So, I'm pretty new to end game builds. I recently acquired a DUC and am working towards my last piece of Justice gear. So, I thought it was time to revisit my build but I'm not sure where to go from here. I read that the DUC is almost useless on top of Detect Vulnerability from the Intelligence tree. I thought about switching out Intelligence for Ego but before I spend all my G's and Q's respeccing and swapping out mods, I figured it would be smart to consult the experts.
I mostly play solo but I would like to be more effective in Cosmics and Rampages.
The Warden - Freeform
Link to this build:
http://aesica.net/co/herocreator.htm?v=20&n=The Warden&d=14370nTPM7430730S0M000MB03M20mMK03MG017G007F00ML03Ma0KGH03EP00FI04Mf03OA010mc53bhy3bDMSuper Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Tireless (Rec: 8)
Level 18: Brilliant (Int: 8)
Level 21: Enduring (Con: 8)
Powers
Level 1: Eldritch Bolts
Level 1: Aura of Primal Majesty (Rank 2, Rank 3)
Level 6: Pillar of Poz (Dilemma, Mystical)
Level 8: Soul Beam (Rank 2, Rank 3)
Level 11: Eldritch Shield (Rank 2)
Level 14: Molecular Self-Assembly
Level 17: Concentration
Level 20: Star Barrage (Rank 2, Rank 3)
Level 23: Hex of Suffering (Rune of Lethargy, Rune of Terror)
Level 26: Mind Drain (Rank 2, Rank 3)
Level 29: Masterful Dodge
Level 32: Ego Surge (Nimble Mind)
Level 35: Crashing Incantation (Rank 2, Rank 3)
Level 38: Regeneration (Rank 2) <- Supposed to be Resurgence
Adv. Points: 36/36
Travel Powers
Level 6: Teleportation (Rank 2, Rank 3)
Level 35: Electric Arc
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Tinkering (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Vindicator Mastery (1/1)
Comments
- Conjuring Energy Unlock (instead of Molecular Self Assembly) would be a much better energy unlock for you. As you can apply curses via Star Barrage, Hex of Suffering and Pillar of Poz. (This is provided you stick with INTELLIGENCE as your main super stat)
- Regeneration is a slotted passive, unless you are planning to run a dual build (in which case, rank up Regen to Rank 3 or go for a different passive) you should probably remove it in favour of Resurgence or something thematic.
- Pillar of Poz and Mind Drain are your only heals...might be an idea to collect a burst heal ability like Resurgence or Conviction. Also be aware that in some instances there are no targets close enough (immediately) to heal use as healing sources for Mind Drain...so a non enemy based maintained heal might be useful to pick up in it's place.
- I'd suggest going with Intelligence Mastery instead of Vindicator Mastery unless you are gearing a tiny bit for STR to make the mastery pay off?
- Be sure that you have an enchantment in the build to apply to self. I'm not 100% sure you do...to get the most out of Soul Beam.
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Anyways, ya prob don't need to SS Rec here; you could change the PSS to Ego if using a DUC, but keep Int SS'd. I may also just go for Conviction over Mind Drain if using MSA- if ur using the latter mostly as a self-heal. Would also get Focused Strikes for Soul Beam (vs. Mod Gear), and prob get Find the Mark over Tenacious in Guardian. Not that you may be keeping it, but you'd also typically want Expertise in Int PSS over Tinkering.
- Be safe and have fun, champs - for science!
- I was curious about using Conjuring so maybe I'll try that on PTS and see how that goes.
- That was a mistake. It's supposed to be Resurgence. Oops.
- Thanks. I have been thinking about switching to a different heal, I just really like how Mind Drain looks and I like being able to heal up and attack at the same time. But I do have Resurgence (not Regen) so that is usually my burst heal. I'll have to play with some other heals on PTS
- I don't know how effective the Vindicator Mastery actually is but the tooltip says that with the strength I get from AOPM, I have about 9.6% extra ranged damage. Does this factor into diminishing returns?
- Is the Mystical Adv in Pillar of Poz an enchantment?
I agree with dropping Rec as a SSS and I was thinking (if I stick with Int as my PSS) of going with Pre to boost AOPM and help with my self heals. Or if I switch my PSS to Ego should I drop AOPM altogether and go with Enchanter?
- Be safe and have fun, champs - for science!
2.Conjuring is superior to magic build than Molecular Self-Assembly, you trigger it all the time by using Eldtritch Blast's HEX refresh
3. Spellcaster is better than Concetration/Chilled Form. It counts as Enchatment and it will always buff your Soulbeam
here is my own build for reference, had been doing endgame cosmics and TA with it
Quinn Dixiet
Super Stats
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Automaton (Con: 10, End: 8, Int: 10, Ego: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Daredevil (Ego: 5, End: 5)
Level 15: Investigator (Int: 5, End: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Academics (Int: 5, Ego: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Eldritch Blast (Chant, Bad Luck)
Level 6: Eldritch Shield (Rank 2)
Level 8: Spellcaster
Level 11: Shadow Form (Rank 2, Rank 3)
Level 14: Pillar of Poz (Rank 2, Rank 3)
Level 17: Star Barrage (Rank 2, Rank 3)
Level 20: Soul Beam (Rank 2, Rank 3)
Level 23: Hex of Suffering
Level 26: Conjuring
Level 29: Ego Surge (Nimble Mind)
Level 32: Crashing Incantation (Rank 2, Rank 3)
Level 35: Telekinetic Maelstrom (Inner Peace)
Level 38: Warlock's Blades (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Mystic Flight (Rank 2, Rank 3)
Level 35: Athletics
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
- Be safe and have fun, champs - for science!
Thanks avianos for showing me your build. I was wondering what use the chant adv in Eldritch Blast serves in the build? I tend to keep Hex of Suffering up for the DoT and between that and Pillar of Poz I can easily keep up stacks of Spellcaster. Does Eldritch Blast have a use I'm not considering?
- Be safe and have fun, champs - for science!
I tend to use it as opening attack to apply JINXED debuff (Bad Luck adv) and a really small tap during fights to refresh Hexed really fast (which Triggers both Conjuring EU and Spellcaster Form) so if the target is hexed and you are more than 50 feet away to apply Hex of Suffering, you can just refresh it with Eldtrich Blast. Usually after two maintains of Soulbeam
It gives you a nice advantage if you are really low in energy, a single tap is enough to get you back at full
The blast is definatly not worth being used for DPS, only Utility
You can indeed keep both Conjuring and Spellcaster going with Pillar of Poz
ANOTHER THING, Pillar of Poz Healing is kinda sucky in DPS, except if you are geared with Bonus Healing gear and cores