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Nemcon bugs- new nemcon- what's everyone got so far

chaelkchaelk Posts: 7,732 Arc User
edited March 2017 in Gameplay Bugs
1. nemesis gear dropping is level zero
2. queue-
*team of 5- will get left sitting waiting... for 20mins before my team decided to reteam
*team of 5 may get in but have 1 person left out or sent to a random alert- I got sent to day at the mall and another person from queue added to team
*people teamed but not in 5 may get 1 or more people NOT added in.
*people are getting in- being booted, then replaced with someone else.
*get less than 5 people- empty room for their
*2 people in team- 1 gets in, we get 4/5 breakout and have to bang on the spare door from the outside.
*2 people in team- both get in, one gets booted while in cell, no replacement- still get their nemesis
*2 people come in- 1 gets 10 second timer and booted, 3 more pop in slowly after start scene, one gets booted- we get the nemesis of one of the remaining 3 people twice.
*Two people in team- both get in. someone else gets booted but manages to gt back.
*two people turning up in one cell- both get booted - squirrel is mine, other is Zen

nemcon%20stuffup_zps1il2ooc8.png


Good news

the random npc replacements for no nemesis is working.​​
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Post edited by chaelk on

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    chaelkchaelk Posts: 7,732 Arc User
    and for after the patch with the queue tweeks.​​
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    Replacement Nems seem to be working. Today we had one where 3 of the Red Winter team showed up as replacements.

    Also, the bug where the shadow crystal doesn't stop killing you.... appears to be fixed.

    There was a weird bug where we had a flaming guard with no HP walking around and attacking people....

    Another oddity was one of the cells that had alien warriors in it..... there were two types of warriors, and they were fighting each other....
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    lezard21lezard21 Posts: 1,510 Arc User



    There was a weird bug where we had a flaming guard with no HP walking around and attacking people....

    Another oddity was one of the cells that had alien warriors in it..... there were two types of warriors, and they were fighting each other....

    The first one is NPC path getting broken due to loss of aggro.

    The 2nd one has always happened and is intended for flavor.
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited March 2017
    It's quite easy to dump the central nemesis into the pit (not that this is useful, mind you, but it probably shouldn't be happening quite so much).
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    lezard21lezard21 Posts: 1,510 Arc User

    It's quite easy to dump the central nemesis into the pit (not that this is useful, mind you, but it probably shouldn't be happening quite so much).

    Add.Knock.Resistance.To.Nemesis.

    The moment you can Haymaker your Nemesis from one side of the central pit to the other is the moment he loses any threat as a menace to make him worth of being called your Nemesis.
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    lezard21 said:

    The moment you can Haymaker your Nemesis from one side of the central pit to the other is the moment he loses any threat as a menace to make him worth of being called your Nemesis.

    To be fair, nemeses need a pretty big buff to count as a menace anyway.
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    chaelkchaelk Posts: 7,732 Arc User
    ok, we'll just add.
    get booted to desktop,
    get back in get 10 second warning and booted, to rec center
    despite nemcon not being finished.
    This i after oru 5th person got booted while still in the cell.​​
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