Previously I always had both options enabled but now the game is telling me that my GPU or Driver version doesn't support having these options enabled while antialiasing is on.
I recently updated my nVidia drivers, could this be the cause? Or is the game itself suddenly borked?
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Epic Stronghold
Block timing explained
Also, an update on the situation: Switching to Direct3d 11 fixes these issues, but brings back the old issue of patches of black textures filling the worldspace. Switching back to Direct3d 9 after being on Direct3d 11 makes the game work fine again, but only temporarily. As soon as I relaunch the game in Direct3d 9 a second time, it locks these settings again.
Update on the update: That seems to have been a fluke, switching to Direct3d 9 after being on Direct3d 11 no longer makes my game work right again.
@IonutRO
Also, I'm not sure if this is related or not, but when it is set to use the D3D9 renderer, several of the options with a drop down box no longer have a "High" option and some don't even have a "Medium" as well. Shadows and Bloom are the ones I can think of right now, they only show "Low" or "Off" as an option. But all of them have a "medium" and "high" setting when using D3D11. I would rather just be able to use D3D11 in general, but--as the OP mentioned--when that is selected, a bunch of textures in the game just show up as solid black. Like the street textures in westside are almost all solid black rectangles, and most of the front of the prison building in the same area is just a big black void.
At first I thought that this was how the graphics settings always behaved, and I just forgot since I haven't played this game in years... But I'm pretty sure it didn't work like this when I used to play. In the end, I ended up using SweetFX to enable FXAA and SMAA without having to use the in-game renderer options, which is mostly acceptable... but it would be a lot better if I could actually use the in-game options. The Nvidia control panel does, in fact, have an anti-aliasing override option as was mentioned in another post; however, in order to use it, antialiasing must be enabled in the in-game options before it can override it, so that doesn't help here.
Epic Stronghold
Block timing explained