So I found this a while back, and in the end notes, it suggests to gear for stats that don't correlate to the Superstats.
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Ego Weaponry (Stressed Out, Siphoning Strikes)
Level 6: Mental Discipline
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Telekinetic Reverberation
Level 14: Strike Down (Nailed to the Ground, Break Through)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Telekinetic Shards (Impaled, Inner Peace)
Level 26: Resurgence (Rank 2, Evanescent Emergence)
Level 29: Masterful Dodge
Level 32: Force Shield (Rank 2, Force Sheathe)
Level 35: Telekinetic Maelstrom
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Warden Mastery (1/1)
"A ranged TK version could also work, w/ a few power changes. Gears mostly for Dex, Con, and some Rec (for the EU)."
Is there a Different Gearing set for this TK Tank? and where should I put the 3 extra Advantage Points?
FORMERLY KNOWN AS
NOT0FTHISWOR1D\\
My Lightning Toon0
Comments
(Unnamed Build) - Freeform
v2.3.2-28
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Ego Weaponry (Rank 2, Stressed Out, Challenge!)
Level 6: Mental Discipline
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Telekinetic Reverberation
Level 14: Ego Blade Frenzy (Mental Block, Challenge!)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Telekinetic Eruption (Enhanced Form, Inner Peace, Challenge!)
Level 26: Resurgence (Rank 2)
Level 29: Telekinetic Shield (Rank 2, Rank 3, Telekinetic Reinforcement)
Level 32: Masterful Dodge
Level 35: Ego Blade Dash
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Warden Mastery (1/1)
TK Eruption can be tapped for its heal and defensive advs (and wider AoE to tag Challenge with), which can help you out as a tank.
- Be safe and have fun, champs - for science!