I'd love to make one, doesn't have to be strictly fire but I'd like to at least keep the over all theme. I'd like this to also be an end game build though so I'll sacrifice for performance. any help is lovely, thank you!
Specializations Presence: Repurpose(3/3) Presence: Selfless Ally(2/2) Presence: Moment of Glory(3/3) Presence: Force of Will(2/2) Sentinel: Caregiver(3/3) Sentinel: Sentinel Aura(3/3) Sentinel: Moment of Need(3/3) Sentinel: Genesis(1/2) Sentry: Fortified Gear(2/3) Sentry: Precise(3/3) Sentry: Sentry Aura(3/3) Sentry: Fortify(2/2) Mastery: Presence Mastery(1/1)
(be sure to pickup the Scorched Ground adv on the grenade; its not showing in the HC)
Should have all the basic healer tools, as well as be pretty decent at offense (for a healer). Ideally plays closer up for Absorb Heat, which should be pretty nice for healing packs of melee units. Gears mostly for Rec, w/ some Con and Pres.
Specializations Presence: Repurpose(3/3) Presence: Selfless Ally(2/2) Presence: Moment of Glory(3/3) Presence: Force of Will(2/2) Sentinel: Caregiver(3/3) Sentinel: Sentinel Aura(3/3) Sentinel: Moment of Need(3/3) Sentinel: Genesis(1/2) Sentry: Fortified Gear(2/3) Sentry: Precise(3/3) Sentry: Sentry Aura(3/3) Sentry: Fortify(2/2) Mastery: Presence Mastery(1/1)
(be sure to pickup the Scorched Ground adv on the grenade; its not showing in the HC)
Should have all the basic healer tools, as well as be pretty decent at offense (for a healer). Ideally plays closer up for Absorb Heat, which should be pretty nice for healing packs of melee units. Gears mostly for Rec, w/ some Con and Pres.
Appreciated as always flowcyto, is there room for the new fire ulti in there or nah? if nah it's completely cool since I don't even have it I was just wondering
If I would get an ult on a healer it'd prob be one that could buff team dmg, since your own dmg is likely not that great. You could get Meteor Blaze here for kicks, but since you have other ways to apply fire patches I wouldn't put a high priority on it.
Comments
(Unnamed Build) - Freeform
v2.3.2-28
Super Stats
Level 6: Presence (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Prodigy (Pre: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Throw Fire
Level 1: Fire Breath (Rank 2, Spitfire)
Level 6: Thermal Reverberation
Level 8: Hearth (Rank 2, Rank 3)
Level 11: Smoldering
Level 14: Warmth (Rank 2, Rank 3)
Level 17: Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 20: Absorb Heat (Rank 2, Rank 3)
Level 23: Incinerate (Rank 2, Rank 3, Burninator)
Level 26: Protection Field (Rank 2)
Level 29: Masterful Dodge
Level 32: Fire Shield (Rank 2, Rank 3)
Level 35: Rise From the Ashes (Rank 2, Spreading Flames)
Level 38: Fiery Embrace
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Sentry: Fortified Gear (2/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Mastery: Presence Mastery (1/1)
(be sure to pickup the Scorched Ground adv on the grenade; its not showing in the HC)
Should have all the basic healer tools, as well as be pretty decent at offense (for a healer). Ideally plays closer up for Absorb Heat, which should be pretty nice for healing packs of melee units. Gears mostly for Rec, w/ some Con and Pres.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!