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Tank build questions

aesica.net/co/herocreator.htm?v=20&n=Iron%20Golem&d=13210aA9Gb320B3020J000J204E204L9009D049K03LB0J3G03BL05MS03M600HD085D037V002MNs3Uac3V75

Pretty obvious what I was going for, and I'd be interested if anyone has any suggestions on better choices for some things or ways to do it even bettererer.

Mostly though...it's complicated-ish. I've played off and on for years, but pretty much never get around to end game or much group content. This is one of two level 40's I have out of 14 character slots, and a whole lot of deleting slots and remaking them when bored. I just like making heroes mostly. So...I'm pretty sure this build is trash for threat gen, and I can live with that. But I'd still kind of like to get better gear than Armadillo on it, and I don't really know what to aim for tank-wise, or redicu-tankwise suiting the build. Also, I'm not sure where to go to really test the limits of my survival. Tried vibora bay but couldn't find anything better than pulling 3-4 packs of brotherhood demon guys with a few master villains in the mix, and with circle up the lot of them were doing zero net damage. Seem to recall level 43s somewhere? Any good places to find a super villain to solo (admitting it would take hours probably with this build)?

Also specific questions, reallllly low energy cap. Like too low to to cast my ultimate. Con specialization and soul vortex/reverb is a treat for pretty much keeping anything else going during a fight, but is there a reasonable way through gearing to fix that, or should I consider dropping str or dex for endurance? Enough equilibrium to open with vicious descent would be good, too. I swear I used to know some of this stuff but it's been 750 days since I last played before coming back last week.

Comments

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  • lastmaxstandinglastmaxstanding Posts: 23 Arc User
    gradii said:



    What exactly is the concept behind it? maybe I can help you put something together which might be more practical.

    Concept was taking the least amount of damage physically, or metaphysically, possible to stack and wandering around trying to find the largest packs of the biggest things I could survive. =) When I first leveled him he was more of a standard tank, conceptually a sort of magical T-1000 able to form weapons. Used to be Invuln/enrage and mostly heavy weapons.

    If I dropped dex I can move around the con spec a bit, and might as well drop thundering kick for something else as it mostly existed to stack some dodge bonuses. Defensive combo gets 1 tap to get me 1 stack of defiant.
    Invuln/Inertial Dampening/Energy Shield with Laser Night

    Vicious Descent to open (and start restoration HoT) - Soul Vortex for 10 seconds of energy gen - defensive x1 for 1 stack defiant - drop Circle if things actually look to last a while/Sigil - thundering x3 for thundering 12% dodge and 3 stack floating lotus 5% dodge, maintain Eye of the Storm once or twice- repeat

    Eye of the Storm as main filler is terrible, I know. I really didn't want to end up using iron cyclone again or quicksand, and it's a pretty hefty defensive option with a decent damage proc with the advantage. Replacing Thundering with a cooldown attack could add more damage in. ...also was kind of tempted to try to squeeze in a reliable disorient. Probably should get a heavier hitter I can spam and use Eye only when needed, but...but...but..extra absorb.

    I don't really expect to be able to tank serious end game with today's modern assault DPS with this build, but I would kind of like to get it far enough to do random queue stuff from the queue bar and...adventures? Whatever those story pack mission things were. I assume there's end game content beyond that. It's probably kind of sad that I don't know/remember the answer to that.
  • lastmaxstandinglastmaxstanding Posts: 23 Arc User
    Adding, With endurance secondary I could *probably* add in toggle-version Sparkstorm in place of thundering. Not a great damage layer, ranged damage, so-so in general, occasional KB annoyance, but it'd add a bit and fits the goal of set up and tank and spank. It does eat energy pretty fast, though. And only 4? second maintain/toggle.
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  • lastmaxstandinglastmaxstanding Posts: 23 Arc User
    edited April 2017
    gradii said:

    Adding, With endurance secondary I could *probably* add in toggle-version Sparkstorm in place of thundering. Not a great damage layer, ranged damage, so-so in general, occasional KB annoyance, but it'd add a bit and fits the goal of set up and tank and spank. It does eat energy pretty fast, though. And only 4? second maintain/toggle.


    Another point to remember when building a tank is you'll want to take "Challenge!" on all your main attacks to build extra threat.

    I really liked the energy return for being hit from Con spec, but that really was kind of the least of it. Pretty sure what you're describing is the stat/spec setup I had before. Guessing I probably did more homework before I specced last time I played. =) I might just go back to it, though.

    On Challenge!, though I thought it couldn't reapply within the 10 seconds?
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  • flowcytoflowcyto Posts: 12,851 Arc User
    Replacing IDF w/ FotT would prob be the best single boost to ur threat/dps and energy gen. Also saves you 4 adv points. Radiant sigils will also lower ur threat gen while in them. If this build is correct, then you also technically don't have a slotted passive atm, and missing that will impact much. Since you aren't trying to tank the most high-level stuff, I don't see much point in chasing the highest mitigation possible. Just find a tanky build that can also kill things in a decent amount of time if need be:

    Iron Golem - Freeform

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Con: 10, Str: 10, Dex: 10, Rec: 8)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Energy Shield (Laser Knight)
    Level 6: Invulnerability (Rank 2, Rank 3)
    Level 8: Defensive Combo (Rank 2, Rank 3, Challenge!)
    Level 11: Form of the Tempest
    Level 14: Soul Vortex (Rank 2, Soul Drain, Challenge!)
    Level 17: Spirit Reverberation
    Level 20: Eye of the Storm (Rank 2, Rank 3, Challenge!)
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Dragon's Claws (Rank 2, Rank 3)
    Level 29: Masterful Dodge
    Level 32: Vicious Descent (Work Up)
    Level 35: Circle of Primal Dominion
    Level 38: Ego Surge (Nimble Mind)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Jet Boots (Rank 2, Rank 3)
    Level 35: Superjump

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    Can use Defense combo for securing threat, and DC for burst dps (that also procs Rush). Gears mostly for Con and Dex.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lastmaxstandinglastmaxstanding Posts: 23 Arc User
    Whoops, supposed to be Invulnerable not Unbreakable. Taking a look at the rest of what was mentioned too. Thanks.
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