed
Lightweight Materials 4: +61, +10
Lightweight Materials 5: +66, +12
Lightweight Materials 6: +69, +12, +10% Resistance
Nanite Booster 1: +80 Health Points
Nanite Booster 2: +84
Nanite Booster 3: +92, +51 Dodge Chance
Nanite Booster 4: +96, +54
Nanite Booster 5: +104, +59
Nanite Booster 6: +108, +61, +10 Top Speed
Reinforced Coating 1: +10% Resistance
Reinforced Coating 3: +12%, +10 Max Energy
Reinforced Coating 4: +12%, +15
Reinforced Coating 5: +13%, +20
Reinforced Coating 6: +14%, +25, +51 Avoidance
Teflon Coating 1: +51 Avoidance
Teflon Coating 3: +59, +10 Max Energy
Teflon Coating 4: +61, +15
Teflon Coating 5: +66, +20
Teflon Coating 6: +69, +25, +51 Dodge Chance
Reconstructive Biosteel 1: +0.2 Energy per second
Reconstructive Biosteel 2: +0.4
Reconstructive Biosteel 3: +0.6, +80 Health Points
Reconstructive Biosteel 4: +0.8, +84
Reconstructive Biosteel 5: +1, +92
Reconstructive Biosteel 7: +1.4, +104, +10% Damage Resistance
I might have some more kicking around other characters, but this was only on my main.