BuildSuper Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Disciple (Dex: 10, Int: 8, Ego: 10, Rec: 10)
Level 6: Tireless (Rec: 8)
Level 9: Indomitable (Ego: 8)
Level 12: Agile (Dex: 8)
Level 15: Wordly (Ego: 5, Rec: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Electric Bolt
Level 1: Electric Form (Rank 2, Rank 3)
Level 6: Lightning Arc (Rank 2, Rank 3)
Level 8: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Support Drones (Rank 2, Rank 3)
Level 17: Resurgence (Rank 2)
Level 20: Electric Sheath (Rank 2, Rank 3)
Level 23: Energy Storm (Rank 2, Rank 3)
Level 26: Electrocute (Superconductor)
Level 29: Ionic Reverberation
Level 32: Ball Lightning (Triplicity)
Level 35: Invulnerability
Level 38: Concentration
Adv. Points: 36/36
Travel Powers
Level 6: Hover Disk (Rank 2)
Level 35: Mach Speed
Specializations
Ego: Insight (3/3)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)
Comments
-Judgenought
-Judgenought
(Unnamed Build) - Freeform
Super Stats
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Scourge (Con: 10, End: 8, Ego: 10, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Daredevil (Ego: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Wordly (Ego: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Electric Bolt
Level 1: Lightning Arc (Rank 2, Rank 3)
Level 6: Electric Form (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Ionic Reverberation
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 20: Ball Lightning (Rank 2, Triplicity)
Level 23: Lightning Storm (Rank 2, Stolen Thunder)
Level 26: Resurgence (Rank 2)
Level 29: Masterful Dodge
Level 32: Ego Surge (Rank 2, Nimble Mind)
Level 35: Rebirth
Level 38: Circle of Primal Dominion (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6: Hover Disk (Rank 2)
Level 35: Mach Speed
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
CoPD could be exchanged for something else, like a threat wipe or another heal or w/e, but I figured it'd be nice to have for builds that use self-rooting maintains like LArc. Gears mostly for Ego, some Con, and a bit of End and Rec for energy.
- Be safe and have fun, champs - for science!
Here's what it looks like with a few tweaks.
Powers
Level 1: Electric Bolt
Level 1: Electric Form (Rank 2, Rank 3)
Level 6: Lightning Arc (Rank 2, Rank 3)
Level 8: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Support Drones (Rank 2)
Level 17: Resurgence (Rank 2)
Level 20: Electric Sheath (Rank 2, Rank 3)
Level 23: Energy Storm (Rank 2, Rank 3)
Level 26: Electrocute (Superconductor)
Level 29: Ionic Reverberation
Level 32: Ball Lightning (Rank 2, Triplicity)
Level 35: Invulnerability
Level 38: Chilled Form
Adv. Points: 36/36
Travel Powers
Level 6: Hover Disk (Rank 2)
Level 35: Mach Speed
I read that Chill form is better if your going with Dex and Ego, so thanks for pointing me that way.
- Be safe and have fun, champs - for science!
And I agree with replacing Energy Storm, that power is pretty underwhelming.
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This means your build will be like a glass cannon but it will do great damage. It won't be a generalist build that could solo most content, rather you may need a tank against certain bosses if you use an end game dps build, one that follows the guide closely.
Flowcyto's build is a generalist one that can do decent damage and if you would like to solo stuff, it could do that as well for most stuff. Most of my toons are generalist ones.
My end game DPS build could not solo cislunar mechanon whereas my old Grimoire AT could do it. It could solo everything until the space Mechanon but could not beat Mechanon by itself.
How you build your toon depends on what your goal is for the build - maximum DPS or balance of damage and solo survivability.
Archived CO Wiki site
- Be safe and have fun, champs - for science!
> Flowcyto's build is a generalist one that can do decent damage and if you would like to solo stuff, it could do that as well for most stuff. Most of my toons are generalist ones.
>
> Eh, my build is a pure dps one. Its just that I generally don't suggest glass-cannon builds (unless the user insists on it), so there is going to be some defensive powers in there (and Con SS, ofc). I guess it depends how you define it, but to me a 'generalist' is more like a hybrid-dps w/ a defensive passive and/or an AoPM build. It should be good for dpsing Cosmics too, but much of that also comes down to having appropriate gear/stats and knowing the fights- the build can only do so much there.
Ah, apologies for my assumption. I meant your build is not a glass cannon but could handle more than a glass cannon could as a DPS. I think the idea is similar but I may have chosen a poor choice of word by using "generalist". Almost all of my builds are based on your recommendations so I know your builds are good choices.
Archived CO Wiki site
You can disregard any advice about switching recovery to endurance, recovery is a better stat for lightning. Endurance does have it's place, but not as a replacement for recovery.
Lightning can have good energy management, but until you get endgame gear it's not always so great.
The stat choices in the opening post are great when you do have your strong endgame gear.
While leveling/gearing up, I'd go for ego/rec/end, then change to ego/rec/dex or ego/rec/con when you get better gear.
An ego/dex/rec build will do slightly higher dps, but due to Ego Surge the con option is also very viable for a dps build.
For lightning to work properly you need to apply Negative Ions, both for your EU to function and for bonus damage on Lightning Arc. The power you have to apply Negative Ions is Ball Lightning, which is a good choice. But as a constant part of any attack rotation, you probably want it at r2.
For healing you have 3 powers, that might not all be very useful.
Support Drones (like all pets) will not really work on any endgame fights.
Resurgence heals a percentage of your health, so it's far better for builds with con ss.
If you end up with a ego/con/rec build, Resurgence would be good, for ego/dex/rec I'd probably go with something else.
Conviction is a good heal, and with proper blocking it's enough for any endgame fight.
And there is lots of supplemental healing available from devices if you want something extra for specific situations.
All in all I'd drop one or two of those heals.
Electric Sheat is not a great AO. It's greatly outperformed by AOs that provide crit or severity bonuses.
For a ego/rec/con build you obviously want Ego Surge, for a ego/dex/rec build there is Lock n Load and Imbue.
Electric Form is a nice passive, in particular while leveling it helps a lot with energy.
But disregarding energy management, Quantum Stabilizer is better.
So you might want to start out with Electric Form, and later change to Quantum Stabilizer when you get better gear.
Energy Storm is a terrible terrible power. If you want a strong semi-ultimate lightning based attack, just get Gigabolt.
I would never go with r1 Invulnerability. Just change it to Rebirth, or better yet Aurora. Everyone dies at some points, with Aurora you can get back into the fight without having to run back from a respawn point or wait for a healer to resurrect you.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained