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Need help with 3 builds

Hello there. I am in the process of converting all my ATs into freeform. Would like to ask for help with 3 support type builds that were formerly a Grimoire, a Radiant and a Mind.

Would like to aim for the following:
1) A DPS with Support
2) A Support with DPS
3) A full Support with decent damage

Would like to retain the passives for all three as well as main attacks from their respective power sets. I am not familiar with the newer powers so I've used the ones I know but am open for anything that is better.

This is what I have come up with:

Antakya - Freeform

Super Stats
Level 6: Intelligence (Primary)
Level 10: Ego (Secondary)
Level 15: Presence (Secondary)

Talents
Level 1: The Grimoire (Int: 10, Ego: 10, Pre: 10, Rec: 8)
Level 6: Academics (Int: 5, Ego: 5)
Level 9: Diplomatic (Int: 5, Pre: 5)
Level 12: Showmanship (Ego: 5, Pre: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Shrug It Off (Con: 5, Pre: 5)

Powers
Level 1: Eldritch Bolts
Level 1: Eldritch Blast (Blinding Light)
Level 6: Aura of Primal Majesty (Rank 2, Rank 3)
Level 8: Skarn's Bane (Rank 2, Chaos Magic)
Level 11: Concentration
Level 14: Conjuring
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Force Shield (Rank 2, Force Sheathe)
Level 23: Ego Surge (Nimble Mind)
Level 26: Empathic Healing (Rank 2, Rank 3)
Level 29: Mindful Reinforcement (Rank 2, Rank 3)
Level 32: Hex of Suffering (Rune of Lethargy)
Level 35: Redemption (Rank 2, Salvation)
Level 38: Masterful Dodge
Adv. Points: 36/36

Travel Powers
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2)

Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)

Lightstar - Freeform

Super Stats
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)

Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Showmanship (Ego: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Wordly (Ego: 5, Rec: 5)
Level 21: Lasting Impression (Pre: 5, Rec: 5)

Powers
Level 1: Radiance
Level 1: Celestial Conduit (Rank 2, Rank 3)
Level 6: Seraphim (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Illumination (Rank 2, Rank 3)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Force Shield (Rank 2, Force Sheathe)
Level 20: Ego Surge (Nimble Mind)
Level 23: Iniquity (Rank 2, Rank 3)
Level 26: Mindful Reinforcement (Rank 2, Rank 3)
Level 29: Skarn's Bane (Rank 2, Chaos Magic)
Level 32: Conjuring
Level 35: Ascension
Level 38: Masterful Dodge
Adv. Points: 36/36

Travel Powers
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2)

Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)

Some challenges:
1) After making them, I felt that the two toons feel a bit similar and I should have chosen support spec trees for one of them.
2) I am not familiar with telepathy on how to make a character that can sleep/hold and damage opponents along with using buff/defuff effectively.
3) I have not yet played any of the newer content and I hope to be able to do so with these toons without too much difficulty.

Any help would be appreciated. :)
"Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
Archived CO Wiki site

Comments

  • flowcytoflowcyto Posts: 12,845 Arc User
    A Sorc DPS-hybrid w/ a bit of support available:

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Presence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Healthy Mind (Con: 5, Int: 5)
    Level 9: Shrug It Off (Con: 5, Pre: 5)
    Level 12: Diplomatic (Int: 5, Pre: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Coordinated (Dex: 5, Int: 5)
    Level 21: Finesse (Dex: 5, Pre: 5)

    Powers
    Level 1: Eldritch Bolts
    Level 1: Sigils of Destruction (Rank 2, Inner Peace)
    Level 6: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 8: Skarn's Bane (Rank 2, Tranced)
    Level 11: Concentration
    Level 14: Conjuring
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Hex of Suffering (Rune of Dismay)
    Level 23: Soul Beam (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Arcane Vitality (Rank 2, Rank 3)
    Level 32: Eldritch Shield (Rank 2)
    Level 35: Ego Surge (Nimble Mind)
    Level 38: Divine Renewal (Rank 2)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Enlightened (3/3)
    Intelligence: Battle of Wits (2/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Intelligence Mastery (1/1)

    Skarn's for AoE, Soul Beam for single target. Hex debuffs and procs Conjuring (could use MSA as the EU instead, though). Gears mostly for the 3 SS's listed.


