If possible, if there is any GM manning the other games during the off-hours, have them check on the three alerts (Bursts, Grabs, and Smashes) every hour. If an alert is repeating the alert from the previous hour (eg. Grab: Rockjaw at 4 am is still Grab: Rockjaw at 5 am.), let them manually clear the buffer of anyone queued and switch to a different alert. And work on a fix for stuck alerts so this workaround is no longer necessary.
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And it's not players work to have to "fix" things by artificial means every time those stupid queues get stucked.
That being said, i'm not convinced dedicating a gm to check alerts every hour to fix it is an appropriate solution.
I mean, wouldn't it be better if queues do not get stucked in the first place? The problem is known since a long time now, why not simply fix it once and for all ?
So there are several solutions:
- You want to continue with that stupid queue system and its many flaws, you identify why they continuously stuck and solve it.
- You wake up, and realize your queue system has so many flaws that repairing only one would be unsatisfying, and you completly rework it, without forgeting to keep in mind that people should be able to do alerts at all hours, despite low population without having to wait for ages.
- You realize queue system brings too much problems which are hard to resolve, and want to try something different, so you give up queues and make alerts instantly accessable by premade teams between 1 and 5 players, like nearly all other instanced missions in that game: no queue wait, no bugged queues; just click and play.
- And the last one, status quo, you decide there's no problem, everything is good and beautifull in perfect world. After all if people were dealing with it yesterday, they will continue to deal with it tomorow.
Everything else people are saying is dumb u3u
My super cool CC build and how to use it.