Hey. (: I've been messing around in this game for like a month or two now, and have tried multiple different ranged options despite a frustrating lack of up-to-date info on Google. I'm an info addict when it comes to games and it has been a challenge to start playing this without being able to look most things up. >.> But.. I'm an old CoH player, and I wanted something like it. x)
Okay, so. Tried guns, with defiance.
Then guns with quarry.
Then lightning Arc with AoPM.
Now looking for a little suggestions/input on my next build, which I will, hopefully, stick with a little longer..
For now I'm running around in Legion's gear with around 25% dodge, 55% avoidance, 114% crit severity and, 37,7% critical chance. Am about ready to up my secondaries to Cosmics and a piece of OV gear,
and wondering if getting the defender glove would be a bad idea if I don't really want to tank? I'm just loving the idea of a tanky dps. And I dislike dying.
Now..
Build I'm coming from.. ishLightning Arc ~ I loved the 100ft range on this coming from TGM, and probably wouldn't miss it, but is there other powers that equal it/are similar?
AoPM ~ While I loved all the extra stats and the boost to Rec and End especially, I feel like it really didn't do much else for me, power wise, and people tend to hate on hybrids using it. ._.
Force Cascade ~ Is mostly in there to throw pvp'ers out of the ring. It works inconsistently.
Only one AO ~ I felt this was very restricting and I often have to hold off on using it just to be able to have an AO available when I really need it.
Ma next build?Ball Lightning ~ As I was using Thunderstrike to keep up Negative Ions on targets before, I'm wondering if this power would do the job just as well?
Hurricane ~ Would this be too annoying to use for other people? I really don't wanna get yelled at. x.x What other options are there? I'm thinking the repel would add some survivability.
Last two powers ~ Not quite set on them.. but was getting tired of Reiki and figured Shadows could help me a bit if I ventured into the Warzone. Those people are mean.
Advantage points ~ I feel like I have very few of these with the new build.. and would love suggestions on what's important and what's not.
No Block Power ~ Heard some people skip this and was feeling a bit low on power space with the double AO/AD. Will I have trouble with cosmics/rampages now?
Goals ~ To be a tanky'ish dps, worthy of being called a dps. x) My current build does about 1200 deeps as far as I know. I'd also rather not steal aggro from tanks. But I really want those shieldy defender OV gloves. ._.
Halp?
Comments
Ball of Lit w/ adv is a good power for negative ions; I'd keep that around. Here's a pretty sturdy Elec/Wind dps build:
(Unnamed Build) - Freeform
Super Stats
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Scourge (Con: 10, End: 8, Ego: 10, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Wordly (Ego: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Daredevil (Ego: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Electric Bolt
Level 1: Lightning Arc (Rank 2, Rank 3)
Level 6: Ionic Reverberation
Level 8: Stormbringer (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Hurricane (Rank 2, Perfect Storm)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ball Lightning (Rank 2, Triplicity)
Level 23: Resurgence (Rank 2)
Level 26: Masterful Dodge
Level 29: Ego Surge (Nimble Mind)
Level 32: Ebon Void (Rank 2, Voracious Darkness)
Level 35: Palliate (Absolve)
Level 38: Circle of Primal Dominion (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
If you want to be even more hardy, you can opt to use something like Invuln as the passive in Hybrid role, but that will lower ur dps a good bit.
- Be safe and have fun, champs - for science!
A regular block reduces damage by 250%. Other blocks can increase this anywhere from 260% to as high as 380% or even higher. It's not a requirement especially for most solo content, but it helps a lot with Cosmics (where there will ALWAYS be times you need to block or eat floor). So take that into consideration. The bonus effect advantages like Force Sheathe or Laser Knight are also some points to consider.
As I never tried a cosmic without a block power, I was wondering if, with around 10k hp, a block power was actually needed? I'd much rather spend the point of something else, having played with both Energy Shield with advantage and Ebon Void with advantage, and not really finding much benefit besides the blocking, as I never really get hit enough with Ebon Void, and the Force Sheathe damage reduction is minimal.
Do I really need the block?
I also consider a 2nd AO to be accessory (at least for PvE), since the ones outside ES/NM don't add as much to dps. But if you want a 2nd hold break you could get the EE adv on Resurgence, or maybe replace Palliate w/ a diff AO if you want.
- Be safe and have fun, champs - for science!
Electric Sheath (which can be made kinda protecty too?) have to sorta stay if I wanna use MSA as an energy unlock, which I've grown kinda fond of after trying it. Unless I choose a gadgeteering energy builder..
Maybe I'll just be fluffy with fluff then.
Elec Sheath an work as a 2nd AO, though if its in there cause of tier requirements, you could make ur first 3 powers Wind Lash, Hurricane, and Stormbringer and have more freedom w/ power selections after that (or go w/ Wind Lash, LArc, and Stormbringer).
- Be safe and have fun, champs - for science!