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1 nub 3 builds

Hello pros:


Nub here, comming back after long time.
I have some builds Im tinkering with, and really could use some advice.
Also, I should choose between one them.
Please feel free to mock me while dropping the knoweledge.


In all 3 of them im struggling with the same issues:
Energy management, utility in cosmics in the most roles possible, possible avaliability in pvp if it revives.
Yes, I know... I might be asking 2 much.

All these builds are designed to wear a Distinguished gear of armor, of the proper type, depending the role to fit. But in general, the set will rely heavily on crit chanc/sev on Ofensive Cores, +defense on Defensive Cores, cost discount and max energy on Utility Cores
Also, I allready have the Gadroon Force Tech for tanking start, and will be interested in any sugegsion regarding other devices needed to fit the roles



FIRST BUILD

Link to this build:http://aesica.net/co/herocreator.htm?v=29&n=Todopsico&d=15630JKTaWUH0700B0K000K703K8003707JA00FL0SFI0iFS0ZFX00FG0036035I002J05GH030r5J438W3T3B


Todopsico - Freeform
v2.4.1-29

Super Stats
Level 6: Ego (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Inferno (Dex: 10, Ego: 8, Rec: 10, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Worldly (Ego: 5, Rec: 5)
Level 18: Investigator (Int: 5, End: 5)
Level 21: Coordinated (Dex: 5, Int: 5)

Powers
Level 1: Radiance (advantages)
Level 1: Seraphim (Rank 2, Rank 3)
Level 6: Compassion (advantages)
Level 8: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 11: Defiance (advantages)
Level 14: Telekinetic Barrage (Dazzle, Instill Doubt, Accelerated Metabolism)
Level 17: Telekinetic Eruption (Enhanced Form, Inner Peace, Challenge!)
Level 20: Telekinetic Assault (Rank 2, Rank 3, Challenge!)
Level 23: Master of the Mind (advantages)
Level 26: Telekinetic Reverberation
Level 29: Protection Field (Rank 2, Rank 3)
Level 32: Aurora (advantages)
Level 35: Rise From the Ashes (Rank 2, Spreading Flames)
Level 38: Psionic Healing (Rank 2, Rank 3)
Adv. Points: 36/36

Travel Powers
Level 6: Teleport (advantages)
Level 35: Jet Boots (advantages)

Specializations
Ego: Mental Endurance (2/3)
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)


Considerations:

This build tries to be a main Tank and a main Healer while keeping a reasonable damage in hybrid Seraphim...
Im aware that I will need two-to-three complete sets of gear.
I have tested the energy management, and seems workable, with the little rec and end from Talents, and half a dual mod
But, im still worried about its viability to properly tank a cosmic specially keeping the aggro, or keep alive a tank in a cosmic as solo-healer... Should I change Psionic Healing for Mind Drain and stick to AoE heal the DPS players?
Also, the damage in hybrid is enought to take bounty on cosmics... but its still very low, too much to be consider real DPS, or have success in PvP
Ideas, suggestions, improvements?


--------------------------------------------------------------------------------------------------------------------


SECOND BUILD


Link to this build:http://aesica.net/co/herocreator.htm?v=29&n=DañoPsi&d=15230YWTaPKU0700B0F000FG00FC003707FL0LFM0KFQ03FI0iJA00F9035I00K503FO04GI030tH5438W3T3B


DañoPsi - Freeform
v2.4.1-29

Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Impulse (Int: 10, Ego: 10, Rec: 8, End: 10)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Investigator (Int: 5, End: 5)

Powers
Level 1: Kinetic Darts (advantages)
Level 1: Telekinetic Reverberation
Level 6: Mental Precision (advantages)
Level 8: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 11: Telekinetic Barrage (Rank 2, Dazzle, Accelerated Metabolism)
Level 14: Ego Choke (Garroting Grip, Challenge!)
Level 17: Telekinetic Lance (Rank 2, Rank 3)
Level 20: Telekinetic Eruption (Enhanced Form, Inner Peace, Challenge!)
Level 23: Defiance (advantages)
Level 26: Ego Form (Rank 2, Rank 3)
Level 29: Aurora (advantages)
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Ego Surge (Nimble Mind)
Level 38: Mind Drain (Rank 2, Rank 3)
Adv. Points: 36/36

Travel Powers
Level 6: Teleport (advantages)
Level 35: Jet Boots (advantages)

Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)


Considerations:

This build want to be able to Ranged DPS and Main Tank
Im worried about the healing in this build, while the Ego leech and energy management seems fine, im unsure of being able to spam Convictiona and if it will be enought.
Also, im not convinced of the effectivity of Mind Drain in the Tank and DPS role, should I go for Bounty Chi Resurgence?
With the spike damage and the holds this build seems more viable in pvp also.
Ideas, suggestions, improvements?


