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Misc
- Added the contents of the Western Lockbox to the Collector Store.
- Fixed a bug where the Scriptures of Therakiel 5:6-8 lore was roughly 6,000 feet above the map, and not really accessible to players.
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Comments
They are supposed to be ultra-rare items, so increasing the special gold drop rate lowers their in-game value.
No thanks.
Thanks for fixing that lore node, though.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
AF and Draysha and those 6 piece gears...
Come on.
Hell....even the travels are an average 1k globals. I’ll blow through 60 keys (est 6k worth of global) and get zero Gold voucher and that’s not considering the Special that I have never gotten
Does it also provides players with a sense of pride and accomplishment for unlocking Gold Foil items which are overpriced due to the lack of foils in the market?
Limiting Foils only in a 1 lockbox is a terrible design
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Remember when dino pheromones were special and unusual? Now they are omnipresent and just meh.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
-1 on principle. (but it still made me laugh)
Rarity for something you throw your wallet at is just a gambling tactic to get you to spend more money. Pheromones are still expensive and not every other person has them.
[at]riviania Member since Aug 2009
[at]riviania Member since Aug 2009
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My characters
You can buy currency crates with your Gs, or just buy the item in the AH or using trade channel. Because it isn't a random drop, it isn't really rare anymore.
Games like Champions need rare things, whether from gamble-boxes, events, or bosses.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
It gets to the point of...this is a game, and the point of the game is to play. When items are so rare and impossible to get to use for hopefully just one character (if that), you take away the fun and the ability to play the content.
So in the end...what is the point of making stuff not reasonable to obtain? Opening 200 lockboxes should have been enough to get three gold special vouchers...and god forbid I want another toon to have one.
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My characters
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Epic Stronghold
Block timing explained
B: Pheromones were so rare, no one had them. Being a lockbox item saw them get improvements. People liking, wanting, and not having an awful time obtaining the dinos is why they have variety. I don't see why "rarity" of a digital item that can be copied on a whim is something I should care a whole lot about. CO isn't a loot grind game where item rarity would matter to the core game play. Even then, if you aren't having fun trying to get those items, then the game is simply using rarity to get people playing at all. And if it's a rare item in a lock box, then it's using rarity to get people into spending more money in a questionable way.
[at]riviania Member since Aug 2009
Plenty more but Panta has three. Happy? Or are you curious about the entire list of items? Hell, we just had an event where a AF was a super super rare drop...it’s up in AH for 15k.
Epic Stronghold
Block timing explained
I always forget about AFs, since I auction all of mine.
There are rare costume bits, but compared to the total number of possible drops/unlocks in the game, it is a tiny number.
Anyway, I suspect the devs' point of view on this is much closer to mine than to the folks who want the rarest items to become more common.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I just don’t want pre-cosmic revamp Kiga rarity....did that the hard way and now look at his drop rate.
Does his lower drop rate now decrease or increase the content?