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Ground Effects

fuzzbutt53fuzzbutt53 Posts: 6 Arc User
edited January 2017 in Suggestions Box
Ground breaking:
Mostly related to combat, When a person is knocked or sent falling a good distance, adding the "Kaboom" sound from falling, Air waves, and ground broken texture as if they hit the ground really hard from around 25-30+ feet. There could also be a similar graphic when you get knocked but never leave the ground, y'know, sliding the whole distance. leaving either fire marks from friction, or ground breaking graphics from sliding as if rippling the ground from resistance. though, maybe not on repels. maybe even add a few camera shakes related to them just to add some immersion.

I'll probably suggest another improvement related to immersion.

Comments

  • raighnraighn Posts: 2,339 Arc User
    edited January 2017
    They could easily use the graphics from Tunneling for that... and it should apply to repels too... And the camera shakes better be flagged properly so that they can be disabled by the option in the menus...​​
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
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  • fuzzbutt53fuzzbutt53 Posts: 6 Arc User
    gradii said:

    this actually already happens but only if your character jumps from a high place, not when knocked.

    The addition of these outside of traveling would make the impact from such effects more noticeable or appealing :3
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  • raighnraighn Posts: 2,339 Arc User
    gradii wrote: »
    this actually already happens but only if your character jumps from a high place, not when knocked.

    The addition of these outside of traveling would make the impact from such effects more noticeable or appealing :3


    Would be nice to be able to punch someone into a wall and leave a crater in said wall as they bounce off it.

    yes... it most certainly would.​​
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
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