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Heavy Weapons need a SPIN ATTACK

avianosavianos Posts: 6,163 Arc User
edited March 2017 in Suggestions Box
Along with other things, but Spinning for winning is always amusing in videogames and all melee need a PBAoE with Spin

Heavy Cyclone Attack:
Maintained Pointblank AoE by default, every swing has a chance to knock down enemies

ADV: the power becomes Charged with higher damage


I'm not a Big fan of Heavy Weapons in Champions Online because how slugish/root-friendly they feel and with a very few costume unlocks (MA to this day have more weapons) If I can, i will complety skip them for Single/Dual Blades. When they got that Mini-revamp i felt unimpressed

The powerframe needs more powers
There are other games that make Heavy weapons feel so much more Epic and powerful, CO doesn't do that for me​​
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!

Comments

  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    avianos said:

    I'm not a Big fan of Heavy Weapons in Champions Online because how slugish/root-friendly they feel...​​

    I'm under the impression that that's on purpose. It's a great big weapon, it shouldn't be all snickty-snak like MA weapons. It should be "OOMPH....BOOM!" :)

    'Dec out

    QDSxNpT.png
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  • baelogventurebaelogventure Posts: 520 Arc User
    gradii said:

    avianos said:

    I'm not a Big fan of Heavy Weapons in Champions Online because how slugish/root-friendly they feel...​​

    I'm under the impression that that's on purpose. It's a great big weapon, it shouldn't be all snickty-snak like MA weapons. It should be "OOMPH....BOOM!" :)

    Games aren't supposed to be realistic. Games are supposed to be cool.


    Step aside ladies. Real man coming through.


  • avianosavianos Posts: 6,163 Arc User
    edited March 2017
    ^ Even DARK SOULS make Heavy weapons more enjoable, I'm not focusing only on the JRPG standards
    If heavy weapons had THAT animation i would be sold
    I'm under the impression that that's on purpose. It's a great big weapon, it shouldn't be all snickty-snak like MA weapons. It should be "OOMPH....BOOM!" :)
    and this is where the HW failed for me, it brought too much realism on a SUPER HERO game for pete's sake

    Hell even THOR is that sluggish

    BTW, What the spin attack animation for HW should hold the weapon with both hands while swinging
    More like this
    12_Bongo11_Large.jpg

    instead of this
    b08.gif

    darn it i dont have enough gif references​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    gradii said:


    Games aren't supposed to be realistic. Games are supposed to be cool.

    I think that IS cool. But you don't because of course you don't.

    'Dec out

    QDSxNpT.png
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited March 2017
    avianos said:


    and this is where the HW failed for me, it brought to much realism on a SUPER HERO game for pete's sake

    Hey, I'm the last person to advocate real world "realism" to super-heroes. Internal consistency and having the two types of powers have a different feel is all I'm saying. Sure, I agree they could use better animations to illustrate that, though (not that that's going to happen).

    EDIT: Oh, sorry, I neglected to mention all through this that I'm behind your spin move idea, though.

    'Dec out

    QDSxNpT.png
  • avianosavianos Posts: 6,163 Arc User
    edited March 2017
    I agree they could use better animations to illustrate that, though (not that that's going to happen).
    Yeah, the sad truth is that long as Champions online Doesn't have a Full time Animator in the DEV team, most of the HW will remain slugish and rooted

    for example Skewer COULD become non-root power, but devs said the current animation doesn't support it and it would BREAK your character's spine, so it remains a self root

    my only hope right now is making new powers by reusing existing animators and visuals
    DEVs had been doing a really great job lately by combining power animations as well as using scrapped aspects in the games code​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • spinnytopspinnytop Posts: 16,450 Arc User
    Why are people even discussing realism? Stop it or I'll rain fire down on you from the sky and then murder you with shadow tentacles.

    I agree tho that a sword cyclone type of attack just doesn't feel right for heavy weapons - that seems more like a light weapon thing thematically, and to me keeping a solid theme for each power set is important. Plus HW already has a lot of great options for aoe damage. HW's spin attack is basically Arc of Ruin, and it does pretty good in that capacity - plus no goofy ballerina spinning.
  • avianosavianos Posts: 6,163 Arc User
    edited March 2017
    spinnytop wrote: »
    I agree tho that a sword cyclone type of attack just doesn't feel right for heavy weapons - that seems more like a light weapon thing thematically, and to me keeping a solid theme for each power set is important. Plus HW already has a lot of great options for aoe damage. HW's spin attack is basically Arc of Ruin, and it does pretty good in that capacity - plus no goofy ballerina spinning.
    It can work without looking stupid and not ballerina animation require (put the MA Sword Cyclone animation out of your mind, it doesnt fit HW at all)