    -

    A Celestial healer w/ some debuffing and CC:

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Shrug It Off (Con: 5, Pre: 5)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Diplomatic (Int: 5, Pre: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Lasting Impression (Pre: 5, Rec: 5)
    Level 21: Negotiator (Int: 5, Rec: 5)

    Powers
    Level 1: Radiance
    Level 1: Vengeance (Rank 2, Redemption Denied)
    Level 6: Seraphim (Rank 2, Rank 3)
    Level 8: Compassion
    Level 11: Iniquity (Rank 2, Justice)
    Level 14: Conviction (Rank 2, Reverence)
    Level 17: Molecular Self-Assembly
    Level 20: Rebuke (Rank 2, Admonish)
    Level 23: Illumination (Rank 2)
    Level 26: Force Shield (Rank 2, Force Sheathe)
    Level 29: Palliate (Absolve)
    Level 32: Redemption (Salvation)
    Level 35: Rebirth
    Level 38: Shadow Blast (Rank 2, Psychotic Break)
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Presence: Repurpose (1/3)
    Presence: Selfless Ally (2/2)
    Presence: Dominion (2/2)
    Presence: Moment of Glory (2/3)
    Presence: Force of Will (1/2)
    Presence: Vulnerability (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Wither (2/2)
    Overseer: Administer (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Honor (2/2)
    Overseer: Trapped (3/3)
    Mastery: Sentinel Mastery (1/1)

    Vengeance can roll most of the spec-related debuffs. Rebuke is mostly for long-range healing since the AoE adv on Iniquity lowers it 50ft. Last power slot can be w/e; I threw in SBlast cause it has a debuff for Dimensional dmg. Gears mostly for Pres and Con.


    -

    A Telepathy support w/ some debuffing:

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
    Level 6: Shrug It Off (Con: 5, Pre: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Finesse (Dex: 5, Pre: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Lasting Impression (Pre: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Psi Lash
    Level 1: Ego Blast (Rank 2, Mind Opener)
    Level 6: Telepathic Reverberation
    Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
    Level 11: Compassion
    Level 14: Conviction (Rank 2, Reverence)
    Level 17: Ego Sleep (Plagued by Nightmares)
    Level 20: Ego Storm (Rank 2, Rank 3)
    Level 23: Arcane Vitality (Rank 2, Rank 3)
    Level 26: Mental Storm
    Level 29: Psionic Healing (Rank 2, Rank 3)
    Level 32: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
    Level 35: Death's Embrace (Rank 2, Pact)
    Level 38: Rebirth
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (2/3)
    Presence: Force of Will (1/2)
    Presence: Vulnerability (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Overseer: Administer (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Impact (2/2)
    Overseer: Trapped (3/3)
    Mastery: Sentinel Mastery (1/1)

    Sleep, Ego Storm, and mental Storm can all help proc spec-related debuffs. Uses Psionic as its long-range heal, and Arcane Vit for close-range or AoE healing. Gears mostly for Pres and Con.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • blueionstormzblueionstormz Posts: 300 Arc User
    Thanks Flowcyto. Will try them out over the next few days.

    Ok, I'll give both MSA and Conjuring a try on the Sorc and see how it goes.

    Could you help clarify how the power rotation would go?

    Looking at the Sorcery, the playstyle seem to be set up Sigils, open with Hex for both a stun and the EU, followed by an attack.

    Celestial would play very similar to the Radiant I suppose. Tap SB, tap Illumination followed by 3 Fully charged Vengeance, then Rebuke.

    For Telepathy, Ego Sleep, Mental Storm, Ego Blast and Ego Storm?

    I'm curious, why the lack of a shield? I had thought those were common for healers.

    Looking forward to taking these to the Rampages and the QWZ I been reading about.
    "Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
    Archived CO Wiki site
  • flowcytoflowcyto Posts: 12,845 Arc User
    edited January 2017
    You can stick in an ally bubble if you can free a power slot. They'd be more helpful for the non-AoRP healers since AoRP already preemptively protects allies by raising their dmgRes.

    For Sorcery dps, just use Hex and Skarn's for AoE, and Hex + Soul Beam for single targets. Sigils are good dps, provided its safe to get close, the target(s) isn't moving too much, and the sigils wont be destroyed by AoE.

    Celestial pretty much plays as you said, provided ur not busy healing- put up SBlast's debuff, refresh MSA w/ Conviction or Illumination, and use charged Vengeance as filler to keep debuffs up.

    Telepathy also like you said- alternate between Sleep and MStorm to roll debuffs, and spam Ego Blast as filler in between the cds; throw in Ego Storm for extra AoE.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • blueionstormzblueionstormz Posts: 300 Arc User
    Got it. Thanks for the clarification. Will be coming back with more toons as I have two dozens in all that need converting or updating. Would be glad to have your feedback on the others as well.
    "Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
    Archived CO Wiki site
  • blueionstormzblueionstormz Posts: 300 Arc User
    Tried out all three builds. They are all pretty good in their own way. For the telepath, I swapped out Ego Storm for Ego Sprites and so far it's been fun stun locking mobs and dealing damage without getting hurt. With the Sorcery build, I swapped out the sigils for mindful reinforcement and took chaos magic advantage instead of tranced for skarn's bane.
    "Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
    Archived CO Wiki site
  • flowcytoflowcyto Posts: 12,845 Arc User
    Yea, all those changes sound fine. Glad they're working out somewhat.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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