-----------------------------------------------------------------------------------------------



THIRD BUILD


Link to this build:http://aesica.net/co/herocreator.htm?v=29&n=Swordemon&d=11230odTaUKL070090D000DA04D10D3707DL05N50aN71FJA00DQ035I00O30LK501DC03DD0042cj3T3B3bhy



Swordemon - Freeform
v2.4.1-29

Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Investigator (Int: 5, End: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Accurate (Dex: 5, End: 5)

Powers
Level 1: Reaper's Touch (advantages)
Level 1: Form of the Swordsman (Cut Where it Counts)
Level 6: Reaper's Caress (Rank 2, Cleaving Strikes, Accelerated Metabolism)
Level 8: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 11: Relentless
Level 14: Barbed Lariat (Open Wound, Work Up)
Level 17: Venomous Breath (Paralytic Bile, Infectious Bile, Challenge!)
Level 20: Defiance (advantages)
Level 23: Reaper's Embrace (Rank 2, Rank 3)
Level 26: Aurora (advantages)
Level 29: Devour Essence (Rank 2, Phlebotomist, Challenge!)
Level 32: Conviction (Rank 2)
Level 35: Way of the Warrior (Rank 2, Rank 3)
Level 38: Intensity (advantages)
Adv. Points: 36/36

Travel Powers
Level 6: Teleport (advantages)
Level 35: Swinging (advantages)

Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Juggernaut (2/3)
Strength: Overpower (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)



Considerations:


This build tries to be a melee DPS and main Tank.
This is the build im most unsure of, specially regarding energy management and threat in the DPS role.
And the energy management in Tank role, considering the Devour Essence/Conviction heals, and the V.Breath energy consumption seems that could be a problem
The lack of a lunge worries me, with Ape lava spots in mind... also seems like a liability in PvP. The plan is to Open Wound with the Barbet Lariat and come close while using the V.Breath to stack some poison untill melee range, is that possible?
Taking this in consideration, Im unsure if I will make 2 much aggro as a DPS, and if I will run out of energy if im not beign attack.
So im juggling between getting rid of Intensity or Way of the Warrior (loose dps role, or dps spike) in order to get Dragon's Bite or Dragon Kick for an energy buff?
Ideas, suggestions, improvements?


---------------------------------------------------------------------------------


FINAL CONSIDERATIONS:

So, all three builds have some things in common that also might need a correction, such as:

-Talents, Gear and Lack of Energy Superstat: Im trying to use the talents and gear, and half a dual Mod to add Rec, End and Int to make for the lack of an Energy Superstat, with Force Shield and such.
This lack worries me less in Tank or Healer roles, but in DPS. With non-superstats of 70-Rec, 35-End and 25-Int im unsure o the enery management, specially on the third build without the ego leech and mental endurance.

-Specializations: As you can see, I go Ego or Strength as primary mostly cause the energy help of Physical Peak, and Insigh/Force of Will need for my lack of Energy Superstat. My problem comes with the Warden/Guardian vs Wardicator, or other option in case of the first build.
With my planning of Gearing heavy on defense cores on the Defensive options and crit chance for the Offensive options of the gear, and considering im using a Distinguished gear, im inclined to think the warden/guardian as my best option, but it might not be the best for the first build.
And the Wardicator might still be better for the other two ones. Does anyone have any input of this?

-Score: Could I also ask for a score in each the roles the build is trying to fit, in your expert consideration? Since im struggling to choose between the 3, it would be much apreciated.

On a final note, I feel the need to apologize for the length of this post, the possible lack of grammar and writig style and the deepness of my actual CO ignorance.
Thanks.

Comments

  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    Specifics aside, the main issue here is you are trying to do >1 main roles in one build w/ each, and that will always dampen your ability to efficiently do any role individually. I generally wouldn't advise trying to make split-role builds like this, as imo its better just to bring the right specialist build for the job.

    Anyways, here's how I may edit all three builds:

    Todopsico - Freeform
    v2.4.1-29

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Presence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Hero (Str: 8, Dex: 8, Con: 8, Int: 8, Ego: 8, Pre: 8, Rec: 6, End: 6)
    Level 6: Shrug It Off (Con: 5, Pre: 5)
    Level 9: Ascetic (Con: 5, Ego: 5)
    Level 12: Showmanship (Ego: 5, Pre: 5)
    Level 15: Healthy Mind (Con: 5, Int: 5)
    Level 18: Diplomatic (Int: 5, Pre: 5)
    Level 21: Academics (Int: 5, Ego: 5)

