aesica.net/co/herocreator.htm?v=20&n=Iron%20Golem&d=13210aA9Gb320B3020J000J204E204L9009D049K03LB0J3G03BL05MS03M600HD085D037V002MNs3Uac3V75Pretty obvious what I was going for, and I'd be interested if anyone has any suggestions on better choices for some things or ways to do it even bettererer.
Mostly though...it's complicated-ish. I've played off and on for years, but pretty much never get around to end game or much group content. This is one of two level 40's I have out of 14 character slots, and a whole lot of deleting slots and remaking them when bored. I just like making heroes mostly. So...I'm pretty sure this build is trash for threat gen, and I can live with that. But I'd still kind of like to get better gear than Armadillo on it, and I don't really know what to aim for tank-wise, or redicu-tankwise suiting the build. Also, I'm not sure where to go to really test the limits of my survival. Tried vibora bay but couldn't find anything better than pulling 3-4 packs of brotherhood demon guys with a few master villains in the mix, and with circle up the lot of them were doing zero net damage. Seem to recall level 43s somewhere? Any good places to find a super villain to solo (admitting it would take hours probably with this build)?
Also specific questions, reallllly low energy cap. Like too low to to cast my ultimate. Con specialization and soul vortex/reverb is a treat for pretty much keeping anything else going during a fight, but is there a reasonable way through gearing to fix that, or should I consider dropping str or dex for endurance? Enough equilibrium to open with vicious descent would be good, too. I swear I used to know some of this stuff but it's been 750 days since I last played before coming back last week.
Comments
If I dropped dex I can move around the con spec a bit, and might as well drop thundering kick for something else as it mostly existed to stack some dodge bonuses. Defensive combo gets 1 tap to get me 1 stack of defiant.
Invuln/Inertial Dampening/Energy Shield with Laser Night
Vicious Descent to open (and start restoration HoT) - Soul Vortex for 10 seconds of energy gen - defensive x1 for 1 stack defiant - drop Circle if things actually look to last a while/Sigil - thundering x3 for thundering 12% dodge and 3 stack floating lotus 5% dodge, maintain Eye of the Storm once or twice- repeat
Eye of the Storm as main filler is terrible, I know. I really didn't want to end up using iron cyclone again or quicksand, and it's a pretty hefty defensive option with a decent damage proc with the advantage. Replacing Thundering with a cooldown attack could add more damage in. ...also was kind of tempted to try to squeeze in a reliable disorient. Probably should get a heavier hitter I can spam and use Eye only when needed, but...but...but..extra absorb.
I don't really expect to be able to tank serious end game with today's modern assault DPS with this build, but I would kind of like to get it far enough to do random queue stuff from the queue bar and...adventures? Whatever those story pack mission things were. I assume there's end game content beyond that. It's probably kind of sad that I don't know/remember the answer to that.
I really liked the energy return for being hit from Con spec, but that really was kind of the least of it. Pretty sure what you're describing is the stat/spec setup I had before. Guessing I probably did more homework before I specced last time I played. I might just go back to it, though.
On Challenge!, though I thought it couldn't reapply within the 10 seconds?
Iron Golem - Freeform
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Con: 10, Str: 10, Dex: 10, Rec: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Power Bolts
Level 1: Energy Shield (Laser Knight)
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Defensive Combo (Rank 2, Rank 3, Challenge!)
Level 11: Form of the Tempest
Level 14: Soul Vortex (Rank 2, Soul Drain, Challenge!)
Level 17: Spirit Reverberation
Level 20: Eye of the Storm (Rank 2, Rank 3, Challenge!)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Dragon's Claws (Rank 2, Rank 3)
Level 29: Masterful Dodge
Level 32: Vicious Descent (Work Up)
Level 35: Circle of Primal Dominion
Level 38: Ego Surge (Nimble Mind)
Adv. Points: 36/36
Travel Powers
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Superjump
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Can use Defense combo for securing threat, and DC for burst dps (that also procs Rush). Gears mostly for Con and Dex.
- Be safe and have fun, champs - for science!