Hey y'all. Just hoping to get some constructing feedback. I've never posted one of my builds before, so I feel I can learn a lot. I have a shredding dodge tank that holds up very well in PvE (most PvP is a stalemate, but I don't care much for PvP) but leaves a lot to be desired. He can't hold up to the cosmics (seems like common knowledge according to MC Zone). I don't know if I can do anything about that, or if I jut need to NOT use a dodge tank. I'm sure that we all want a tank to be able to handle ANYTHING, right? Is there any hope for the dodge tanks? Also just seeking general criticism. Sword Cyclone is cheesy as heck(unless I use invisible weapons for that Zangief feel), so I've considered using it as charge instead of a maintain. Anyway, I'm rambling. Fire away!
http://aesica.net/co/herocreator.htm?v=19&n=&d=1532AI235GN0B38000BD008E0064058O019K01FI058U098S037N037T03MQ00ON039D010ckr0Bbd438WOutsider - FreeformSuper StatsLevel 6:
Constitution (Primary)Level 10:
Dexterity (Secondary)Level 15:
Recovery (Secondary)TalentsLevel 1:
The Master (Con: 10, Str: 10, Dex: 10, Rec: 8)Level 6:
Impresario (Dex: 5, Rec: 5)Level 9:
Agile (Dex: 8)Level 12:
Enduring (Con: 8)Level 15:
Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)Level 18:
Acrobat (Dex: 5, Con: 5)Level 21:
Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)PowersLevel 1:
Hawk's TalonsLevel 1:
Thundering Kicks (Challenge!)Level 6:
Viper's FangsLevel 8:
Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 11:
Form of the TempestLevel 14:
Lightning Reflexes (Rank 2, Rank 3)Level 17:
Void Shift (Emerging Nightmares, Challenge!)Level 20:
Sword Cyclone (Rank 2, Rank 3, Challenge!)Level 23:
SteadfastLevel 26:
Ego SurgeLevel 29:
ParryLevel 32:
Masterful DodgeLevel 35:
Level 38:
Adv. Points:
17/36Travel PowersLevel 6:
Level 35:
Superspeed )SpecializationsConstitution:
Fuel My Fire (3/3)Constitution:
Resilient (2/2)Constitution:
Deflection (3/3)Constitution:
Adrenaline Rush (2/2)Vindicator:
Aggressive Stance (2/2)Vindicator:
Merciless (3/3)Vindicator:
Offensive Expertise (2/2)Vindicator:
Mass Destruction (3/3)Guardian:
Fortified Gear (1/3)Guardian:
Locus (2/2)Guardian:
Ruthless (2/2)Guardian:
Tenacious (2/2)Guardian:
The Best Defense (3/3)I have enough Dex to hit a little over 98% dodge at the moment. Hawk's Talons are just for looks..Viper Fangs are for the debuff. Notice the 2 open power slots. That's probably part of my problem.
Comments
(Unnamed Build) - Freeform
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Con: 10, Str: 10, Dex: 10, Rec: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Righteous Fists
Level 1: Thundering Kicks (Rank 2, Rank 3, Challenge!)
Level 6: Lightning Reflexes (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Steadfast
Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 17: Thunderbolt Lunge
Level 20: Shuriken Storm (Rank 2, Floating Butterfly, Challenge!)
Level 23: Resurgence (Rank 2)
Level 26: Masterful Dodge
Level 29: Dragon's Claws (Rank 2, Rank 3, Challenge!)
Level 32: Antagonize (Rank 2)
Level 35: Circle of Primal Dominion (Rank 2)
Level 38:
Adv. Points: 29/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Warden Mastery (1/1)
Can alternate between TKicks for the dodge buff and Warden Mastery's Grit, and DC for burst dps/threat (get Challenge, not AMetab, on the latter). Last power slot is for w/e ya want. Gears for lotsa Con, and some Dex.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
Anyways, the main reason I wouldn't try for 100% dodge is just cause its tough to maintain it and still hold aggro or not have it fall off due to short duration buffs. Its powerful if you can get there, but rather inflexible.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
Also, if you (or anyone else) have any parsed data for Brush It Off, that'd be great. I'm not sure if I can recommend it in builds w/ Dex PSS again w/o more data showing it actually works.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
Using a dodge tank for Qwjibo is not advisable; it can probably be done, but Qwjibo has an attack that ignores all forms of defenses - the damage from the fire pools left by his breath cannot be dodged, blocked, or resisted, which leaves the only survival option being to get out of it as fast as possible and have enough health that it doesn't kill you outright. As such, I advise leaving the ape to other tanks and just DPSing there.
