I can understand how the super-magnifier could easily be disruptive for other players, but I feel like allowing the super-shrinker to work in PvE combat wouldn't hurt and could actually be helpful during cosmic fights. Just a thought.
I'd be fine with that... only issue I can see is that the game might not be able to differentiate between pve and pvp combat mode.
I don't PvP so I can't really attest to how well it works but become and transmogrification devices claim to shut off in PvP. If it isn't possible to differentiate then obviously I can see how it would be exploitable in PvP.
I'd love a shrink aura instead but making super shrinker work in combat would do the same thing although it would use a device slot which might not be as desireable.
A good idea, and we already have the bobblehead aura so it does seem like auras can change scales. Not 100% sure if auras can tell the difference between PvE and PvP like devices can though, so that may be an issue.
I'd love a shrink aura instead but making super shrinker work in combat would do the same thing although it would use a device slot which might not be as desireable.
A good idea, and we already have the bobblehead aura so it does seem like auras can change scales. Not 100% sure if auras can tell the difference between PvE and PvP like devices can though, so that may be an issue.
Why is shrinking any worse than stealth aura in pvp?
I suppose an alternative would be to just let the height slider go much lower, although I guess then there'd be no reason to buy a shrinker from the store.
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Why is shrinking any worse than stealth aura in pvp?
Fair point.
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.