Trying to peace together a tough lightning tank. Would someone mind taking a peek at this and give some hints? I would prefer prefer a in your face style as opposed to ranged.
http://aesica.net/co/herocreator.htm?v=20&n=Lightning Tank&d=13480oMQUbaP000000100012031800I5009C001A05K5031F059L0800000000000000000000000200000000
Comments
Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, End: 10, Int: 10, Rec: 8)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Investigator (Int: 5, End: 5)
Level 15: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Electric Bolt
Level 1: Lightning Arc (Rank 2, Rank 3)
Level 6: Ionic Reverberation
Level 8: Defiance
Level 11: Concentration
Level 14: Thunderstrike (Rank 2, Ionic Compression)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Lightning Storm (Rank 2, Stolen Thunder)
Level 23: Energy Wave (Reverse Polarity)
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 18/36
Travel Powers
Level 6:
Level 35:
Specializations
Lightning Tank - Freeform
Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, End: 10, Int: 10, Rec: 8)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Investigator (Int: 5, End: 5)
Level 15: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Electric Bolt
Level 1: Lightning Arc (Rank 2, Rank 3, Challenge!)
Level 6: Ionic Reverberation
Level 8: Defiance
Level 11: Concentration
Level 14: Thunderstrike (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Lightning Storm (Rank 2, Stolen Thunder, Challenge!)
Level 23: Energy Wave (Reverse Polarity, Recharge, Challenge!)
Level 26: Resurgence (Rank 2)
Level 29: Antagonize (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35: Circle of Primal Dominion (Rank 2)
Level 38:
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Constitution Mastery (1/1)
Last power can be w/e. Gear for lotsa Con and some Int.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
Antagonize is generally better, but in solo content, generally any block is fine, and in team content, you got a healer.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
The only annoyance I have w/ Elec Shield is the 200% baseline dmgRes to Physical. Still not really sure why its not the normal 250%.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
In a Cosmic fight, being in tank role, doing reasonable damage (haymaker taps) with Defender gloves, and no Confront mods, I can maintain aggro against all but the absolute highest DPS. This assumes some DPS isn't using Gloves of the Defender--in that case, I will lose aggro. I also cannot generally keep or take aggro and stay as main tank when someone else has a tank that is built similar to mine AND uses Confront mods/does higher damage. In that case, being a soak tank is good enough.
In smaller teams, like fighting a miniboss OM in the QWZ, or doing TA, I have no problems keeping aggro.
What I am saying, in a very long-winded way, is that it is easy to get to "enough" threat. If you are interested in being main tank when multiple tanks show up for a fight, that is when threat counting really comes into play.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Still, there are builds that use much less base defense, particularly for players that are better than me at carefully timed blocking.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.