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Request for 2 Manipulator build

I have never had a manipulator build before so am looking to make a couple of CC builds. These are for solo casual play and not endgame oriented.
First would be a Telepathy CC/DPS build, Would like a build that could continually hold opponents for long periods of time, dps could be dot or direct damage. Could be a debuffer as well if that could contribute to dps.
Second would be a Spider-Man type build that could hold opponents then hit them so CC/ dps. This sound counter intuitive as damage taken will break the cc. No theme restrictions. Could be mental or laser webs or whatever.
"Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
Archived CO Wiki site

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    edited January 2018
    If being strictly solo you can try an Ego Sleep + DoTs build, though its more for novelty than anything imo, as solo content doesn't really demand constant CC. Here's a more general TP one that can be fine for casual groups or solo.

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Healthy Mind (Con: 5, Int: 5)
    Level 9: Shrug It Off (Con: 5, Pre: 5)
    Level 12: Diplomatic (Int: 5, Pre: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Negotiator (Int: 5, Rec: 5)
    Level 21: Lasting Impression (Pre: 5, Rec: 5)

    Powers
    Level 1: Psi Lash
    Level 1: Ego Blast (Rank 2, Mind Opener)
    Level 6: Ego Form (Rank 2, Rank 3)
    Level 8: Ego Sleep (Plagued by Nightmares)
    Level 11: Manipulator
    Level 14: Telepathic Reverberation
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Mental Storm (Rank 2)
    Level 23: Ego Storm (Rank 2, Malevolent Manifestation)
    Level 26: Resurgence (Rank 2)
    Level 29: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
    Level 32: Telekinetic Maelstrom (Rank 2, Inner Peace)
    Level 35: Summon Nightmare (Rank 2, Night Terror)
    Level 38: Rebirth
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Presence: Repurpose (3/3)
    Presence: Dominion (2/2)
    Presence: Moment of Glory (2/3)
    Presence: Force of Will (1/2)
    Presence: Vulnerability (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (1/2)
    Overseer: Administer (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Impact (2/2)
    Overseer: Trapped (3/3)
    Mastery: Sentinel Mastery (1/1)

    Sleep, Mental Storm, Ego Storm, and TK Maelstrom can all proc Manip, while Ego Blast is the main filler, and Nightmares can boost your per-target dps a bit. The CC powers can also proc a buncha debuffs to help you and ur team. Gears mostly for Int, w/ some Con and Pres.

    -
    For the 2nd build request, I am unsure if you want to play like a melee CCer or not, and if you want it like Spidey since you said no theme restrictions. Any attacks/powers in particular you'd like for it?
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • blueionstormzblueionstormz Posts: 303 Arc User
    Thanks for the first build. You are right, a general purpose build is better than a strictly solo one and it’s more useful too. Thank you for considering that.
    For the second one, yes, was thinking like spidey so perhaps unarmed / the MA tree plus hold powers. Apologies I wasn’t clear with with no theme restrictions, I meant the CC powers have no theme restrictions, they do not have to be web shooter like, for example entangling mesh, but rather whatever works synergistically. He would be a melee/CC, as you said.
    "Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
    Archived CO Wiki site
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited January 2018
    Okay, here's a stun-based hand-to-hand (mostly) melee build:

    (Unnamed Build) - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Negotiator (Int: 5, Rec: 5)

    Powers
    Level 1: Boomerang Toss
    Level 1: Thundering Kicks (Rank 2, Rank 3)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Mighty Leap
    Level 11: Manipulator
    Level 14: Molecular Self-Assembly
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Thunderclap (Rank 2, Collateral Damage)
    Level 23: Dragon Kick (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Parry (Rank 2, Rank 3)
    Level 32: Crippling Coils (Light Everlasting, Nailed to the Ground)
    Level 35: Lock N Load (Rank 2, Rank 3)
    Level 38: Rebirth
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Enlightened (2/3)
    Intelligence: Battle of Wits (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (1/2)
    Arbiter: Enforcer (3/3)
    Arbiter: Ruthless (2/2)
    Arbiter: Rend (2/2)
    Arbiter: Concussion (3/3)
    Mastery: Sentinel Mastery (1/1)

