So I made a bunch of female Mortal Combat costumes of each of the characters (Katana, Melena, Jade, Sub-zero, Scorpion...etc). I'm trying to come up with a build were I can switch out the costumes and still have a Mortal Combat fighting feel to it while adding in De-buffs like poison, ice, fire, bleeds.
What I have got so far:
Disclaimer - Freeformv2.3.2-25
Super StatsLevel 6:
Constitution (Primary)Level 10:
Dexterity (Secondary)Level 15:
Recovery (Secondary)TalentsLevel 1:
The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)Level 6:
Quick Recovery (Con: 5, Rec: 5)Level 9:
Acrobat (Dex: 5, Con: 5)Level 12:
Impresario (Dex: 5, Rec: 5)Level 15:
Healthy Mind (Con: 5, Int: 5)Level 18:
Coordinated (Dex: 5, Int: 5)Level 21:
Negotiator (Int: 5, Rec: 5)PowersLevel 1:
Ice ShardsLevel 1:
Viper's Fangs (Rank 2, Spitting Cobra) -For Poison
Level 6:
Thunderbolt Lunge (I could also go with Void Shift for the Fear here also)
Level 8:
Invulnerability (Rank 2, Rank 3)Level 11:
Molecular Self-AssemblyLevel 14:
Inexorable Tides (Rank 2) -For old school kick low and make them fall
Level 17:
Parry (The Elusive Monk)Level 20:
Dragon Uppercut (Rank 2, Chi Flame)Level 23:
Rimefire Burst (Rank 2) -For Ice and Fire
Level 26:
Chained Kunai (Inner Peace) -For Scorpion's chain + heal
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points:
21/36Travel PowersLevel 6:
AcrobaticsLevel 35:
SpecializationsConstitution:
Fuel My Fire (3/3)Constitution:
Resilient (2/2)Constitution:
Deflection (3/3)Constitution:
Armored (2/2)Warden:
Fortified Gear (2/3)Warden:
Slaughter (3/3)Warden:
Ruthless (2/2)Warden:
The Best Defense (3/3)I am still trying to figure out what would be the best energy unlock, super-stats, talents, specializations and a toggle power.
I am also having energy issues.
Any thoughts and comments are appreciated
Thank you in advance!
Comments
Disclaimer - Freeform
v2.3.2-25
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Ice Shards
Level 1: Viper's Fangs (Rank 2, Spitting Cobra)
Level 6: Thunderbolt Lunge
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Inexorable Tides (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Dragon Uppercut (Rank 2, Chi Flame)
Level 29: Chained Kunai (Open Wound, Inner Peace)
Level 32: Parry (Rank 2, Rank 3)
Level 35: Rimefire Burst (Rank 2, Rank 3)
Level 38: Rebirth
Adv. Points: 34/36
Travel Powers
Level 6: Acrobatics
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
It was missing a toggle and some self-heals, namely. Also choose a diff PSS since Con PSS is better for group tanks. Gears mostly for Dex, w/ some Con and Int (for MSA), and skips severity rating on gear when it gets Dex Mastery.
- Be safe and have fun, champs - for science!