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TK Melee and Range build request

Hello, requesting for two builds. A TK melee DPS and a TK range DPS. Need help as I am no longer familiar with the powerset after the revamp.
"Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
Archived CO Wiki site

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  • flowcytoflowcyto Posts: 12,858 Arc User
    edited September 2017
    Some pretty standard ranged and melee TK builds, respectively:

    (Unnamed Build) - Freeform
    v2.3.1-25

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Strike (Rank 2, Stressed Out)
    Level 6: Mental Precision
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Telekinetic Reverberation
    Level 14: Telekinetic Barrage (Rank 2, Dazzle)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Telekinetic Lance (Rank 2, Rank 3)
    Level 23: Telekinetic Shards (Impaled, Inner Peace)
    Level 26: Resurgence (Rank 2)
    Level 29: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
    Level 32: Ego Surge (Nimble Mind)
    Level 35: Mental Impact (Rank 2)
    Level 38: Rebirth
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    Alternates between TK Strike and TK Lance, and uses TK Barrage for its main AoE (could use TK Burst instead for a wider AoE, though its limited to 50ft). Gears mostly for Dex, w/ some Con and Rec; skip severity rating on gear when you get Dex Mastery.

    -

    (Unnamed Build) - Freeform
    v2.3.1-25

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Mental Discipline
    Level 8: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 11: Telekinetic Reverberation
    Level 14: Ego Blade Frenzy (Rank 2, Mental Block)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Ego Blade Dash
    Level 26: Resurgence (Rank 2)
    Level 29: Telekinetic Eruption (Enhanced Form, Inner Peace)
    Level 32: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
    Level 35: Ego Surge (Rank 2, Nimble Mind)
    Level 38: Rebirth
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    Alternates between Ego Weaponry and EBA, and uses EB Frenzy for its main AoE. TK Eruption can be tapped for an extra self-heal and defense boost. Gears mostly for Dex, w/ some Con and Rec. Either Warden or Dex Mastery can be good here.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • blueionstormzblueionstormz Posts: 303 Arc User
    Thank you as always Flow.
    "Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
    Archived CO Wiki site
  • captfabulouscaptfabulous Posts: 14 Arc User
    Why no EGO in these builds? Doesn't TP/TK run off EGO?
  • flowcytoflowcyto Posts: 12,858 Arc User
    They revamped TK and now its two toggles scale only off of Dex.

    You can still use an Ego PSS build w/ Dex SS, but then ur gearing focus is still going to be Dex if using Mental Disc_Precision.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • theravenforcetheravenforce Posts: 7,148 Arc User

    Why no EGO in these builds? Doesn't TP/TK run off EGO?

    For the time being, Ego still works for TK, but you must utilize Chilled Form or Concentration to keep that going.

    Telekinesis was recently reviewed in a way and has produced a melee form which scales on DEX and oddly...a ranged form which scales on DEX as well.

    Not ideal...since...EGO and Ranged tend to go hand in hand like STR/DEX and Melee do, but that's the reality of the situation.
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