There are too few players online at the same time, even at peak hours, to defend having different zones.
Surely one zone can handle 300 players?
If not, then it's time to invest in better tech, so the came can come alive again.
All players meet outside the powerhouse, but as fast as you go to any other place on the map, the game feels dead.
Are there any plans for a upgrade? Does the system actually need a upgrade?
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When the zone cap was at 100 and Onslaught Villains were introduced, I believe that Kaizerin (our resident dev) mentioned that the large amounts of population acting all at once resulted in many player actions being completely dropped simply because they couldn't be processed if I recall.
As well, upgrading the server hardware itself isn't as seamless as I'm pretty sure you're assuming it to be.
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And playing by myself since Aug 2009
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You're defending just because...
Instead you shouldn't be content with having a mmo that's light years behind the others.
By defending the bad tech, you'll never get a better game.
I asked if the game needs a overhaul tech wise, and apparently it does.
So, why should the devs invest in better server tech? Duh...that would lead to a more living game, and more paying players.
In my point of view it's just bad business imagining that people will stay if nothing happens.
Defending this is just illogical.
Because if we're actually talking about doing this, then we'd prefer that time and money to be spent on doing something else.
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It's alight to reach for the stars but remember to keep your feet planted firmly on the ground.
It's been several years of trying new games and there's still nothing that comes close to CO in this regard imo.
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It's not just hardware. This game is older and the terrible code is something that comes up from time to time. I would not be surprised if there where so many non-hardware issues with the game that they are impossible to correct at this point barring creating a new game from scratch.
We'll probably see a Torchlight MMO before CO gets an update like that.
[at]riviania Member since Aug 2009
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Since been in this game over 8 years one gains a bit of knowledge what is and what is not going to happen.
I could write a Wall of Text for a wider explanation, but threads like these can be counted in dozens in the past years.
With same questions, answers and same ideas of needed improvements.
I just saved a lot of time and trouble with a short and reality based answer.
I bet with a little effort you could have found all the answers in the Forum.
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I've got DCed after this event so easily. No idea how many people we had in zone at this time.
Seems strange that a mmo company doesn't want to continue evolving, that's just bad business.
You won't get more players unless you evolve.
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Yesterday the northern Canada zone had a population high of 17 players.
According your (and others) logic, this game can't handle a couple of hundred players in one zone...in other words, if the game had a 10K population it would crash. That doesen't make sense.
You can't have a game with such a terrible technology. Even COH had far more players in one zone at a time, and their version of the engine was older.
A Champions 2.0 with a unreal engine would be a cash cow. Better characters, more realistic textures on the environment (nature and buildings), weather, and over-all atmosphere.
And instead of just thinking like a sheep and accepting the game's standard as it is, show the devs that you want a higher standard of game.
OTOH it would be amusing to watch 300 people crowding around Defender in MC
Those numbers you listed don't take into account people in alerts, instances, lairs, quest maps, or switching from character to character. That isn't to say the games population is good, it certainly isn't. But what you're asking for isn't simple or cheap. As such it isn't really worth the companies time to do for CO.
The Unreal Engine in the right hands can do wonders. It's all just a matter of imagination, time and the foresight to make the game more modern, and thus more profitable.
You have to spend money in order to earn more money.
It's logical to assume that every current subscriber would recommend this game to new players if it evolved.
I find it weird that people defend the status quo and just shrug their proverbial shoulders, "This is how it is."
Don't get me wrong, I love this game, and that is why I want it to evolve.
There is no reason to just accept that this game should die.
A modern version of this game would take the mmo world by storm.
Lots of gamers are waiting for it.
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>
> You have to spend money in order to earn more money.
True, for the most part. But spending money doesn’t guarantee making money. Not sure why you are ignoring that part.
> It's logical to assume that every current subscriber would recommend this game to new players if it evolved.
No, it isn’t “logical” to assume anywhere near a 100% rate of recommendation for anything, let alone a niche, almost 10-year-old game.
> There is no reason to just accept that this game should die.
Sure there is: it’s a video game, and video games die. For the most part, the only games that keep more than a few hundred people playing them 10 years after they came out are reeeeeeally good, classic games. Even at its height, CO wasn’t that game.
And again, you’re misunderstanding/twisting what people have said. We aren’t saying it’s a dead game that’s going sunset soon. We’re saying that this level of development (steady trickle, occasional new shinies, few if any periods of total void) is as much as we’re going to get. You are free to live in your own fantasy where CO is something more than this, but there’s no need to be insulting to people who have been around long enough to know better.
For the time being, we have to accept that the MMO genre has taken a huge population hit from the development of addictive smartphone games. One it is unlikely to recover from until the development of truly immersive VR gaming.
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Do I just gotta say, Hey devs make this game more better.
Is that it? Did I do it?
Wonderful. We sure showed them.
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As for instance caps, I'm not certain, but I think the cap limit in STO, a much more populous (and popular) game than this one, is around 50 players. There are typically double-digit numbers of instances of Earth Spacedock (many people avoid it not because of its population levels one way or the other, but because Zone Chat in ESD sometimes makes Barrens Chat look civilized). I really don't think the 100-toon limit in CO is causing any of its problems, except during events when it can cause graphic problems (because the system tries to allocate resources to display every toon in the entire Zone, just in case).
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The devs have been really honest with us about this game and it's status. This is an 8 year old low population game. Superhero MMO's in general don't age well. We're lucky the game hasn't been mothballed.
Yes, architecture improvements would be nice. No one is saying we wouldn't enjoy them. But as it's been explained they are highly unlikely.
Just like the real Canada.
Clearly you have accepted the game's quality as it is.
I just wanted to know. Now I have the answer.
PWE is more than fair to CO.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
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There is nothing we can do about how Cryptic and PW choose to run /develop their game. You can claim "defeatist atmosphere" all you want, but most people are being realistic in explaining why your wish list isn't going to happen. If you choose to remain naive, well... have fun with that.
[at]riviania Member since Aug 2009
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