    Powers
    Level 1: Radiance (advantages)
    Level 1: Seraphim (Rank 2, Rank 3)
    Level 6: Compassion (advantages)
    Level 8: Force Shield (Rank 2, Rank 3, Force Sheathe)
    Level 11: Defiance (advantages)
    Level 14: Telekinetic Barrage (Rank 2, Instill Doubt, Accelerated Metabolism)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Molecular Self-Assembly
    Level 23: Telekinetic Assault (Rank 2, Rank 3, Challenge!)
    Level 26: Telekinetic Eruption (Enhanced Form, Inner Peace, Challenge!)
    Level 29: Masterful Dodge (advantages)
    Level 32: Iniquity (Rank 2, Rank 3)
    Level 35: Rise From the Ashes (Rank 2, Spreading Flames)
    Level 38: Aurora (advantages)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Teleport (advantages)
    Level 35: Jet Boots (advantages)

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Genesis (1/2)
    Mastery: Ego Mastery (1/1)

    Iniquity should make it a strong healer when in Support, though ur healing is mostly single-target here (so best suited to tanks), and you'll want to use Conviction to keep urself up form the self-dmg (will also proc MSA). That focus coudl e changed to AoE if you use an AoE heal instead of Iniquity. Should be okay (though not great) at tanking- main issue is that ur likely not doing much dps/threat using TKA w/o 5x Ego Leech and 3x Stress (which would be harder to squeeze in w/ the power slots), though TK Eruption does add nice utility (and procs MSA).

    -

    Edit of the 2nd build:

    DañoPsi - Freeform
    v2.4.1-29

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Void (Dex: 8, Con: 10, Ego: 10, End: 10)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Ascetic (Con: 5, Ego: 5)
    Level 12: Shooter (Dex: 5, Ego: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Kinetic Darts (advantages)
    Level 1: Telekinetic Strike (Rank 2, Stressed Out)
    Level 6: Mental Precision (advantages)
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Telekinetic Reverberation
    Level 14: Telekinetic Barrage (Rank 2, Dazzle, Accelerated Metabolism)
    Level 17: Telekinetic Lance (Rank 2, Rank 3)
    Level 20: Telekinetic Eruption (Enhanced Form, Inner Peace, Challenge!)
    Level 23: Defiance (advantages)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Masterful Dodge (advantages)
    Level 32: Force Shield (Rank 2, Rank 3, Force Sheathe)
    Level 35: Ego Surge (Nimble Mind)
    Level 38: Aurora (advantages)
    Adv. Points: 33/36

    Travel Powers
    Level 6: Teleport (advantages)
    Level 35: Jet Boots (advantages)

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)

    This one should actually be quite strong for dps, and decent enough for tanking. That's partly just cause the TK Strike -> TKL rotation takes few power slots but deals very good dps, and w/o taking too much energy (and at 100ft & w/o lockdown). The only main point of contention is whether to put Challenge on TK Strike_TKL, or just relying on Eruption taps for Challenge (prob the best way; you'll already have high threat in dps as is w/o Challenge and no threat wipe).

    -

    Edit of the 3rd build:

    Swordemon - Freeform
    v2.4.1-29

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Reaper's Touch (advantages)
    Level 1: Reaper's Caress (Rank 2, Cleaving Strikes)
    Level 6: Form of the Swordsman (advantages)
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Steadfast
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Scything Blade (Rank 2, Swallowtail Cut, Challenge!)
    Level 20: Defiance (advantages)
    Level 23: Reaper's Embrace (Rank 2, Rank 3)
    Level 26: Chained Kunai (Open Wound, Inner Peace, Challenge!)
    Level 29: Resurgence (Rank 2, Evanescent Emergence)
    Level 32: Force Shield (Rank 2, Rank 3, Force Sheathe)
    Level 35: Masterful Dodge (advantages)
    Level 38: Aurora (advantages)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Teleport (advantages)
    Level 35: Swinging (Rank 2)

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (2/3)
    Strength: Overpower (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Strength Mastery (1/1)

    This one should also be pretty good at both roles- again because SB can provide good dps w/o taking many power slots. Scything Blade and/or Kunai can be sued for Challenge, and Scything for easy pAoE. Lack a lunge, but otherwise should be decent as a melee dps or tank. Was also able to add a 2nd AD in there, which is nice for tanking.

    -

    I'd say the 1st build is prob the most tenuous and clunky of all three- mainly just cause Support and Tanking can take many extra power slots to supplement, while dps can potentially be made simple w/ certain powersets (and decent dps is also nice for threat gen when tanking). So if I had to pick, it'd prob be between the 2nd and 3rd builds, depending on whether you want to play ranged or melee. But at the same time, maybe you'd like to be able to heal more? I dunno, cause what roles one prefers is kinda just up to you.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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