Hi folks! My little Infernal DPS is doing great. Thanks again for all the help! Now I want to get my tank, Might Meg, whipped up into shape. The end goal will be to act as the Main Tank for Cosmics and other end game content. As for build I have no idea, but I do have some preferences strictly for character concept reasons.
These aren't restrictions mind you, just preferences:
*I'd like for there to be no weapons.
*I'd also like for Str and Con to be superstats (I think this might be a given). She's Mighty Meg after all, gotta be super strong!
She's been mostly Might since creation but I'm not locked into that. Maybe get some kicks in there or something. Anyway, all the help that you're willing to give will be greatly appreciated!
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v2.4.2-29
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Rockstar (Str: 10, Con: 10, Rec: 8, End: 10)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Enduring (Con: 8)
Level 12: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Tireless (Rec: 8)
Level 21: Mighty (Str: 8)
Powers
Level 1: Clobber (advantages)
Level 1: Defiance (advantages)
Level 6: Enrage (Endorphin Rush)
Level 8: Supernatural Power
Level 11: Telekinetic Shield (Rank 2, Rank 3, Telekinetic Reinforcement)
Level 14: Shred (Penetrating Strikes, Challenge!)
Level 17: Resurgence (Rank 2)
Level 20: Circle of Primal Dominion (Rank 2, Rank 3)
Level 23: Masterful Dodge (advantages)
Level 26: Massacre (Rank 2, Bloody Mess, Challenge!)
Level 29: Ego Blade Pandemonium (Rank 2, Rank 3, Leave a Mark)
Level 32: Lock N Load (Rank 2, Rank 3)
Level 35: Aggressor (Rank 2, Rank 3)
Level 38: Nanobot Swarm (advantages)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
I'm going to give it a few rounds against a target dummy in the PH and see how it feels. Just realized I only have one free respec left on Meg so I want to make sure I'm comfortable with the way the abilities work before committing.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
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My characters
None of them do anywhere near the, what is it, 40,000 damage or so that dino or ape can do? (Prior to mitigation, but assuming you're being sensible and splitting the hit three ways.)
Clearly we need some new lasers.
Epic Stronghold
Block timing explained
Battle station provides a way to hit stuff and get hit back and get a better overall sense of energy expenditure, rotation, etc. It's still super underpowered relative to what an endgame tank experiences, hence the suggestion to go to PTS, but way better than lasers or hitting a test dummy.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
I've done my testing and it's a great build. The problem is I just don't like the bestial attacks. Seems petty, I know, but they just don't feel comfortable to me. I've had the same trouble trying to level other bestial characters before.
Previous to this I was using this build (incidentally another kamo build from a different thread). This is the thread the build came from: https://www.arcgames.com/en/forums/championsonline#/discussion/comment/12785109
And here is the build itself. I've really enjoyed it so far but I think it would probably need some tweaking to be a Cosmic MT.
starter Might Tank / DPS - Freeform
v2.4.2-29
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Enduring (Con: 8)
Level 9: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Tireless (Rec: 8)
Powers
Level 1: Clobber (advantages)
Level 1: Enrage (Endorphin Rush)
Level 6: Defiance (advantages)
Level 8: Aggressor (Rank 2, Rank 3)
Level 11: Unleashed Rage (Rank 2, Rank 3)
Level 14: Haymaker (Rank 2, Rank 3, Challenge!)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Resurgence (Rank 2)
Level 23: Masterful Dodge (advantages)
Level 26: Havoc Stomp (Cry Havoc, Challenge!)
Level 29: Spirit Reverberation
Level 32: Ebon Void (Rank 2, Voracious Darkness)
Level 35: Soul Vortex (Challenge!)
Level 38: Unstoppable (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Power Flight (advantages)
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (1/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)
Omni-Star
v2.4.2-29
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: Superhuman (Str: 12, Con: 12)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Enduring (Con: 8)
Level 12: Mighty (Str: 8)
Level 15: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 18: Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)
Level 21: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Powers
Level 1: Clobber (advantages)
Level 1: Mighty Leap (advantages)
Level 6: Defiance (advantages)
Level 8: Enrage (Endorphin Rush)
Level 11: Aggressor (Rank 2, Rank 3)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Resurgence (Rank 2)
Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
Level 23: Masterful Dodge (advantages)
Level 26: Arc of Ruin (No Quarter, Wildfire, Challenge!)
Level 29: Backhand Chop (advantages)
Level 32: Telekinetic Shield (Rank 2, Rank 3)
Level 35: Unleashed Rage (Rank 2, Rank 3)
Level 38: Demolish (Below the Belt)
Adv. Points: 36/36
Travel Powers
Level 6: Power Flight (Rank 2, Rank 3)
Level 35: Displacement Superspeed (Rank 2, Rank 3)
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
A question about demolish, do you need to fully charge it to apply the crushing debuff?
If you don't care much for the offensive passive, you can swap it out for Circle of Primal Dominion which provides an awesome threat buff.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
(Unnamed Build) - Freeform
v2.4.2-29
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Bodybuilder (Str: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Clobber (advantages)
Level 1: Enrage (Endorphin Rush)
Level 6: Defiance (advantages)
Level 8: Demolish (Rank 2, Below the Belt, Challenge!)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Mighty Leap (advantages)
Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
Level 23: Shockwave (Rank 2, Rank 3, Challenge!)
Level 26: Resurgence (Rank 2)
Level 29: Masterful Dodge (advantages)
Level 32: Retaliation (Rank 2, Rank 3)
Level 35: Aggressor (Rank 2)
Level 38: Circle of Primal Dominion (Rank 2, Rank 3)
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Shockwave isn't very strong for dps, but it does tag things easily in a wide cone. Some of the other powers could change, but I assume you'd want to keep a route to putting up Demolish (and/or another Crushing debuff) and Haymaker in there.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
In the case of a Defiance build tanking Dino, I think the adv could be disastrous. I would be concerned about what happens if stacks drop off, which they tend to do. And since defiance stacks and voracious darkness stacks have the same proc conditions then they could both fall off, at which point the next bite will result in death.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
Epic Stronghold
Block timing explained