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Freak Show Build (COH)

So I've been playing a Freak Show Style Build Character for awhile but looking for input if I'm trying to put to many power types into one build. I wanted to have a combo of Juicer (electric) and Smasher powers together. I also need to know if my stats and talents are way off or not.
Here is a reference link below to the wiki page for reference of what I was looking for.

http://cityofheroes.wikia.com/wiki/Freakshow

Here is what I've been playing with so far, I did spot in the talents all the way to lvl 40 but the powers are about where they are at.

Xion - Freeform

Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Investigator (Int: 5, End: 5)
Level 15: Negotiator (Int: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)

Powers
Level 1: Electric Bolt
Level 1: Lightning Arc (Rank 2, Rank 3)
Level 6: Ionic Reverberation
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Thunderstrike (Rank 2, Rank 3)
Level 14: Enrage (Endorphin Rush)
Level 17: Retaliation (Rank 2, Punitive Pummeling)
Level 20: Havoc Stomp (Rank 2, Cry Havoc)
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 22/36

Travel Powers
Level 6: Flight
Level 35: Lightning Flash

Specializations
Strength: Swole (3/3)
Strength: Quick Recovery (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)


Thanks for the help in advance !

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    So just to clarify, for a 'freakshow' build, you essentially want a mix of Might and Electricity? And do you want to play mosty in melee or mostly at range?
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • angelheart71angelheart71 Posts: 27 Arc User
    You hit the nail on the head, I had wanted a mix of both but they don't play well together. To get the knocks for rage I have to be in close for the powers I wanted, and electricity is better at range. I have been playing in hybrid mode. The plan was to use range until they get into melee range but in this game it doesn't work very well. Mainly I am wondering if there is a build to use both? or should I just scrap it and focus on one or the other. I do like trying to get duel power builds working.
  • servantrulesservantrules Posts: 313 Arc User

    You hit the nail on the head, I had wanted a mix of both but they don't play well together. To get the knocks for rage I have to be in close for the powers I wanted, and electricity is better at range. I have been playing in hybrid mode. The plan was to use range until they get into melee range but in this game it doesn't work very well. Mainly I am wondering if there is a build to use both? or should I just scrap it and focus on one or the other. I do like trying to get duel power builds working.

    It's possible. You'll just have to be creative with your choices. You should also clarify if you want to focus more on DPS or Tanking.
  • jaazaniah1jaazaniah1 Posts: 5,560 Arc User
    You could always do something with an opening Alpha strike like Thunderstrike, then Sparkstorm w/Electric Personality (this power does KB!), Electric Shield, Electric Sheath, Ionic Reverberation (some combo of these) and add Might powers, heals, ADs and so on to taste.
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  • flowcytoflowcyto Posts: 12,859 Arc User
    edited January 2017
    Since its still a bit vague, two examples of builds w/ somewhat diff approaches.

    1. Full ranged set w/ a close-range melee option:

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
    Level 6: Healthy Mind (Con: 5, Int: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Investigator (Int: 5, End: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Coordinated (Dex: 5, Int: 5)
    Level 21: Accurate (Dex: 5, End: 5)

    Powers
    Level 1: Electric Bolt
    Level 1: Lightning Arc (Rank 2, Rank 3)
    Level 6: Ionic Reverberation
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Sparkstorm (Rank 2, Electric Personality)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ball Lightning (Triplicity)
    Level 23: Lightning Storm (Rank 2, Stolen Thunder)
    Level 26: Viper's Fangs (Rank 2, Rank 3)
    Level 29: Resurgence (Rank 2)
    Level 32: Pounce (Furious Rush)
    Level 35: Ego Surge (Rank 2, Nimble Mind)
    Level 38: Rebirth
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Intelligence Mastery (1/1)

    Has a full kit for sold ranged Elec dps (Ball of Lit, LStorm, LArc), and (if it wants to) it can lunge into melee and use Sparkstorm + a basic combo (I took VF here, but it can be any of them). Sparkstorm toggles keep Conc stacking even in melee. Although lunges aren't always needed for melee, I figure since Sparkstorm's toggle slows you down some that its nice to have (plus some of them can CC). AoPM boosts all stats, but gears mostly for Int and Con here.

    -

    2. Might tank that uses Elec/PA for wider AoE:

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Behemoth (Con: 10, End: 8, Str: 10, Rec: 10)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Bodybuilder (Str: 5, End: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Electric Bolt
    Level 1: Sparkstorm (Rank 2, Rank 3, Challenge!)
    Level 6: Ionic Reverberation
    Level 8: Defiance
    Level 11: Enrage (Endorphin Rush)
    Level 14: Mighty Leap
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Energy Wave (Reverse Polarity, Recharge, Challenge!)
    Level 23: Demolish (Rank 2, Below the Belt, Challenge!)
    Level 26: Resurgence (Rank 2)
    Level 29: Ball Lightning (Rank 2, Triplicity)
    Level 32: Masterful Dodge
    Level 35: Haymaker (Rank 2, Rank 3, Challenge!)
    Level 38: Retaliation (Rank 2)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    Plays like a normal Might tank vs. single targets, but throws in Ball of Lit for theme and for Ionic Reverb while it punches things. For AoE, it pulls enemies in w/ EWave and then channels Sparkstorm in the middle of them all. Gears mostly for Con and some Str and End.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • angelheart71angelheart71 Posts: 27 Arc User
    Sorry again for being vague, I just wasn't sure how to approach the powers, talents and Specializations. Still not sure if I want a tank or dps, although I usually play solo. I also dislike the huge knocks backs that most might powers have.

    Thanks again for the Idea's, I'll keep testing away on test server.
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