One of the few things I still miss (aside from the gear with flavor text and creative names and actual craftables) from Pre-On Alert are the presence of Power Replacers and the uniqueness they added, especially to ATs. Things like the Jackhammer turning your regular old assault rifle into a rapid fire laser weapon similar to UNTIL or VIPER soldiers' or the Vibro Blade giving sonic damage and a neat aura around your katana (and my personal favorite, the Damage replacers which did things like make Sorcery abilities do Dimensional damage) were some of the best ways to further customize your character to fit a theme. This is reflected further in game with people like Caliburn the gunmage who does mystical damage while using guns. With the way modifications have been revamped in recent years I think these forgotten enhancements could be brought back as unique cores.
Now the only real caveat would be the importance of Rank which I believe can be easily accounted for. The baseline mods will convert damage but be overall weaker with the penalty being inversely proportional to the rank of the mod with a Rank 9 mod having a 5% damage penalty and a Rank 1 mod having a 25% damage penalty. So say Nightmare slots a rank 3 mod which converts all mystical damage to dimensional. To prevent this from being overly exploitable a Rank 3 mod would make the final damage amount only do 80% of what it would had it not been converted. This would also assist people in getting the as many Do X Damage perks as possible without having to change builds or buy retrain tokens if they're silver.
<B><COLOR="blue">Behold, the greatest Nightmare returns!</COLOR></B>
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Comments
Resurect the old power replacers as mods, and do not forget the badass shiny animations-auras-effects associated.
Resurect it **** utility cores if possible. There's already too much good things to put into offensive core slots.
Epic Stronghold
Block timing explained