Hey there, I would like to improve the following build, it's supposed to be a character that is able to control and change gravity to attack it's enemies, I found an interesting build for it, which seems effective to deal damage to enemies, but is quite squishy, it receives A LOT of damage from enemies, even squishy ones are able to defeat him easily, so I would like to see if there is something that could be changed to improve the defense of this build.
This is the build in question, thank you very much in advance for any help or tips you can provide!
ZeroG - Freeformv2.3.2-28
Super StatsLevel 6:
Ego (Primary)Level 10:
Intelligence (Secondary)Level 15:
Endurance (Secondary)TalentsLevel 1:
The Impulse (Int: 10, Ego: 10, Rec: 8, End: 10)Level 6:
Energetic (End: 8)Level 9:
Indomintable (Ego: 8)Level 12:
Brilliant (Int: 8)Level 15:
Investigator (Int: 5, End: 5)Level 18:
Academics (Int: 5, Ego: 5)Level 21:
Shooter (Dex: 5, Ego: 5)PowersLevel 1:
Wield EarthLevel 1:
Stone ShotLevel 6:
Tremor (Rank 2, Rank 3)Level 8:
Quarry (Rank 2, Rank 3)Level 11:
ConcentrationLevel 14:
Force Shield (Force Sheathe)Level 17:
Ego Surge (Rank 2, Nimble Mind)Level 20:
Telekinesis (Rank 2)Level 23:
Conviction (Rank 2, Rank 3)Level 26:
Fault Line (Rank 2, Rank 3)Level 29:
Fissure (Rank 2, Rank 3)Level 32:
Force GeyserLevel 35:
Implosion Engine (Inverse Polarization Field)Level 38:
Telekinetic Maelstrom (Rank 2, Expansive Intellect)Adv. Points:
33/36Travel PowersLevel 6:
Level 35:
SpecializationsEgo:
Insight (3/3)Ego:
Aggression (2/2)Ego:
Follow Through (2/3)Ego:
Sixth Sense (3/3)Guardian:
Fortified Gear (3/3)Guardian:
Locus (2/2)Guardian:
Find the Mark (2/3)Guardian:
The Best Defense (3/3)Avenger:
Ruthless (2/2)Avenger:
Round 'em Up (3/3)Avenger:
Offensive Expertise (2/2)Avenger:
Preemptive Strike (3/3)Mastery:
Ego Mastery (1/1)
Comments
ZeroG - Freeform
v2.3.2-28
Super Stats
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Invincible (Con: 10, Int: 10, Ego: 8, End: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Ascetic (Con: 5, Ego: 5)
Level 12: Academics (Int: 5, Ego: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Negotiator (Int: 5, Rec: 5)
Level 21: Worldly (Ego: 5, Rec: 5)
Powers
Level 1: Wield Earth
Level 1: Stone Shot (Rank 2, Rank 3)
Level 6: Tremor (Rank 2, Rank 3)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Cave In (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Hurl (Rank 2)
Level 29: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 32: Telekinetic Maelstrom (Rank 2, Inner Peace)
Level 35: Imbue
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Should have more defense, self-healing, and maxHP. Cave In also stuns targets you've staggered w/ Stone Shot. Alternates between Stone Shot and Cave In as its main single-target attacks, and can use Hurl to keep MSA rolling. Tremor is fine for AoE and CC. If you find it still too squishy, you could consider making a hybrid dps build w/ a defensive passive like Invuln (though ofc that will drop your base dps considerably). Gears mostly for Int, w/ some Con and Rec/End (for energy).
- Be safe and have fun, champs - for science!