Logo
- Games
- Social
- Arc News
- Support
- Zen
What is the Arc Client?
Install Arc
FC.31.20170427.8 - Destroids Rise Again changes
Destroids Rise Again
- Lowered Mega Destroid HP to 6 million each.
- The Mega Destroids will no longer reset their health completely if a wipe occurs. Instead their health will reset to their closest health bar (33%, 66% or 100%).
- The Mega Destroids now have a passive that causes them to regen health at a minor rate while in combat.
- The Mega Destroids will now initiate combat much more quickly if they detect a player nearby.
- When one Mega Destroid falls the other will receive a stacking damage and resistance buff after a short amount of time has passed.
- When the Mega Destroids are linked up it will be indicated by a large red aura, and there will be occasional flyover text indicating such.
- If a Mega Destroid's health gets too out of sync with the other's, the one with the highest health will reduce its damage slightly to increase the defenses of the lower health Mega Destroid. This buff will drop off once their hit points even out. The Destroid receiving the buff will have a regenerating aura on it.
- Changed the Retribution devices from a destructable object to a regular attackable npc.
- Moved some of the initial mobs in the open mission out of the way of questing areas.
- Added Impervious mod to the vendor.
Memorial Park
- Foxbattlebot and Destroid ambush mobs will now vanish when the Destroids Rise Again open mission hits its final stage. They will respawn a few minutes after it completes or fails.
- Civilians in the park area will now flee once the Destroids Rise Again open mission hits its final stage. (Note: This is not something that we can easily place onto other civilians. It has to be done on a case by case basis).
- Added some additional ambiance and randomness to the civilians in the park area to make it feel less static.
Misc
- Warlord now requires rescuing all of the scientists in order to progress to the boss fight.
- Fixed a bug where many of the eye auras had low priority, causing them to vanish easily.
- Fixed a bug with the dripping venom aura coloring.
- Fixed a texture issue with the female Ponytail hair on Hairstyle B.
- Added dripping ink aura to the Drifter.
0
Comments
Finally.
byhbyh speedracers.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Is that the same flyover text that spams us with messages of some putz getting crap out of a lockbox? Because pretty much everyone has learned to tune out anything that appears there by now. You can thank your overlords for ruining that for you.
Civilians should throw hotdogs at the Mega Ds and have a .0001% chance to cause relish poisoning.
"Warlord now requires rescuing all of the scientists in order to progress to the boss fight."
Lame. I'm no fan of morons that rush ahead and clog the doors with mobs screwing over everyone behind them, but needing to kill so much stuff is annoying. Isn't that big room with dreadful mob placement and knock happy trash punishment enough? The best part of the lair is fighting the boss, not the annoying mobs in the way.
How about removing that gimpy powersuit requirement? I know I get sick of having to swap an item from my device slot just for some junky powersuit I would never use even on the worst ATs.
[at]riviania Member since Aug 2009
Maybe Hi-Pan Alert needs the same treatment. Been seeing twits rushing to boss ignoring mobs.
Curious question, will Trauma work against Mega Ds?
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
The old OM was mostly a source of resources, and I think the game really doesn't need any less of those. So I would like if resources stay the primary reason for running it. 15G for everyone that reaches a certain minimum score would be enough to get people to attend, and 15G for the whole thing isn't something that would break the economy in any way (running alerts would still be faster, but very boring).
NO because Trauma doesn't work on percent% heal which cosmics use
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
not only all of them are spamming Knocks, but it seems that the knocks ignore blocking as well
Beyond the speedrunning issue, people had been avoiding agroing mobs because of the Knock abuse from the NPCs, and this is important
Proper actions need to be taken for the balance of the alert and the Knock Abuse, because this is getting out of hand
Now that Warlords is going to take longer are you going to adjust the rewards to compensate?
My super cool CC build and how to use it.
That being said, special alerts seem like they're being adjusted so that effort/time match reward somewhat better. For instance, the drop rate for Hi-Pan is much lower than before.
