I feel like I'm here a bit too much now. I have two build ideas I'd like help with, one themed and one just a basic Fire DPS build. The theme is combat medic, maybe with Munitions/Radiance. If with Munitions, an emphasis on pistols would fit the theme. Thanks again!
I guess we'll reply to that here, though you may want to make a new thread for any new build(s) you want in the future. If making them all at one, perhaps just compile them into one thread to reduce spam:
Skarn's could be Star Barrage instead, if you prefer. Channels Skarn's_SBarrage for AoE and Soul Beam for single-targets, and uses AvMastery procs on charged Eld Blast. Hex and Eld Blast help buff and debuff. Gears mostly for Int and some Con.
Comments
(Unnamed Build) - Freeform
v2.2.3-24
Super Stats
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Scourge (Con: 10, End: 8, Ego: 10, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Daredevil (Ego: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Wordly (Ego: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Throw Fire
Level 1: Fireball (Rank 2, Unstable Accelerant)
Level 6: Thermal Reverberation
Level 8: Fiery Form (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Conflagration (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Incendiary Grenade (No Quarter)
Level 23: Resurgence (Rank 2)
Level 26: Pyre (Rank 2, Backdraft)
Level 29: Lock N Load (Rank 2)
Level 32: Fire Shield (Rank 2)
Level 35: Rebirth
Level 38:
Adv. Points: 28/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Last power slot can be w/e. Gears mostly for Ego and some Con + End/Rec.
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For the combat medic that uses Muni/pistols, here's one approach:
(Unnamed Build) - Freeform
v2.2.3-24
Super Stats
Level 6: Ego (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Ascetic (Con: 5, Ego: 5)
Level 12: Showmanship (Ego: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Wordly (Ego: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Rank 2, Taking Names)
Level 6: Killer Instinct
Level 8: Medical Nanites (Rank 2, Rank 3)
Level 11: Compassion
Level 14: Arcane Vitality (Rank 2, Rank 3)
Level 17: Mini Mines (Wall of Fire, Stim Pack)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Lead Tempest (Rank 2, Rank 3)
Level 26: Protection Field (Rank 2, Rank 3)
Level 29: Resurrection Serum (Rank 2)
Level 32: Rebirth
Level 35: Retaliation (Rank 2)
Level 38: Palliate (Absolve)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Honor (2/2)
Overseer: Conservation (1/2)
Mastery: Ego Mastery (1/1)
Should be able to balance support w/ some ranged dps. Gears mostly for Pres and some Con.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Standard Sorcery dps build:
(Unnamed Build) - Freeform
v2.2.3-24
Super Stats
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Eldritch Blast (Rank 2, Blinding Light)
Level 6: Enchanter (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Conjuring
Level 14: Skarn's Bane (Rank 2, Tranced)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Hex of Suffering (Rune of Lethargy, Rune of Terror)
Level 23: Soul Beam (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Eldritch Shield (Rank 2)
Level 32: Ascension (Judgment)
Level 35: Rebirth
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Offensive Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Avenger Mastery (1/1)
Last power can be w/e.
Skarn's could be Star Barrage instead, if you prefer. Channels Skarn's_SBarrage for AoE and Soul Beam for single-targets, and uses AvMastery procs on charged Eld Blast. Hex and Eld Blast help buff and debuff. Gears mostly for Int and some Con.
- Be safe and have fun, champs - for science!