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Wind, fire, all that kind of thing!

nornsavantnornsavant Posts: 93 Arc User

Here is another build that seemed to work out okay in the test battle-station at 40. Ungeared with no devices or well wishes of any kind I managed to walk through the highest settings. Given, the 6 man Demon setting was pretty hairy.

A slow tanky ranged DPS with layered damage and some unattended damage. Not very mobile with fewer bursts than a dedicate DPS.

Six Demon Magus - Freeform

Super Stats
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Gunslinger (Con: 10, Dex: 10, Ego: 8, Rec: 10)
Level 6: Wordly (Ego: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Ascetic (Con: 5, Ego: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)

Powers
Level 1: Infernal Bolts
Level 1: Condemn (Rank 2, Dark Rune)
Level 6: Aspect of the Infernal
Level 8: Supernatural Power
Level 11: Force Shield (Rank 2, Force Sheathe)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Circle of Primal Dominion (Rank 2, Rank 3)
Level 20: Invulnerability (Rank 2, Rank 3)
Level 23: Dust Devil (Rank 2, Triple Threat)
Level 26: Fire Snake (Rank 2, Rank 3)
Level 29: Resurgence
Level 32: Ball Lightning (Rank 2, Triplicity)
Level 35: Defile (Rank 2, Rank 3)
Level 38: Unbreakable
Adv. Points: 35/36

Travel Powers
Level 6: Jet Pack
Level 35: Teleportation

Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Guardian: Make It Count (3/3)
Guardian: Ruthless (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Guardian Mastery (1/1)

Energy shield with energy sheath is a favorite of mine and make energy procurement a snap if someone wants to take a swing at you. And you have an energy unlock for the rest of the time.

Speaking of EUs, here we are using supernatural power. But it doesn't mix with like 70% of that build. I hear you. But it does mix with the critical pieces you will be using to slap bosses around like Defile. Aspect of the Infernal loves it when you use Defile as well.

You got minion troubles? I feel bad for ya son. Drop a fully charged Condemn among them and let that dark rune do some work for your friends. Some of those minions want to take a swing at you? Awesome! Because that energy shield turns their angry minion tears into fuel for Dust devils, Fire snakes, and Ball Lightning.

Speaking of the elements. They are there mostly for interest and s little extra pinch when you don't want to pay attention. Playing painful peekaboo with the boss from behind your block? No problem. Have some fire, air and lightning while you wait for that heal to come off cool-down. I'm not judging ya.

Invulnerability for survival and tack on that Circle of Primal Domination to become a harder target. The combo makes Conviction seem like its can really do something. That god awful Defiance could also go here sending your energy production through the roof and giving you the early toughness of a lace doily.

CoPD could also be exchanged for more temporary defenses like Mindful Reinforcement or Bionic Shielding if you feel like CoPD is overkill.

Resurgence and Unbreakable try to make the encounter forgiving when you stand in the bad or forget that you have a block power. Unbreakable could (and should) probably be traded out for Ego Surge with Nimble Mind. I am kind of a junkie for living through the whole fight so I double up on the defense.

Those specializations though. I have no idea what is best there. I went with some lumpy boiler plate as best as I could remember but I'm not certain what works best for the build.


Its not munchkin optimized to the meta-nth degree but it feels fun to play on test. Thoughts and comments welcome.

How do you think I should gear for this? Straight Ego? Ego and Dex?

Are there better ways to do this?

Thanks much

NS

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    Well, it looks pretty interesting. I'm not too keen on using so many of the summoned entity powers when Defile and Condemn can clean up just fine, and using all of them will be a bit costly, but I suppose if ur going to be turtling behind a block more often then they're nice to have running in the background. The build could benefit from Debilitating Poison's debuff- either from Condemn's adv or a diff power like the Wisp. May also trade a rank in one of the summoned attacks for R2 of Resurgence, and maybe trade r1 Unbreakable for MD, or get Rebirth or something.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nornsavantnornsavant Posts: 93 Arc User

    On a particular level I agree with you on the summons but then there is the rub. What else can really go there that will make a difference. If it has a cast time then it is stepping on Defile or Condemn's cast. If its a click then its pretty small of of very little utility. If its a maintain then its eating all the energy for Defile and Condemn. I could stack up some more defenses I guess, pile on Mindful Reinforcement, Bionic Shielding.

    I am jittery about not having a self rez. If I bump a summon for it though, then I should really dump them all and find something that can work well in the remaining slots.

    I don't turtle behind the shield on purpose, I just tend to find myself there a lot so I try to find things to do even when something has me thusly pinned.

    Maybe I will alchemy around and try to see if I can find something that works better than the summons.