Now, the fairly generous reward table from Warlord will match the revamped run time.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Epic Stronghold
Block timing explained
No one ever does the 3 side mobs in the room after the elevator, 5 of the mob groups in the room after unless they get aggroed from a bad knock, or the mob group at the opposite end of the hall. "Wip[ing] out everything in their path" still means skipping most of the scientists.
Skipping all of those things, especially in the large room, is generally safer for teams with new players or not as beefy toons due to that knock spam making a mess. Knock spam is annoying even to beefy toons or ones with high knock resist and this change can easily double the time it takes to get to Warlord. Which is the most aggravating part of the alert.
I don't actually see those idiots that like to rush Warlord all that often, so don't see it magically being more of an issues with people simply letting others kill the bulk of the trash while sitting at the end. Honestly, I'd just leave if I saw that anyway and I'm sure it would cause others to drop as well, which would be my way of screwing over the people trying to screw over the team. Scumbags that can't be assed to be a team player in team content can solo the whole thing.
[at]riviania Member since Aug 2009
Epic Stronghold
Block timing explained
[at]riviania Member since Aug 2009
Epic Stronghold
Block timing explained
Suggestion: If possible, could the 'Blot' Aura be more concentrated on the character model when the character is moving? When using a travel power the aura all but vanishes and trails behind as little dots, instead of coalescing where it should (at least for the hands).
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
The Mega-D changes fight mechanics look very interesting and smart. Players will have to pay attention to mechanics.. which serves as good training for later game cosmic encounters. "Oh I better pay attention to the Boss's tells!!!".
Epic Stronghold
Block timing explained
Last few times I was in there all I got was a pitiful amount of gs. There is only one item, the uranium depleted mod, that has any kind of real value to it. With all the knockback in Warlords the effort/time don't come close to matching the reward.
The very large maintained AoE (Destroyer Wave esque one, whiteish wireframe) should drain energy per tick if not blocked as well as deal damage or simply drain energy regardless but do considerably less damage when blocked.
Thunderclap as everyone stated, needs a wireframe or a tell.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
10 Hotdogs: "Relish the Fight" title
50 Hotdogs: "All the Toppings" title
100 Hotdogs: "Hotdog Stand Hero" title
200 Hotdogs: [Become Hotdog Vendor]
Become Hotdog Vendor - You become a culinary force for good, force feeding your enemies into submission with relished goods.
Powers:
Flying utensils (Energy Builder)
Throw Frankfurter (Charged Attack)
Bun Shield (Block)
Mustard Mayhem (Maintained Cone)
Eat (self heal)
Freshly Served (heal other by throwing hotdog at them)
Not so Freshly Served (damage enemies by throwing decaying/off hotdog at them, applies deadly poison)
Slotted Passive: Employee of the Month - Increases Food Damage. Grants Resistance to Damage and increases the healing you can do.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
In the last rotation of Warlord, I got two DUCs and something like 10 Warlord costume parts in about 100 runs.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
The warlord pieces, in my experience, don't sell for much and that's a terrible ratio vs time spent. There is a reason why they needed to add the vigilance mission to coax people into queuing up.
Epic Stronghold
Block timing explained
If 30-40 people decide to show up they probably should just obliterate it. After the initial novelty wears off, don't think that will be a regular enough occurrence to worry about.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
It'll be largely ignored in a fortnight, I think, judging by most things in MC...
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Also, this area is a regular pass-through for OVs.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
https://www.arcgames.com/en/forums/championsonline#/discussion/1208486/fc-31-20170518-1-misc-changes?sso=eyJ1bmlxdWVpZCI6IjkzODQzODY4IiwibmFtZSI6InN0cmF0bHV2ZXIiLCJlbWFpbCI6ImJtcndoaXNrZXJzMkBtc24uY29tIiwicGhvdG91cmwiOiJodHRwczpcL1wvd3d3LmFyY2dhbWVzLmNvbVwvaW1hZ2VzXC9hY2NvdW50XC91c2VyLmpwZyIsInJvbGVzIjoiTWVtYmVyIiwiY2xpZW50X2lkIjoiMTQ0Mzk2ODk4MSJ9+97080258a203b9bb4bd7bc500b9963fcb69c9863+1495148232+hmacsha1
That might be what you're looking for.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."