It may sound OP, but wouldn't it be interesting if 1 utility mod boosts 2 damage types? Like Crushing/Fire, Fire/Ice, Paranormal/Dimensional, Slashing/Piercing. Would be awesome if the mod both boost the damage types by +10%.
If not dmg types, then dual powerset mods. (e.g. HW/Fire, Might/HW, Might/Earth, Force/Earth, Sorcery/Darkness, Infernal/Bestial, etc.)
Just thought of this because of the new mods recently. Not sure if those are really useful.
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All right you convinced me, it sounds OP now 10% to both is obviously too much. Going by the way that the other dual mods work, it would have to cap out at around 6%.
Now let's go into the next reason that it's OP: So now I take one of your new dual mods that has say I dunno... TK and darkness on it... and then I also slot a pure TK mod, and now I have lots more than intended damage bonus to TK \o/ Then I slot a rank 5 darkness in my secondary and I also have that for darkness. Go me! Maybe they could make it so that the duals don't stack with the pures, so that would be solved.
Now for the next problem. People are already complaining about "mod bloat", ( personally I don't think there's really much reason for that atm ). However, 24 power sets lead to 276 different combinations for mods. Even if we just go by damage type ( which is unlikely to be implemented ) that's 36 new types of mods.
With the attribute mods, dual mods makes sense, since they stack with one another and by using the dual mods you can get a bit more in both attributes than you would get if you used single mods and split them among both attributes - the game has always had a precedent for this type of stat distribution as one can see on non-slotted gear that has two attributes as opposed to one. However, damage mods don't stack so there's no dynamic like this for them, so if you do want multiple damage type bonuses it makes sense to slot separate damage mods - which is possible, you can have up to 3 separate damage mods slotted. I've done this myself, though generally I don't since there's really no need to since not all of your powers need to have max damage potential.
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Another fun Utility mod idea: a slight movement boost, such as R3 giving +4% jump height/distance and +3% speed overall, going up to +10% for the R9 variety.
It's a utility slot, so I would be happy to see more mods that aren't just damage.
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But the idea of split buffs is interesting. Instead of an even 6/6, I'd prefer uneven splits but with stacking allowed. Most attack rotations don't deal equal amounts of dmg from their various powers. The uneven split would allow you to match the buffs to your dmg output. If you need them to be even you could then stack 2 of the mods on top of each other.
For example if the buff split was 2/3 to HW + 1/3 to Fire....you could then stack that with a mod that gave 1/3 to HW + 2/3 to Fire.
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Also you realize you're asking for 1 mod that is effectively 2 mods right? The problem here is very simple. Doesn't that end up being the same as slotting 1 HW mod and 1 Fire mod? >.>
Also doing that then doubles the number of potential mods we would see cause now each combination of 2 has 2 versions @_@
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It is asking for two mods to be one mod though.
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But yeah, I realize a 10/10 boost at r9 is absurd. But if it became around 7/7 or 8/8 it would still be nice. XP
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Frostbiter (Freeform Ice DPS)
Battle Hazard (Unleashed AT)
Glacial Tyrant (Glacier AT)
Silver Mantra ( Freeform Single Blade DPS)
Magnetros (Freeform Heavy Weapons/Lightning Hybrid)
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Btw, 10x10 / powersets, if you were using 2 power sets, would equal 50% damage bonus. Not sure that's quite how that would be calculated.
Assuming they don't stack, you would then be better off slotting a single damage mod in your primary gear, and a rank 5 single damage mod in your secondary gear. That only makes sense if a design goal is to take our 2 slots and effectively make them 3 slots. Currently the goal seems to be that we get 2 slots, and we have to make choices as to what goes in them. Want the second damage type buffed? Gotta let go of that cost discount. Still too much. Reference other split mods, you can hope for 6% at rank 9 at most, maybe 5.5% I'm guessing you'd get 1-2% on that. Build diversity is not hampered by not having max damage bonus on every power. If you refuse to make a build that uses powers that don't have a corresponding damage mod slotted, then the only one discouraging build diversity is you. The only power you actually need the extra damage bonus for is your primary nuke. Your aoes don't need it, and any other powers you took for their effects don't need it either.
Mixing power sets is perfectly viable and always will be.
My super cool CC build and how to use it.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
Frostbiter (Freeform Ice DPS)
Battle Hazard (Unleashed AT)
Glacial Tyrant (Glacier AT)
Silver Mantra ( Freeform Single Blade DPS)
Magnetros (Freeform Heavy Weapons/Lightning Hybrid)
My super cool CC build and how to use it.
Frostbiter (Freeform Ice DPS)
Battle Hazard (Unleashed AT)
Glacial Tyrant (Glacier AT)
Silver Mantra ( Freeform Single Blade DPS)
Magnetros (Freeform Heavy Weapons/Lightning Hybrid)
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
Are you willing to admit to having said anything? o3o
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Battle Hazard (Unleashed AT)
Glacial Tyrant (Glacier AT)
Silver Mantra ( Freeform Single Blade DPS)
Magnetros (Freeform Heavy Weapons/Lightning Hybrid)
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Also how much hideout bank space do you want to devote to mods.
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What are we even discussing now?
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If the mods are seen as useful enough for people to be concerned over their storage then they are probably useful enough to exist.
If we're talking about me, more mods won't be my problem because I don't see the point in storing stuff I'm not going to use. I'd rather sell it to buy stuff I want or junk it to make room for stuff I want.
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No we don't. If most of them would be junked instead of used or sold then they should not be made.
But if they are useful then they should be made despite the odd sentiment of "I'm storing too much useful stuff already so don't make any more".
In either case, use it or junk it, storage space is not a significant enough to factor into the descision of whether to make 0 new mods, 200 new mods, or 500 new mods. It's about what will be most compelling to use and rank up.
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(Mod Name)
+XX% dmg boost to Powerset powers
+X% dmg boost to specific dmg type (e.g. Crushing, Slashing, Elemental, etc.)
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