    Take Breath of the Wild spin attack with heavy weapons for example
    http://i.imgur.com/qnGshh9.mp4 No preview because its a video and not a gif

    See here, no Ballerina, Link is balancing his own body weight along the weapon's to spin

    You can create a HW spin without falling out of the framework theme (which theme is attack like a Slug with a lot of lag apparently)
    . Plus HW already has a lot of great options for aoe damage.
    and more power choices never harmed anyone
    more powers, more options, more possible combo theme builds to create
    and CO needs more options for powers, more variety and customization

    its not about the options of AoEs, its about the theme and the aesthetics of the powers to fit various themes

    also no ****, the entire HW main theme is that all the attacks are AoE
    HW's spin attack is basically Arc of Ruin, and it does pretty good in that capacity -
    Not really, its really not
    Arc of Ruin is just a huge diagonal slash
    and arc of ruin main usage is applying utility DEBUFFS and not dealing damage​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • dialamxdialamx Posts: 938 Arc User
    Here's a decent "Giant Sword Spin Attack". Don't have to watch the whole video, you see it twice early on.

    https://youtube.com/watch?v=ik_OhADYb_8
  • rtmartma Posts: 1,198 Arc User
    So basically Cleave with a Sword Cyclone Butcher Adv styled Animation?
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
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  • lifeline99lifeline99 Posts: 72 Arc User
    There is also a non-JRPG game, that is like the second installment of a world based around a big war of collective guilds doing battle against baddies. That game uses big swords, that has great sword spin attack animations that look powerful, on top of that it propels the character forward, or shoots beamy-attacks depending on the profession. Another superhero game out there has a spinny great weapon attack as well, but that is more combo based, which this game does not support or, at least in that capacity. Heck you can actually throw your great big weapon as a projectile and have it return to you in that other superhero game. Then there are of course all the clones of Diablo itself that have spinny great weapon attacks. So yeah there are plenty of non Japanese examples where they exist.

    I support spinny attack. +1
  • avianosavianos Posts: 6,163 Arc User
    gradii wrote: »
    Here's a decent "Giant Sword Spin Attack". Don't have to watch the whole video, you see it twice early on.

    https://youtube.com/watch?v=ik_OhADYb_8
    is his sword literally growing with each swing?
    He switch weapons per attack combo
    also FF15, my friends owns it, very good game
    rtma wrote: »
    So basically Cleave with a Sword Cyclone Butcher Adv styled Animation?

    YES and NO
    I want an indetical power for HW but without the same way you spin and hold the weapon

    especailly NOT the spin animation of Sword Cyclone, its a silly spinning T-POSE and doesn't fit heavy weapons at all. Copy pasting it for HW will just look stupid

    and Cleave doesn't really have any animation pose fitting for it

    I would say Skull Crusher charged attack would fit better with some modification
    ​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • thekrazzeethekrazzee Posts: 55 Arc User
    Here's my suggestion for a possible spinning HW attack.

    Havoc Spin [Tier 3]
    Havoc Spin causes you to spin around with your weapon extended outward, using your weapon's weight to empower your spinning and damage anyone unlucky enough to be near you.
    Animation: The user holds their Heavy Weapon outward and spins around.
    Melee AoE Damage - Knock Down
    +15 foot Sphere
    +Maintain
    -8 second recharge
    +Deals Crushing and Fire damage to targets around you.
    +Havoc Spin has a 10% chance to Knock Down affected targets. This chance is doubled on Disoriented targets.
    Advantages
    Burning Twister [2 Advantage Points]
    +Havoc Spin's Fire damage is increased by 30%.
    +Havoc Spin has a 10% chance to apply Clinging Flames.
    +Fully maintaining Havoc Spin creates a Burning Patch at your location.
    Momentous Rotation [2 Advantage Points]
    +Havoc Spin's damage increases the longer you maintain it.
    -Havoc Spin's Energy cost increases the longer you maintain it.
    +Fully maintaining Havoc Spin applies Momentum on you. Momentum reduces the Charge Time of your Melee powers by 20% for 6 seconds.
    You Spin Me Right Round [2 Advantage Points]
    +Havoc Spin has a 10% chance to grant Reckless.
    +While maintaining, Havoc Spin increases your Knock and Hold Resistance by 50% for each stack of Reckless on you.
  • avianosavianos Posts: 6,163 Arc User
    edited March 2017
    thekrazzee wrote: »
    Here's my suggestion for a possible spinning HW attack.

    Havoc Spin

    I LOVE IT!
    I need this power in my life!
    and you know, creating a Burning patch after spinning around does make sense (it's also an amusing idea)​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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