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The New Unarmed Build

What with the Unarmed MA update, I've decided to create a chi warrior, like Saiyans from DragonBall Z, or Ryu from Street Fighter. Any ideas on a build?

Comments

  • flowcytoflowcyto Posts: 12,852 Arc User
    edited February 2018
    What attacks do you want to focus on? I assume 100Hands and maybe Open Palm Strike, but anything else from Unarmed?

    100Hands being the focus can be as simple as using TKicks w/ adv or Elbow Slam w/ adv for Demolish, and just spamming 100Hands. Maybe using Rising Knee or Backhand for refreshes. But its up to you- UA has plenty of attacks (though still waiting on a strong kick attack), though I wouldn't try to feature them all into one build.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • zombiehunter1968zombiehunter1968 Posts: 94 Arc User
    edited February 2018
    Mainly just chi attacks, like in the animes. As in, I want to be able to stack chi effects like crazy.
  • flowcytoflowcyto Posts: 12,852 Arc User
    edited February 2018
    Well, for offense you can only stack Chi Flame once per target, and most main attacks for Unarmed can do that now anyways. There's also BCR, though that's not for attacks, but you may have wanted it as ur heal anyways. Do you also mean the dodge/avoid stuff? Cause that generally also lowers ur dps and is more suited for tanking.

    Since the HC isn't updated yet, much of the original build will have to be edited/changed atm, so trust the exported text and not the linked build here:

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 10, Dex: 10, Con: 10, Rec: 8)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Rank 3)
    Level 6: Form of the Master
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Chi Manipulation
    Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 17: Dragon Kick (Rank 2, Dragon Rush)
    Level 20: Burning Chi Fist (Righteous Fury, Ghostly Strikes)
    Level 23: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
    Level 26: Resurgence (Rank 2)
    Level 29: Elbow Slam (Falling Hammer, Flaming Chicken Wing)
    Level 32: Masterful Dodge
    Level 35: Parry (Rank 2)
    Level 38: Fiery Embrace
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Dexterity Mastery (1/1)

    Can charge Dragon Kick at any time to stack the toggle and proc the EU, and BCR can also do this. Dragon Kick is also ur main AoE after you've used charged BCF to clump nearby enemies up around you (can also initiate w/ Elbow Slam before using BCF, if you like).

    The main single-target rotation can be as simple as applying Demolish w/ charged Elbow Slam, and then channeling 100Hands in between re-applying Demolish (BCF isn't the main ST attack here, since the Righteous Fury adv turns it more into a AoE corralling tool, and Dragon Kick has better coverage for AoE than 100Hands). I kept TKicks in there for its dodge buff, if you want it- though for dps its not strictly needed if you have another power to apply Demolish.

    Gears mostly for Dex, w/ some Con and Rec.

    Keep in mind that there's tons of other Unarmed variants now that can work (including diff SS setups like STR/Dex/Con). Its a pretty big set w/ many variations of attack pairings and special advs (and even some potential synergy w/ Fire and Darkness). So you may want to explore a bit in the PH/PTS. W/o specifying attacks ur kinda leaving the door wide open.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • metalheadbetametalheadbeta Posts: 119 Arc User
    edited February 2018
    What all did the new update add?
  • theravenforcetheravenforce Posts: 7,140 Arc User
    I still laugh every time I see "Flaming Chicken Wing" advantage :lol:
  • shadowolf505shadowolf505 Posts: 697 Arc User
    Bawk bawk. Bawk bawk. o3o​​
    || Main Tank || DPSer || Healer || CCer || Altoholic || @shadowolf505 in game ||
  • flowcytoflowcyto Posts: 12,852 Arc User
    edited February 2018

    What all did the new update add?

    Um, many things- too much for me to detail atm. You should prob check the patch notes, though.

    https://www.arcgames.com/en/forums/championsonline#/discussion/1210494/release-notes-2-15-2018/p1

    MA/power changes start in 2nd post. Can also check the old PTS thread for the changes as they are/were happening:
    https://www.arcgames.com/en/forums/championsonline#/discussion/1210351/discussion-thread-power-changes/p1

    I still laugh every time I see "Flaming Chicken Wing" advantage :lol:

    even weirder for me as I had to manually edit that in :x
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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