Hello there, I need help with my dual pistol build. I left and came back to find she runs differently now. She used to have no energy issues but currently runs out of energy very fast when using Two Gun Mojo. I've posted my attempt at updating her below. She used to be a dual passive Quarry and Defiance build with MSA and Ebon Void but now I'm aiming for a Tanky DPS.
Stellar - FreeformSuper StatsLevel 6:
Dexterity (Primary)Level 10:
Constitution (Secondary)Level 15:
Intelligence (Secondary)TalentsLevel 1:
The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)Level 6:
Acrobat (Dex: 5, Con: 5)Level 9:
Coordinated (Dex: 5, Int: 5)Level 12:
Healthy Mind (Con: 5, Int: 5)Level 15:
Quick Recovery (Con: 5, Rec: 5)Level 18:
Impresario (Dex: 5, Rec: 5)Level 21:
Negotiator (Int: 5, Rec: 5)PowersLevel 1:
GunslingerLevel 1:
ConcentrationLevel 6:
Holdout Shot (Rank 2, Stim Pack)Level 8:
Quarry (Rank 2, Rank 3)Level 11:
Force Shield (Rank 2, Force Sheathe)Level 14:
Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 17:
Ego Surge (Nimble Mind)Level 20:
Two-Gun Mojo (Rank 2, Rank 3)Level 23:
Lead Tempest (Rank 2, Tread Softly)Level 26:
Unbreakable (Rank 2)Level 29:
Lock N Load (Rank 2)Level 32:
Bionic Shielding (Rank 2, Rank 3)Level 35:
Molecular Self-AssemblyLevel 38:
Masterful DodgeAdv. Points:
36/36Travel PowersLevel 6:
Acrobatics (Rank 2, Rank 3)Level 35:
Jet Pack (Rank 2)SpecializationsDexterity:
Combat Training (2/3)Dexterity:
Gear Utilization (3/3)Dexterity:
Deadly Aim (3/3)Dexterity:
Expose Weakness (2/2)Guardian:
Fortified Gear (3/3)Guardian:
Ruthless (2/2)Guardian:
Find the Mark (2/3)Guardian:
The Best Defense (3/3)Vindicator:
Aggressive Stance (2/2)Vindicator:
Merciless (3/3)Vindicator:
The Rush of Battle (3/3)Vindicator:
Modified Gear (2/2)Mastery:
Dexterity Mastery (1/1)Some questions
1. Would Killer Instinct be a better energy unlock? I've read somewhere that Int and cooldown was adjusted.
2. Would Conviction be a better heal than bionic shielding?
3. Would Ego be better than Dex as the PSS since it has specs that lessen the cost of range attacks?
"Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
Archived CO Wiki site
Comments
1. Ego-heavy approach. Pref using Targeting Comp (or any fitting offensive passive), Conc or Chilled Form, and KI. EGO/Dex/Con is a good dps SS setup for this.
2. Int-heavy approach. Pref using Quarry, Conc, and MSA (w/ something like Holdout Shot to roll it). EGO/Int/Con or INT/Dex/Con could work pretty well for this setup.
With either, you want the main stat (Int_Ego) to be 400+ at least. You also want to use Burst Shot for either since it has a nice debuff.
Problem w/ Bionic Shielding on a dps, imo, is that you have to get hit to be healed from it (and it can overheal more often due its nature), though it can heal for a large amount total and can also be used on allies. Conviction is a bit easier to use (and a bit more convenient w/ the MSA/Int approach).
- Be safe and have fun, champs - for science!
Stellar - Freeform
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Concentration
Level 6: Holdout Shot (Rank 2, Stim Pack)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Force Shield (Rank 2, Force Sheathe)
Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 17: Ego Surge (Rank 2, Nimble Mind)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Lead Tempest (Rank 2, Tread Softly)
Level 26: Burst Shot
Level 29: Unbreakable (Rank 2)
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Molecular Self-Assembly
Level 38: Masterful Dodge
Adv. Points: 36/36
Travel Powers
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2)
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Tinkering (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Intelligence Mastery (1/1)
Archived CO Wiki site
Archived CO Wiki site
- Be safe and have fun, champs - for science!