Hi, this is a gadgeteer character which mainly works on support role, I would like to know which powers I could substitute to give it a bit more damage output, since I know pet powers are not the most liked ones for end game content, thanks in advance for any help you can provide.
Here is my current build:
Gadgeteer Build - FreeformSuper StatsLevel 6:
Intelligence (Primary)Level 10:
Ego (Secondary)Level 15:
Presence (Secondary)TalentsLevel 1:
The Inventor (End: 8, Int: 10, Ego: 10, Pre: 10)Level 6:
Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)Level 9:
Diplomatic (Int: 5, Pre: 5)Level 12:
Jack of All Trades (All: 2)Level 15:
Academics (Int: 5, Ego: 5)Level 18:
Command Training (Int: 3, Ego: 3, Pre: 3, Rec: 3)Level 21:
Sniper Training (Dex: 3, Ego: 3, Pre: 3, End: 3)PowersLevel 1:
Sonic Blaster (Refraction of Sound)Level 1:
Experimental Blaster (Death Ray)Level 6:
Gauntlet Chainsaw (Ripsaw)Level 8:
Munitions Bots (Rank 2, Rank 3)Level 11:
Support Drones (Rank 2, Rank 3)Level 14:
Tractor Beam (Final Delivery)Level 17:
Experimental Burst Ray (Arcturus Cooling System)Level 20:
Pulse Beam Rifle (Finite Improbability Engine)Level 23:
Tanglecoil Launcher (Constricting Coils, Nailed to the Ground)Level 26:
Miniaturization Drive (Reciprocating Gizmo)Level 29:
Molecular Self-AssemblyLevel 32:
Medical Nanites (Rank 2, Rank 3)Level 35:
Resurrection Serum (Rank 2, Rank 3)Level 38:
Implosion Engine (Rank 2)Adv. Points:
35/36Travel PowersLevel 6:
Level 35:
SpecializationsIntelligence:
Preparation (1/2)Intelligence:
Enlightened (2/3)Intelligence:
Battle of Wits (2/3)Intelligence:
Revitalize (2/3)Intelligence:
Detect Vulnerability (2/3)Intelligence:
Expertise (1/2)Overseer:
Administer (2/3)Overseer:
Overseer Aura (2/3)Overseer:
Impact (1/2)Overseer:
Honor (2/2)Overseer:
Trapped (2/3)Overseer:
Conservation (1/2)Commander:
Evasive Action (2/2)Commander:
Create An Opening (1/2)Commander:
Multitasker (2/3)Commander:
Well Trained (1/2)Commander:
Relief (2/3)Commander:
Savage (2/3)Mastery:
Overseer Mastery (1/1)
Comments
(Unnamed Build) - Freeform
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Sonic Blaster
Level 1: Experimental Blaster (Rank 2, Rank 3, Death Ray)
Level 6: Medical Nanites (Rank 2, Rank 3)
Level 8: Compassion
Level 11: Sonic Boom Generator (Rank 2, Rank 3)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Arcane Vitality (Rank 2, Rank 3)
Level 23: Bionic Shielding (Rank 2, Rank 3)
Level 26: Miniaturization Drive (Rank 2, Rank 3)
Level 29: Ego Sleep (Plagued by Nightmares)
Level 32: Energy Shield (Rank 2)
Level 35: Resurrection Serum
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Honor (2/2)
Overseer: Conservation (1/2)
Mastery: Presence Mastery (1/1)
I opted to take Sleep mostly for its ability to apply Fear and Disorient on tap for debuffing enemy dmg, and to help proc MSA. Tech doesn't currently have enough support-related powers, imo, to make it well-rounded as one w/o outsourcing a bit to other frameworks, but the majority of pwoers can still be tech-based. Gears mostly for Pres and Con.
- Be safe and have fun, champs - for science!
Ratpack New Build - Freeform
Super Stats
Level 6: Intelligence (Primary)
Level 10: Ego (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Inventor (End: 8, Int: 10, Ego: 10, Pre: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Academics (Int: 5, Ego: 5)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Showmanship (Ego: 5, Pre: 5)
Powers
Level 1: Sonic Blaster
Level 1: Experimental Blaster (Rank 2, Rank 3, Death Ray)
Level 6: Medical Nanites (Rank 2, Rank 3)
Level 8: Sonic Boom Generator (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Compassion
Level 17: Orbital Cannon (Rank 2, Anvil of Dawn)
Level 20: Bionic Shielding (Rank 2, Rank 3)
Level 23: Ego Sleep (Plagued by Nightmares)
Level 26: Miniaturization Drive (Rank 2, Rank 3)
Level 29: Pulse Beam Rifle (Rank 2, Finite Improbability Engine)
Level 32: Energy Shield
Level 35: Resurrection Serum
Level 38: Implosion Engine (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Hover Disk (Rank 2, Rank 3)
Level 35: Tunneling (Rank 2)
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Battle of Wits (2/3)
Intelligence: Revitalize (1/3)
Intelligence: Detect Vulnerability (2/3)
Intelligence: Tinkering (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Honor (2/2)
Overseer: Conservation (1/2)
Mastery: Intelligence Mastery (1/1)
If you wanted to not be a healer, and instead play more like a hybrid, you could use a ranged dps toggle instead- less bonus healing then, though. Alternative is to change specs to Guardicator.
- Be safe and have fun, champs - for science!