So my main character, Turando, is known to be incredibly bipolar when it comes to what combat role he fills. Sometimes it's fun just being able to do whatever I feel, but most of the time it seems I have to really narrow down what I should be doing. This chaotic gameplay can be focused, but the question is what should I focus on? Or should I even try to? In any situation, I want to maintain the theme of a combat medic.
I can remain the same and carry on the way I have been.
I could slip into a more defined healing role and play more like a support.
Another alternative is to sacrifice some durability and healing capability to enhance damage output.
And finally, I could focus on my playstyle's advantages in aggressive fighting and healing and forego damage output.
What do the rest of you think I should do?
A defining role for Turando 4 votes
Remain in chaos
1 vote
Refine the build into a Healer/Support
1 vote
Retool the build for more DPS
1 vote
Reshape the build into an Off-tank / Off-healer position
1 vote
0
Comments
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Block timing explained
Because that's too expensive, both in terms of power selection and gear. I won't have enough powers to apply to where I need directly, so I have to adjust what I already have to better fill the options I've got laid out.
Probably the most basic definition of "Healer that can fight effectively in a variety of situations." It has to be Two-gun based, and be visually appealing for the inventor-type background the character has roots in. Of course, I already have ideas in mind on how to achieve the goals I've set up. I just need a direction because I can only apply for one of these outcomes.
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Anyways, if you do just want to commit to a role, then that's up to your personal pref. Not really for us to decide on that, imo, since there's a big diff between playing a healer and playing a dps, and not every player is going to like every role.
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Sadly, I can't do the dual-passive approach. I run out of power choices simply picking up the necessities for Turando's attack powers and heals. The things I can afford to adjust are my AO, Passive, Form, and Superstats/Specializations. Touching anything else is actually harmful to the character's potential AND theme.
At the end of the day, I'll continue playing mostly like I have been but with an actual direction and role to fill. I'm just leaving which direction to take up to the community.
And I will always be @DZPlayer122.
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Epic Stronghold
Block timing explained
http://aesica.net/co/herocreator.htm?v=28&n=&d=100000000000000000800085008E000000G80000007B008S008U00EO007U0037000000OQ00000100000000
Here ya go. I can trade some possible powers for others, but in order to maintain theme those are mostly hard-set.
The block can be adjusted to a different one, BCR could possibly become Conviction, but for the most part everything else is rather theme-locked or too important to the general playstyle to be adjusted. Passive, Form, and AO/AD are really all I can adjust otherwise.
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It would probably be easiest to go for an offtank/healer, using compassion, but unfortunately lead tempest doesn't have challenge.
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
I'm not sure how well a Dex based healer would do. Only Inequity and HoTs can't crit as far as I know. Put +% healing on your gear. Dodge tanks seem to be... out of style now. Plus, there have never been any good options for ranged dodge tanking.
Normally, when I think combat healer, I don't think of a tank or dps, but a support character. If you go with support/dps, you could pick med nanites and take Concussion Grenades w/stun.
You have plenty of choices that would still fit your theme, so it boils down to what you enjoy playing.
[at]riviania Member since Aug 2009
Generally speaking, with how restricted this concept is I'd suggest pursuing the least restricted role along with healing. That would be Offtank, whose only requirements are that you can survive by yourself and have an aoe. I'd also suggest getting a Psi Accelerator if you don't have one...it's amazing for both offtanks and healers
Here's an example build that retains all of the powers you specified and is set up as an Offtank / Real Healer (not Offhealer...dunno what those are)
(Unnamed Build) - Freeform
v2.3.2-28
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: Divinity (Con: 12, Pre: 12)
Level 6: Enduring (Con: 8)
Level 9: Intimidating (Pre: 8)
Level 12: Shrug It Off (Con: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Prodigy (Pre: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Holdout Shot (Stim Pack)
Level 6: Killer Instinct
Level 8: Empathic Healing (Rank 2, Rank 3)
Level 11: Bionic Shielding (Rank 2, Rank 3)
Level 14: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 17: Bountiful Chi Resurgence (Rank 2)
Level 20: Resurrection Serum
Level 23: Lead Tempest (Rank 2, Rank 3)
Level 26: Two-Gun Mojo (Rank 2, Rank 3, Challenge!)
Level 29: Rebirth
Level 32: Iniquity (Rank 2, Rank 3)
Level 35: Compassion
Level 38: Aura of Radiant Protection (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (1/3)
Presence: Force of Will (2/2)
Presence: Vulnerability (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (2/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Resolute (3/3)
Mastery: Sentinel Mastery (1/1)
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