    The lunge (from >20ft), Dragon Kick, Crip Coils, and TClap can all proc Manip, and they all (sans DK) can proc MSA. Personal dps won't be great here, but you can lockdown mobs and have decent dodge potential (could take BCR/RR instead of Conviction if you don't mind the dmg penalty). Crip Coils was more added for theme, but it can lockout travel powers and has a minor AoE heal adv. Gears mostly for Int, w/some Con and Dex.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • blueionstormzblueionstormz Posts: 303 Arc User
    Oh, this looks nice. Can’t wait to give it a try. Thank you as always, Flow.
    "Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
    Archived CO Wiki site
  • blueionstormzblueionstormz Posts: 303 Arc User
    A question, I saw in another thread, someone chose the fire based Rez instead of rebirth because that Rez does not lose health over time. Does it makes much of a difference whether to choose rebirth or another Rez?
    "Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
    Archived CO Wiki site
  • flowcytoflowcyto Posts: 12,859 Arc User
    Other reses don't res you w/ full health at R1 and give no dmgRes, but also don't damage you for your health over 20 sec. As long as you have follow-up healing either way its generally fine imo. If using Rebirth I would keep the self-dmg in mind and keep using ur self-heal cds, and w/ the others you'd prob want to make sure ur using a self-heal as soon as you get up.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • pwestolemynamepwestolemyname Posts: 979 Arc User
    edited January 2018
    Yeah, what Flow said about hold duration necessity. My CCer is build for damage, as much as possible while still being solid CCing in Cosmic content. I roll her around solo or alerts in Hybrid mode and rarely ever need to use her whole suite of CC abilities before the mob is dead. Usually open with AOE stun, throw out an attack or two, drop in Incapacitate or Paralyze when the stun wears off, then finish them off. The QWZ guys take a bit more work, but are still quite doable if I don't mess up.

    Mine is an INT/PRE/CON build and actually has a bit more CC strength than the previous PRE PSS version, though she lost a little damage that way. The cooldown reduction is nice since CC powers tend too have cooldowns.
    - - - - -
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    Used to be coach on the forums. Still @coach in game.
  • blueionstormzblueionstormz Posts: 303 Arc User
    flowcyto said:

    Other reses don't res you w/ full health at R1 and give no dmgRes, but also don't damage you for your health over 20 sec. As long as you have follow-up healing either way its generally fine imo. If using Rebirth I would keep the self-dmg in mind and keep using ur self-heal cds, and w/ the others you'd prob want to make sure ur using a self-heal as soon as you get up.

    Thank you for the clarification, I will stick to Rebirth then.

    "Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
    Archived CO Wiki site
  • blueionstormzblueionstormz Posts: 303 Arc User

    Yeah, what Flow said about hold duration necessity. My CCer is build for damage, as much as possible while still being solid CCing in Cosmic content. I roll her around solo or alerts in Hybrid mode and rarely ever need to use her whole suite of CC abilities before the mob is dead. Usually open with AOE stun, throw out an attack or two, drop in Incapacitate or Paralyze when the stun wears off, then finish them off. The QWZ guys take a bit more work, but are still quite doable if I don't mess up.

    Mine is an INT/PRE/CON build and actually has a bit more CC strength than the previous PRE PSS version, though she lost a little damage that way. The cooldown reduction is nice since CC powers tend too have cooldowns.

    Nice, thank you for sharing your experience and power rotation. Reminds me to be careful not to stack hold resist. Will have to learn how to use these properly for QWZ. My dps can’t solo that area or I haven’t learned how to yet. So hopefully these two can.
    I’ve also read your thread on using Int PSS + 100 feet pseudo pets with AoAC and Radiant sigils. The toon based on that concept is at around level 20 something. Works well so far but has energy issues. Can’t fire off all four attacks consecutively but it is fun for a change not to be concern about being attacked.
    "Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
    Archived CO Wiki site
  • pwestolemynamepwestolemyname Posts: 979 Arc User
    Cool! Glad you like it. Also, there's the stickied CCer build guide - https://www.arcgames.com/en/forums/championsonline/#/discussion/1205723/crowd-control-builds that you can probably grab some ideas from. You'll have a blast with your CCer build once you get it fleshed out.

    I do recommend a strong self-heal / damage suck, like Mind Drain or something. Using that, mine can easily tank Alert bosses. I know, not a high bar, but still fun.
    - - - - -
    SIGNATURE:
    Used to be coach on the forums. Still @coach in game.
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