4 Years I go, i posted an bug report thread in an attempt to complite a list of broken NPC's knock powers and attract DEVs' attention to fix them
Most specificially, the focus of that thread was NPCs attacks which were not properly updated with ON ALERT and weren't applying
KNOCK RESISTANCE stacks, allowing the enemy AI to exploit it and Knock lock you
That thread... haven't aged really well. I admit it was really badly written
However to my surprise, it actually got one of the game's DEVs (at the time) attention who managed to fix most of them
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Teleioclones - WarbeastAttack: Maul
Their bestial attack applies no resistance
Really noticeable in Teleios Ascendant (EPIC) lair, I found myself tanking with a range tank and getting abused by their knocks, unable to counter them and get any knock resistance
This can also be tests on Warbeast outside Teleios Lab
This bug make such small enemy quite annoying and deadly when you agro everything as a tank
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DOGZ- VargulfAttack: Fire Damage to you with an unknown ability.
Their Frag Grenade applies no knock resistance
Really noticeable in Alerts, Queen City, Vibora Bay, Forum Malvanum
what I find interesting yet confusing was that the dev said the Frag Grenade was suppose to be a... Repel
Frag Grenade: This is a Repel rather than a Knock, and it does not apply Repel Resist.
I'll do some testing on critters that use these powers and see what actually happens when I get knocked around.
In the meantime I'm looking into adding Knock Resist (or Repel Resist, as apppropriate) to the powers that need it (Frag Grenade, Shotgun Blast, Micro Munitions, Iron Cyclone) and making the knock on Hurl (er, "Backhand") Blockable.
Just as a quick peek under the hood, repel is not a tag, it's a different power attribute. In general, Repel is much narrower in application; a Repel just pushes a character, while Knock can also knock someone over and can interrupt powers.
Power Resist is generally added on a case-by-case basis. So, adding Repel Resist to the Frag Grenade power used by critters wouldn't necessarily do anything to player-used powers.
Unfortenly this is not the case, Vargulf's grenade was never touched, its definatly NOT a repel because it knock lock you from powers, something that repel attacks DON'T do
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Viper - Powered Armour Attack: Rocket Pack
I have made an entire bug report thread about this subject, it appears that not only Rocket Pack doesn't apply knock resistance but the Costume pack the enemy is using is counting as an enemy entity by it's own
More details on the thread
I'm requesting for this anomaly to be investigated and properly fixed, those enemies make the combat quite unpleasant
I will try to report more broken knock powers
Comments
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Edit: It's definitely his shotgun that isn't procing knock resist, his grenade seems fine.
Epic Stronghold
Block timing explained
That is intended.
They still have the entirely random chance to do a zero-chargeup execution of their Shoulder-Launcher barrage that causes extreme knockback. Normally this is meant to have a priming period where they use a targeting-computer-like effect on you.
I guess I'll just need to have my screen capture constantly on to be ready to record it when they pull it off.
The NPC's Shotgun has more to do with how unfair it is as a default attack. It's the one that doesn't have a visual cast time and appears as the enemy's "energy builder". The player isn't given indication of when it is coming and thus can't do anything to react to a sudden and rather instantaneous knock. Sometimes, due to latency issues and the way activation times work, even blocking won't save the player. The charged version is fine, the auto-attack version is not.
The VIPER Rocket Pack can and will suddenly fire without any indication as well. I find it happens most often after a CC effect ends on the VIPER Powered Armor, but can happen in regular combat as well. Avianos's link has more details on it, but I wouldn't rule out other possibilities as well. This, again, is more to do with how unfair the ability is, rather than it actually ignoring knock resist. It can even fire off repeatedly in this fashion before the player even touches the ground from the first volley.
"You don't get a telegraph for this one, Hero! Back to the beginning of the alert you go... assuming you survive!" - VIPER Powered Armor, 2019
And I will always be @DZPlayer122.
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And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
And I will always be @DZPlayer122.
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@kaizerin one of the powers I forgot to include in this thread has been part of the Death Rattle and Vikorin's Updated lair
So I decided to capture and post BOTH
○ Lemuria Archemagus & Cobra Lords Thunderbird (Death Rattle only)
Attack: Unstable Sigil-Stone
In case you don't understand what is going on! The Sigil's knock doesn't apply KNOCK RESISTANCE! Just like what the Thread's title says
You can see Resolute from Protector SPEC got triggered by the knock
If you do please share it on my other thread as well
I made a new Thread for Viper Power Armour since the old thread from 2016 doesn't hold up with the current updates
? ? ?
They don't even apply Knock resistance and the gif CLEARLY show it
WHAT?
Can you see the GIFs i posted?
I put my characters' potrait on the capture frame to show off ESPECIALLY that they don't apply Knock Resistance stacks
I make those gifs especially so i can be more detailed and specific with my bug reports
Reminder that I made this thread for NPCS' KNOCK POWERS THAT DON'T APPLY KNOCK RES
They apply knock however they use old outdated pre-alert formula they IGNORE knock resistance
Another thing I forgot until I redid Whiteout recently