So I've been playing a Freak Show Style Build Character for awhile but looking for input if I'm trying to put to many power types into one build. I wanted to have a combo of Juicer (electric) and Smasher powers together. I also need to know if my stats and talents are way off or not.
Here is a reference link below to the wiki page for reference of what I was looking for.
http://cityofheroes.wikia.com/wiki/FreakshowHere is what I've been playing with so far, I did spot in the talents all the way to lvl 40 but the powers are about where they are at.
Xion - FreeformSuper StatsLevel 6:
Strength (Primary)Level 10:
Constitution (Secondary)Level 15:
Recovery (Secondary)TalentsLevel 1:
The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)Level 6:
Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)Level 9:
Boundless Reserves (Con: 5, End: 5)Level 12:
Investigator (Int: 5, End: 5)Level 15:
Negotiator (Int: 5, Rec: 5)Level 18:
Quick Recovery (Con: 5, Rec: 5)Level 21:
Amazing Stamina (Rec: 5, End: 5)PowersLevel 1:
Electric BoltLevel 1:
Lightning Arc (Rank 2, Rank 3)Level 6:
Ionic ReverberationLevel 8:
Invulnerability (Rank 2, Rank 3)Level 11:
Thunderstrike (Rank 2, Rank 3)Level 14:
Enrage (Endorphin Rush)Level 17:
Retaliation (Rank 2, Punitive Pummeling)Level 20:
Havoc Stomp (Rank 2, Cry Havoc)Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points:
22/36Travel PowersLevel 6:
FlightLevel 35:
Lightning FlashSpecializationsStrength:
Swole (3/3)Strength:
Quick Recovery (2/2)Strength:
Brutality (2/2)Strength:
Juggernaut (3/3)Guardian:
Fortified Gear (3/3)Guardian:
Ruthless (2/2)Guardian:
Find the Mark (2/3)Guardian:
The Best Defense (3/3)Warden:
Fortified Gear (3/3)Warden:
Ruthless (2/2)Warden:
Tenacious (2/2)Warden:
The Best Defense (3/3)Mastery:
Strength Mastery (1/1)Thanks for the help in advance !
Comments
- Be safe and have fun, champs - for science!
1. Full ranged set w/ a close-range melee option:
(Unnamed Build) - Freeform
Super Stats
Level 6: Intelligence (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Investigator (Int: 5, End: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Accurate (Dex: 5, End: 5)
Powers
Level 1: Electric Bolt
Level 1: Lightning Arc (Rank 2, Rank 3)
Level 6: Ionic Reverberation
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Sparkstorm (Rank 2, Electric Personality)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ball Lightning (Triplicity)
Level 23: Lightning Storm (Rank 2, Stolen Thunder)
Level 26: Viper's Fangs (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Pounce (Furious Rush)
Level 35: Ego Surge (Rank 2, Nimble Mind)
Level 38: Rebirth
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
Has a full kit for sold ranged Elec dps (Ball of Lit, LStorm, LArc), and (if it wants to) it can lunge into melee and use Sparkstorm + a basic combo (I took VF here, but it can be any of them). Sparkstorm toggles keep Conc stacking even in melee. Although lunges aren't always needed for melee, I figure since Sparkstorm's toggle slows you down some that its nice to have (plus some of them can CC). AoPM boosts all stats, but gears mostly for Int and Con here.
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2. Might tank that uses Elec/PA for wider AoE:
(Unnamed Build) - Freeform
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Behemoth (Con: 10, End: 8, Str: 10, Rec: 10)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Bodybuilder (Str: 5, End: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Electric Bolt
Level 1: Sparkstorm (Rank 2, Rank 3, Challenge!)
Level 6: Ionic Reverberation
Level 8: Defiance
Level 11: Enrage (Endorphin Rush)
Level 14: Mighty Leap
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Energy Wave (Reverse Polarity, Recharge, Challenge!)
Level 23: Demolish (Rank 2, Below the Belt, Challenge!)
Level 26: Resurgence (Rank 2)
Level 29: Ball Lightning (Rank 2, Triplicity)
Level 32: Masterful Dodge
Level 35: Haymaker (Rank 2, Rank 3, Challenge!)
Level 38: Retaliation (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Plays like a normal Might tank vs. single targets, but throws in Ball of Lit for theme and for Ionic Reverb while it punches things. For AoE, it pulls enemies in w/ EWave and then channels Sparkstorm in the middle of them all. Gears mostly for Con and some Str and End.
- Be safe and have fun, champs - for science!
Thanks again for the Idea's, I'll keep testing away on test server.