This is my current CC build. The character can switch roles and passive to Invulnerability to be a reasonably good off-tank, and can function as an effective team rezzer, while providing minor AoE healing and AoPM.
This build has helped my CCer to contribute meaningfully vs. Teleiosaurus and Eidolon (when not CCing orbs).
You could swap out the confuse (Mind Lock) for an energy unlock like telepathic reverb. I like Mind Lock for building Manipulator stacks, and I don't have energy management issues, but that could vary with play style.
Also, it is important to note that my character uses Psionic Accelerator as an additional CC power. Really helps when CCing ape hearts or red orbs.
Link:
http://aesica.net/co/herocreator.htm?v=18&n=&d=1436DijYh7P7064G000G40LG703MB03FA07GA00GC00FM09EO009A03OQ00KB04ON04GH052Jtn0rWq2u3hName: Sleight of Mind
Archetype: Freeform
6 Intelligence (Primary)
10 Constitution (Secondary)
15 Presence (Secondary)
1 Inhuman (Con: 12, Rec: 12)
6 Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
9 Jack of All Trades (All: 2)
12 Lasting Impression (Pre: 5, Rec: 5)
15 Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
18 Tireless (Rec: 8)
21 Quick Recovery (Con: 5, Rec: 5)
6 Teleportation (advantages)
35 Athletics (Versatility)
1 Psi Lash (advantages)
1 Ego Sprites (Rank 2, Slave Mentality, Challenge!)
6 Ego Sleep (Rank 2, Rank 3)
8 Aura of Primal Majesty (Rank 2, Rank 3)
11 Telekinetic Shield (Rank 2, Rank 3, Telekinetic Reinforcement)
14 Manipulator (advantages)
17 Mind Lock (advantages)
20 Telekinetic Maelstrom (Rank 2, Inner Peace)
23 Masterful Dodge (advantages)
26 Invulnerability (Rank 2, Rank 3)
29 Rebirth (advantages)
32 Redemption (Salvation)
35 Resurgence (Evanescent Emergence)
38 Mind Drain (Rank 2, Deplete)
Advantage points: 36 / 36
Intelligence Tree (10/10)
Enlightened (3/3)
Tactician (2/2)
Battle of Wits (3/3)
Expertise (2/2)
Protector Tree (10/10)
Fortified Gear (3/3)
Unrelenting (2/2)
Bulwark (2/2)
Defensive Expertise (3/3)
Sentinel Tree (10/10)
Torment (2/2)
Sentinel Aura (3/3)
Moment of Need (1/3)
Wither (2/2)
Genesis (2/2)
Intelligence Mastery (1/1)
Comments
- Be safe and have fun, champs - for science!
Interesting. Though I had thought your build was PRE PSS.
I took the the confuse because I like starting off with 8 stacks of Manipulator when CCing the dogs. It is also how I maintain Manipulator stacks while they are sleeping. Confuse doesn't trigger CC resist, nor does it aggro the dogs, and it has 100' range. Since I prefer sleep-only while controlling dogs, this works out great, since I only have to reapply sleep every 90 seconds or so.
Though this build isn't great outside of CC, it is also a capable off-tank. That being said, I want GCR, I want gear that requires perks, so I have to take this toon to all the various Cosmics. I made these changes to at least be useful.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
- Be safe and have fun, champs - for science!
Whoever you are, be that person one hundred percent. Don't compromise on your identity.