    Hmmm...
  • flowcytoflowcyto Posts: 12,859 Arc User
    Well, like I said one thing to add is debilitating poison- which the Wisp can easily do if you don't want to take a rank from Condemn for it. Otherwise, the summoned entities aren't necc bad (though they tend to not be able to crit). If you like the playstyle of using many instant cd-based summons then go for it, though at that point you mine as well use MSA as the EU and get Int SS.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nornsavantnornsavant Posts: 93 Arc User
    edited April 2017
    I think I see how this is going, but that's getting ahead of myself. Lets look at the new version

    Six Demon Magus - Freeform

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Gunslinger (Con: 10, Dex: 10, Ego: 8, Rec: 10)
    Level 6: Wordly (Ego: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Ascetic (Con: 5, Ego: 5)
    Level 15: Shooter (Dex: 5, Ego: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Infernal Bolts
    Level 1: Condemn (Corrupting Force, Dark Rune)
    Level 6: Aspect of the Infernal
    Level 8: Supernatural Power
    Level 11: Force Shield (Rank 2, Force Sheathe)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Circle of Primal Dominion (Rank 2, Rank 3)
    Level 20: Invulnerability (Rank 2, Rank 3)
    Level 23: Typhoon (Rank 2, Rank 3)
    Level 26: Flashfire (Rank 2, Rank 3)
    Level 29: Resurgence
    Level 32: Gigabolt (Rank 2, Rank 3)
    Level 35: Defile (Rank 2, Rank 3)
    Level 38: Rebirth
    Adv. Points: 36/36

    Travel Powers
    Level 6: Jet Pack (Rank 2)
    Level 35: Teleportation

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Guardian: Make It Count (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Tenacious (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Guardian Mastery (1/1)

    So here we go with a more useful set of extras. The Energy shield keep me in energy if mobs start pushing me around. The big attacks are big attacks suitable for groups or bosses. It is pretty positional and you have to make sure you in the right place to make the most of those big attacks. Buuuuuut...

    No AO. That's a downside. Any vaguely serious button pusher would dump one of those big attacks for an Active Offense in a heartbeat cool-down.

    Its pretty slow. You will be eating the dust of those Conflagration spamming run-aheads who never take their finger off W.

    No synergy. Nothing in this build works particularly well with anything else with the exception of Condemn and Defile. I could get some advantages to make Typhoon play nicer with Gigabolt but typhoon has a pretty long windup for anything other than a full R2R3 imho.

    I get the feeling that the more effective the build gets, the closer it will be getting to the cookie sheet.

    I feel like the specializations are still a mess

    Still its fun to play if a little less punchy than the previous. It is certainly more visually interesting and if you are willing to dump an attack and invest in an AO, flip Invulnerability into a DPS slotted power, there might some damage hiding in there.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited April 2017
    Gigabolt and Typhoon are mostly redundant- so I prob wouldn't use both- outside of just for thematic reasons. AO's aren't essential, either way- just nice to have, and Resurgence can be made a hold break if you want.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nornsavantnornsavant Posts: 93 Arc User
    flowcyto said:

    AO's aren't essential, either way-

    -sputter- Wha hwa whaaat?! Heresy I say !

    In the spirit of just going too far, consider the following...

    Six Demon Magus - Freeform

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Gunslinger (Con: 10, Dex: 10, Ego: 8, Rec: 10)
    Level 6: Wordly (Ego: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Ascetic (Con: 5, Ego: 5)
    Level 15: Shooter (Dex: 5, Ego: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Infernal Bolts
    Level 1: Condemn (Corrupting Force, Dark Rune)
    Level 6: Aspect of the Infernal
    Level 8: Supernatural Power
    Level 11: Force Shield (Rank 2, Force Sheathe)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Ego Surge (Rank 2, Nimble Mind)
    Level 20: Invulnerability (Rank 2, Rank 3)
    Level 23: Defile (Rank 2, Rank 3)
    Level 26: Masterful Dodge
    Level 29: Resurgence
    Level 32: Circle of Primal Dominion (Rank 2, Rank 3)
    Level 35: Ascension (Rank 2)
    Level 38: Rebirth
    Adv. Points: 30/36

    Travel Powers
    Level 6: Jet Pack (Rank 2)
    Level 35: Teleportation

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Guardian: Make It Count (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Tenacious (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Guardian Mastery (1/1)

    Very little of the original build remains and none of its theme. But on the upside, with two AOs and two ADs, Invulnerability and CoPD this fellow is tough as nails with some pain to hand out. Attacks are pretty limited, basically Condemn and Defile and that's it. But maybe you don't need tons more.

    Start dropping fully charged, AO fueled, Debilitating Poison powered Defiles on the boss and a lesser tank might wonder where his target went. Come to think of it, that might not be a good thing.

    You still wont match those peerless Epidemic machines of the Conflagration cheerleaders, but with some wind up you can pack a mean punch and stand up to a fair bit of scrutiny. If you turn Invulnerability into a DPS friendly slotted power you are going to want some life insurance and so is whatever is standing on the end of your charged defiles.

    This build, naked and sleepy, walked through everything the test battle station had with a a yawn and a hamburger.

    No clue what to gear for here. Con to survive? Ego for damage? One if by land? Two if by sea?


  • flowcytoflowcyto Posts: 12,859 Arc User
    edited April 2017
    I wouldn't really recommend Ascension anymore, unless you are pairing it w/ an effect that gives allies Illumination, as it lost its base heal effect otherwise. Guardian Mastery also isn't that great- I'd prob stick w/ Ego Mastery. Anyways, if you are concerned about lagging behind in AoE, you can always slap Epidemic in there somewhere and turn ur brain off- I mean have some fun with it (personally, though, I prefer Vicious Cyclone w/ Vortex, or Venom Breath w/ its stun adv- since they add more utility than plain old Epidemic).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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