Looking for some help on builds, I have a few this time...but I'll update a couple at a time.
Name: Edmund Foe Hammer II
Description: A Paladin/Templar
Powers: Heavy Weapon Broadsword and Heal. I don't play to do much team heals...but it would be nice to have an ability that is either/or. I've never been a healer before, so maybe it would be a nice practice for when I do team.
Optional: Single blade attack (there is a nice hammer that looks great with his look)
Name: Nocturnal Man
Description: Batman meets um...Wolverine, i suppose.
Powers: Gadgets and Bestial attacks. So basically Nighthawk but with claws instead of hand to hand.
Optional: Nothing really, I do enjoy the way Antagonize looks on toon, and
Comments
(Unnamed Build) - Freeform
v2.2.3-24
Super Stats
Level 6: Presence (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Prodigy (Pre: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Cleave (Rank 2, Rampant)
Level 6: Compassion
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Thermal Reverberation
Level 14: Absorb Heat (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Brimstone (Rank 2, Aftershock)
Level 23: Annihilate (Rank 2, Scorching Blade)
Level 26: Pillar of Poz (Rank 2, Dizzying Impact)
Level 29: Masterful Dodge
Level 32: Iniquity (Rank 2)
Level 35: Guard (Rank 2)
Level 38: Redemption (Salvation)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Presence Mastery (1/1)
Went for the versatile AoPM Hybrid approach, though it can be a decent healer in the Support role too. Gears mostly for Pres, w/ some Con, while AoPM boosts everything.
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Gadgets + Bestial build:
(Unnamed Build) - Freeform
v2.2.3-24
Super Stats
Level 6: Strength (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Con: 10, End: 8, Str: 10, Rec: 10)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Bodybuilder (Str: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Particle Rifle
Level 1: Shred (Rank 2, Penetrating Strikes)
Level 6: Wild Thing
Level 8: Aspect of the Bestial
Level 11: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 14: Frenzy (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Pounce (Furious Rush)
Level 23: Gas Pellets (Oversized Pellet Bag)
Level 26: Resurgence (Rank 2)
Level 29: Bite (Rank 2, Furor Venenum)
Level 32: Trip Wire (Stim Pack, Open Wound)
Level 35: Antagonize (Rank 2)
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (2/3)
Strength: Overpower (1/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Warden Mastery (1/1)
Can use Bite to consume bleeds built up by Shred for some burst + healing (and can stun + add Furious). Threw some Gadgets in there for theme and some extra utility. Gears mostly for Str, w/ some Con and End.
- Be safe and have fun, champs - for science!
1.) As far as solo content, would this build be pretty squishy? I was testing it out in the PH and even though I'm still 33 he didn't fare too well...could be user error.
2.) I wasn't expecting Eldritch & Pillar (although pillar is starting to grow on me *divine powers*) if you were to make this more of a heavy build what would you change, maybe 2/3 Heavy 1/3 healer?
3.) I really enjoyed using Skullcrusher on my current build and Annihilate is mucho fun. What would you take out or replace to add skullcrusher? Or Would Annihilate be all you need.
Thanks again for the help. I am still testing this build out...trying to get the hang of it.
Skullcrusher kinda takes up the same niche as Annihilate: single-target dmg. I suppose you could use Skullcrusher for trash that you don't want to KB, but Brimstone is also good enough for that w/o having to take up another power slot.
I'm not sure what you mean by 'heavy build'. Heavy Weapons? I would've taken Expulse in Celestial over Pillar, but Expulse has a cast time so I figured its less convenient for melee. You could get a lunge instead, though a healing rune can be pretty nice.
- Be safe and have fun, champs - for science!
I think I might one with regen/invul and AoRP. And just keep either or on annihilate or skullcrusher. I'll see about keeping pillar.
What that mean I should remove eldritch? I didn't really care for it when I was testing it, and theme wise.
Would his specs need to change if I make more heavy weapons? Maybe STR, CON End and maybe gear for PRE?
Str PSS can work for that build, though if still using Compassion then Pres (or Rec) should still be the focus stat (maybe STR/Pres/Con).
- Be safe and have fun, champs - for science!
Yeah, was using phone and didn't realize how much I butchered that entire post.
Description: Ghost Cop
Powers: Munition and Single blade and optional
Optional: Mystic powers. Basically he still replies on the old fashion stuff but any sort of boost would be mystic. No actual attack.
(Unnamed Build) - Freeform
v2.3.2-26
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Steady Shot
Level 1: Slash (Rank 2, Serrated Blade)
Level 6: Relentless
Level 8: Form of the Tempest
Level 11: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 14: Bullet Hail (Rank 2, Aggression, Extra Bullets)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Reaper's Embrace (Rank 2, Rank 3)
Level 23: Void Shift (Emerging Nightmares)
Level 26: Resurgence (Rank 2)
Level 29: Holdout Shot (Stim Pack, Open Wound)
Level 32: Antagonize (Rank 2)
Level 35: Crippling Coils (Barbed Chains)
Level 38: Rebirth
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
Its mostly a melee build, but still has some Muni for AoE and ranged. FotS (still Dex focus) or AotB (Str focus) can also be used as the toggle instead. Gears mostly for Dex, w/ some Con and Rec/End, and skips severity rating when it attains Dex Mastery.
- Be safe and have fun, champs - for science!