I have never had a manipulator build before so am looking to make a couple of CC builds. These are for solo casual play and not endgame oriented.
First would be a Telepathy CC/DPS build, Would like a build that could continually hold opponents for long periods of time, dps could be dot or direct damage. Could be a debuffer as well if that could contribute to dps.
Second would be a Spider-Man type build that could hold opponents then hit them so CC/ dps. This sound counter intuitive as damage taken will break the cc. No theme restrictions. Could be mental or laser webs or whatever.
"Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
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(Unnamed Build) - Freeform
v2.3.2-28
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Negotiator (Int: 5, Rec: 5)
Level 21: Lasting Impression (Pre: 5, Rec: 5)
Powers
Level 1: Psi Lash
Level 1: Ego Blast (Rank 2, Mind Opener)
Level 6: Ego Form (Rank 2, Rank 3)
Level 8: Ego Sleep (Plagued by Nightmares)
Level 11: Manipulator
Level 14: Telepathic Reverberation
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Mental Storm (Rank 2)
Level 23: Ego Storm (Rank 2, Malevolent Manifestation)
Level 26: Resurgence (Rank 2)
Level 29: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
Level 32: Telekinetic Maelstrom (Rank 2, Inner Peace)
Level 35: Summon Nightmare (Rank 2, Night Terror)
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Moment of Glory (2/3)
Presence: Force of Will (1/2)
Presence: Vulnerability (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (1/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
Sleep, Mental Storm, Ego Storm, and TK Maelstrom can all proc Manip, while Ego Blast is the main filler, and Nightmares can boost your per-target dps a bit. The CC powers can also proc a buncha debuffs to help you and ur team. Gears mostly for Int, w/ some Con and Pres.
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For the 2nd build request, I am unsure if you want to play like a melee CCer or not, and if you want it like Spidey since you said no theme restrictions. Any attacks/powers in particular you'd like for it?
- Be safe and have fun, champs - for science!
For the second one, yes, was thinking like spidey so perhaps unarmed / the MA tree plus hold powers. Apologies I wasn’t clear with with no theme restrictions, I meant the CC powers have no theme restrictions, they do not have to be web shooter like, for example entangling mesh, but rather whatever works synergistically. He would be a melee/CC, as you said.
Archived CO Wiki site
(Unnamed Build) - Freeform
v2.3.2-28
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Boomerang Toss
Level 1: Thundering Kicks (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Mighty Leap
Level 11: Manipulator
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Thunderclap (Rank 2, Collateral Damage)
Level 23: Dragon Kick (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Parry (Rank 2, Rank 3)
Level 32: Crippling Coils (Light Everlasting, Nailed to the Ground)
Level 35: Lock N Load (Rank 2, Rank 3)
Level 38: Rebirth
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Enlightened (2/3)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (1/2)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Mastery: Sentinel Mastery (1/1)
The lunge (from >20ft), Dragon Kick, Crip Coils, and TClap can all proc Manip, and they all (sans DK) can proc MSA. Personal dps won't be great here, but you can lockdown mobs and have decent dodge potential (could take BCR/RR instead of Conviction if you don't mind the dmg penalty). Crip Coils was more added for theme, but it can lockout travel powers and has a minor AoE heal adv. Gears mostly for Int, w/some Con and Dex.
- Be safe and have fun, champs - for science!
Archived CO Wiki site
Archived CO Wiki site
- Be safe and have fun, champs - for science!
Mine is an INT/PRE/CON build and actually has a bit more CC strength than the previous PRE PSS version, though she lost a little damage that way. The cooldown reduction is nice since CC powers tend too have cooldowns.
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Used to be coach on the forums. Still @coach in game.
Archived CO Wiki site
I’ve also read your thread on using Int PSS + 100 feet pseudo pets with AoAC and Radiant sigils. The toon based on that concept is at around level 20 something. Works well so far but has energy issues. Can’t fire off all four attacks consecutively but it is fun for a change not to be concern about being attacked.
Archived CO Wiki site
I do recommend a strong self-heal / damage suck, like Mind Drain or something. Using that, mine can easily tank Alert bosses. I know, not a high bar, but still fun.
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Used to be coach on the forums. Still @coach in game.