Along with other things, but Spinning for winning is always amusing in videogames and all melee need a PBAoE with Spin
Heavy Cyclone Attack:
Maintained Pointblank AoE by default, every swing has a chance to knock down enemies
ADV: the power becomes Charged with higher damage
I'm not a Big fan of Heavy Weapons in Champions Online because how slugish/root-friendly they feel and with a very few costume unlocks (MA to this day have more weapons) If I can, i will complety skip them for Single/Dual Blades. When they got that Mini-revamp i felt unimpressed
The powerframe needs more powers
There are other games that make Heavy weapons feel so much more Epic and powerful, CO doesn't do that for me
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
0
Comments
If heavy weapons had THAT animation i would be sold
and this is where the HW failed for me, it brought too much realism on a SUPER HERO game for pete's sake
Hell even THOR is that sluggish
BTW, What the spin attack animation for HW should hold the weapon with both hands while swinging
More like this
instead of this
darn it i dont have enough gif references
EDIT: Oh, sorry, I neglected to mention all through this that I'm behind your spin move idea, though.
for example Skewer COULD become non-root power, but devs said the current animation doesn't support it and it would BREAK your character's spine, so it remains a self root
my only hope right now is making new powers by reusing existing animators and visuals
DEVs had been doing a really great job lately by combining power animations as well as using scrapped aspects in the games code
I agree tho that a sword cyclone type of attack just doesn't feel right for heavy weapons - that seems more like a light weapon thing thematically, and to me keeping a solid theme for each power set is important. Plus HW already has a lot of great options for aoe damage. HW's spin attack is basically Arc of Ruin, and it does pretty good in that capacity - plus no goofy ballerina spinning.
My super cool CC build and how to use it.
Take Breath of the Wild spin attack with heavy weapons for example
http://i.imgur.com/qnGshh9.mp4 No preview because its a video and not a gif
See here, no Ballerina, Link is balancing his own body weight along the weapon's to spin
You can create a HW spin without falling out of the framework theme (which theme is attack like a Slug with a lot of lag apparently)
and more power choices never harmed anyone
more powers, more options, more possible combo theme builds to create
and CO needs more options for powers, more variety and customization
its not about the options of AoEs, its about the theme and the aesthetics of the powers to fit various themes
also no ****, the entire HW main theme is that all the attacks are AoE
Not really, its really not
Arc of Ruin is just a huge diagonal slash
and arc of ruin main usage is applying utility DEBUFFS and not dealing damage
https://youtube.com/watch?v=ik_OhADYb_8
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I support spinny attack. +1
also FF15, my friends owns it, very good game
YES and NO
I want an indetical power for HW but without the same way you spin and hold the weapon
especailly NOT the spin animation of Sword Cyclone, its a silly spinning T-POSE and doesn't fit heavy weapons at all. Copy pasting it for HW will just look stupid
and Cleave doesn't really have any animation pose fitting for it
I would say Skull Crusher charged attack would fit better with some modification
Havoc Spin [Tier 3]
Havoc Spin causes you to spin around with your weapon extended outward, using your weapon's weight to empower your spinning and damage anyone unlucky enough to be near you.
Animation: The user holds their Heavy Weapon outward and spins around.
Melee AoE Damage - Knock Down
+15 foot Sphere
+Maintain
-8 second recharge
+Deals Crushing and Fire damage to targets around you.
+Havoc Spin has a 10% chance to Knock Down affected targets. This chance is doubled on Disoriented targets.
Advantages
Burning Twister [2 Advantage Points]
+Havoc Spin's Fire damage is increased by 30%.
+Havoc Spin has a 10% chance to apply Clinging Flames.
+Fully maintaining Havoc Spin creates a Burning Patch at your location.
Momentous Rotation [2 Advantage Points]
+Havoc Spin's damage increases the longer you maintain it.
-Havoc Spin's Energy cost increases the longer you maintain it.
+Fully maintaining Havoc Spin applies Momentum on you. Momentum reduces the Charge Time of your Melee powers by 20% for 6 seconds.
You Spin Me Right Round [2 Advantage Points]
+Havoc Spin has a 10% chance to grant Reckless.
+While maintaining, Havoc Spin increases your Knock and Hold Resistance by 50% for each stack of Reckless on you.
I LOVE IT!
I need this power in my life!
and you know, creating a Burning patch after spinning around does make sense (it's also an amusing idea)