First off, as others have said, you have to build for 100% dodge if you're aiming for cosmic tanking; anything less than that and you might as well go with some other passive. The reason is the way cosmics are built: they threaten tanks with high-damage instant-kill attacks; surviving as a tank means accounting for and making sure you can survive a worst-case scenario: which would be a roughly 225k (pre-mitigation, pre-damage-split) critical-hit bite attack from Teleiosaurus. That gets cut in half if you have two tanks in front of the dino, or down to a minimum of 1/3 (75k pre-mitigation) if you have three tanks. It's possible to build a character (str/con/wardicator, for example) that can survive that (or at least the two-tank case) with a r3 block active and no passive - but at that point you're better off with defiance and not having to count on RNG at all.
The complication, of course, is that all of the cosmics have some trick up their sleeve that's deliberately designed to mess with 100% dodge builds.
Kigatilik and (I believe) Eidolon have auras that reduce dodge chance by 3.3% - enough that if you're relying on Elusive Monk + Thundering Kicks (r3) and don't have a very strong AoPM boosting your dex, you can't maintain 100% dodge chance. In addition, Kigatilik has a periodic travel power suppression, so you can't rely on the Flippin' advantage on Swinging, either. You could probably survive by mixing in the Subtlety of the Tides advantage from Crashing Wave Kick, or Twist Fate from Sentry specialization, but both of those are very annoying to maintain - and SotT isn't even reliable; the whole point of going to 100% dodge is taking the RNG chance -out- of your survival. My solution, instead, is to use Fluidity (Flowing Like The River, r2), combined with Thundering Kicks (r3); it's not super-convenient, giving that you have to hold your block for a few seconds before you get the lingering effect, and that that lingering effect ticks down in effectiveness over time (meaning you have maybe four to six seconds to attack instead of the whole 10 seconds of the buff duration), but it does work.
Dino's only complication is the sheer number of block-or-be-doomed mechanics; I advise using Fluidity again; if you get enough gear (use con primary, stack dex, get two piece justice set bonus, get legion primary defense for maximum dodge chance rating) you can get your dodge chance to 75% just standing there, and then (with r2 fluidity) you can turtle behind block as long as you need to without losing 100% dodge.
I suppose Fluidity is one way of side-stepping all of that; w/ enough base dodge you can just block to get past 100% at any time. But w/o the actual dmgRes from a normal block that's not gonna be much better than a mitigation tank w/ a fully ranked normal block taking a non-dodged hit (ex. high-Con Defiance w/ Wardicator and 360% from blocking can net you above 500% total dmgRes when blocking, or you take only ~17% final dmg, vs. 20% from dodge + remedial defense from a high-Dex LR build using Fluidity). And there's -dodge% auras too? Ouch.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
The really sad part? All these anti-dodge-tank mechanics are limited to cosmic fights, which are literally the only places in the game where having 100% dodge matters - there's nowhere else in the game where a single un-dodged attack is going to one-shot you, and an LR tank in other content can work just fine with average mitigation rather than needing to care about worst-case survival.
Epic Stronghold
Block timing explained
I guess its not so much about dodge/LR as much as cosmic-level content seeming to be a race to the top to threaten geared tanks w/ "big-hit" styled mechanics, and this will inevitably disfavor any passive that isn't Defiance. Not doing that content myself, though, I'm just speculating here.
- Be safe and have fun, champs - for science!
Aside: though I don't recommend using Lightning Reflexes for leveling; it is the worst defensive passive when you're low level (which means it doesn't give much avoidance) and can't support it with decent gear (which means you're stuck with less than 70% dodge chance even including buffs).
As for adding dodge on top of PFF: This is actually a good idea - gearing for a bit of dodge / avoidance is still the best way to reduce the average incoming damage; it's only fallen out of favor due to cosmics so heavily emphasizing worst-case survival. If you're not planning on tanking cosmics (and you shouldn't be planning on doing that with PFF anyway) then you've got a -lot- more room to let incoming damage average out.
Epic Stronghold
Block timing explained
Since I am using elusive monk I am giving up 60% to other R3 blocks plus another 35% (120% defiance - 85% avoidance from dodge) and that doesn't account for the occasional dodge that anyone gets. Plus I am losing HP and DEF compared to juggernaut tanks. Also, the damage put out (~1500 in PH) spamming the TK combo with occasional dragon uppercuts) isn't good enough for fast runs because he will sometimes not make 100K. Even with STR as SS maxing out CON ~400 and DEX ~150 allows only about 19%-20% STR melee damage bonus. That kills aggro too.
I am still playing him occasionally for the challenge but really just for that. Dodge %s are fubar because I have had the % close to 200 in dino and been hit w/o getting a dodge at least 10-15% of the time (mix of bites, AoE). This toon can soak tank but could never solo dino like a defiance tank could.
So would a maxed out DEF build with wardicator be a "deficator?"
Epic Stronghold
Block timing explained
I was able to get up to 193.5% dodge in the PH without any AoPM or anything. Just spamming TK with a few CWKs thrown in.
http://s180.photobucket.com/user/duhtroll/media/screenshot_2017-03-23-19-26-26_zpsacov64zj.jpg.html
Yeah, its photobucket because I am from 1993.
Epic Stronghold
Block timing explained