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Transparent materials on head

hyperspherehypersphere Posts: 46 Arc User
edited March 2017 in Gameplay Bugs
When using Ghost or Shadow as a material for a normal head model, the interior of the mouth is visible. Viewed from behind, the eyes and eyebrows are also visible. This looks buggy in my opinioin. It would be better if the shader only affected the surface and did not render the back side of facial details.
Post edited by hypersphere on
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