Greetings CO forum, recently I created a SWAT outfit for a concept toon that I just adore, so I am looking for a fitting build for it. I would like to go Munitions with some pieces of technology without using power armor. The main staples will be SMG Burst, Assault Rifle, and Gatling Gun all slotted to do maximum mid-range DPS. This will be a PvE build only, and almost exclusively for alerts/rampages with the occasional holiday event street sweeping mission.
I've found that Shotgun is not something I want to use anymore since it is no longer a tap but instead a short charge. I have Sniper Rifle on my Soldier AT but I rarely ever use it, so that's something I want to omit as well. In my opinion Holdout Shot is too puny a power for both damage and the minuscule amount of health it offers to justify taking it. I would be open to healing or gun drones and those static mini guns too.
Please share what gear to purchase and what devices would be a good addition. I plan on acquiring Target Locked as it fits the concept, but I don't know what defensive devices like a power shield or offensive devices like Ice Grenades to get. I will also save up for a Pistolwhip permanent sidekick for companionship.
Comments
(Unnamed Build) - Freeform
v2.3.1-25
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Daredevil (Ego: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Submachinegun Burst (Rank 2, Rank 3, Extra Bullets)
Level 6: Concentration
Level 8: Targeting Computer
Level 11: Killer Instinct
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Gatling Gun (Rank 2, Listen to Reason)
Level 20: Assault Rifle (Rank 2, Uncompromising)
Level 23: Resurgence (Rank 2)
Level 26: Mini Mines (Stim Pack)
Level 29: Energy Shield (Rank 2)
Level 32: Lock N Load
Level 35: Rebirth
Level 38:
Adv. Points: 23/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Last power can be w/e. Mini Mines don't have to hit anything to proc the HoT adv, so you can use them as an extra heal cd if you want. Gears mostly for Ego, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
My Soldier AT definitely needs Wall of Bullets to survive, however since this hero will be Freeform, R3 and Extra Bullets are a good choice. I do prefer Resurgence to Conviction, since you can gain a lot of health less often. I'm going to equip this character with the "Brain Stormed" belt device in Ren Cen that absorbs up to 4200 damage for about 12 seconds (don't remember the name but I bought it just now) as well as a Nimbus of Force for extra protection, so I most likely won't need Conviction.
I may also want to drop Mini Mines in favor of another gadget. Perhaps I could replace those two with Support Drones or Munition Bots, maybe even Bionic Shielding to help protect a teammate? I do wish there were an AoE stun that lasted longer than the 1.8 seconds Concussion Grenade offered so that I could get a mob to hold still while I cut loose with my maintain attacks.
As for the level 38 power, maybe Showdown? I think that's the only Ultimate power what uses bullets/piercing damage right? If I took this, then the chain would be SMG until there's three stacks of Furious, two Assault Rifle maintains, one Gatling maintain to refresh Furious, followed by Showdown to mow down any remaining opponents. Is that correct?
You can use other heals or tools than Mini Mines; I just consider it a convenient cd for Muni builds. I'd have at least one short cd heal in addition to an AD like Resurgence, though.
If you want to take the shield adv on SMG, then go ahead. It won't be as effective a normal AoE then, but it can be nice for a more defensive option.
- Be safe and have fun, champs - for science!
GRAB the Money is a good example; fling the grenade, stun a mob for a split second, get maybe 1/2 way through SMG before the goons lunge and i'm knocked down or one's chain yanks me toward them only to get an immediate backhand from one that sends me careening through the air. It makes no sense to stun a mob then have to block as soon as I throw the grenade to avoid being a human tennis ball.
That's why I figured I would try to acquire Ice Grenades as they have a longer root which would provide me more time to get my maintain attacks going while the enemies are still clustered together. CO needs something like Counterstrike's flash bang grenade that would blind and disorient enemies with some kind of lasting debuff that applied to them after the initial stun wore off.
Is Strafing Run worth taking at all? I don't think i've ever seen any Freeform hero use it aside from the Night Avenger AT.
- Be safe and have fun, champs - for science!
I can't seem to find this in the Herocreator; what's the power where you place a TNT/clock bomb on the ground for an explosion?
The power you mean is prob Particle Mine, though it doesn't CC unless you take its scatter KB adv.
- Be safe and have fun, champs - for science!