I took AoRP on a character who will run in Hybrid. My first question is: does AoRP stack with other players who are running it, and does it depend on what role they're in?
Second question: I'm having trouble identifying its contribution, because when I remove AoRP, my Defense value does not change. I assumed that the tooltip's stated value (say, 69% for me at Rank 3 in Hybrid role) is based on the player's gear, so if I had a Defense value of 100, AoRP would bring that to 169. But this doesn't seem to be the case. Does it only take effect when I'm on a team, and is useless solo? I couldn't get anyone to team up for a moment to check this, and didn't have time for an alert.
0
Comments
The dmgRes AoRP gives isn't listed as Defense on the tooltip. It's effectively not on the character sheet. As long as you have the buff up on ur buff bar, then its working.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
She has Pres as a SSS. She's a melee (laser sword) seraph type that drops Poz on cooldown and I'll probably pick up some other supportish asset like Mindful Reinforcement or whatever. She's not a healer, I just wanted her to bring some group support as part of her theme. An angel fighting at your side.
Inspired by your (Energy Sword Conroller) - Freeform build in your MISC LASER SWORD INFO AND BUILDS thread. I took the option you mentioned of using a Pres SSS, and instead of a controller I'm playing with a more protection-oriented approach.
But if her running AoRP is actually detrimental to a dedicated support character's AoRP -- like, it will diminish the effect of theirs more than it would add to the total effect -- then I'd need to rethink that. It's hard to make a decision when the UI doesn't show the values at all.
I suppose I could just go full Support and use the laser sword as a theme. A melee-range healer seems a little clunky to me, because I'm not contributing much for melee damage and putting myself at more risk by being there. I'd love to hear your thoughts on this.
Maybe I ought to just ask you for a Laser Sword support/healer build.
As far as a melee AoRP healer- here's one way to do it w/ LS:
(Unnamed Build) - Freeform
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Coordinated (Dex: 5, Int: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Lightspeed Strike (Rank 2, Particle Acceleration)
Level 6: Aura of Radiant Protection (Rank 2, Rank 3)
Level 8: Compassion
Level 11: Conviction (Rank 2, Reverence)
Level 14: Iniquity (Rank 2, Rank 3)
Level 17: Particle Wave (Illuminate, Bad Footing)
Level 20: Molecular Self-Assembly
Level 23: Luminescent Slash (Rank 2, Rank 3)
Level 26: Laser Deflection (Rank 2)
Level 29: Pillar of Poz (Rank 2, Dilemma)
Level 32: Palliate (Absolve)
Level 35: Resurrection Serum (Rank 2)
Level 38: Rebirth
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Presence Mastery (1/1)
Gears mostly for Pres and Con, and a bit of Int.
- Be safe and have fun, champs - for science!
So I'd run this in Hybrid, I'd assume?
Also, I notice that you nearly always use a ranged power for the EB even on melee builds. Is this just so that there's some ranged option for when you're out of melee (Devana Hawke's poison cloud, etc.)?
Happy New Year!
That build was actually made for the Support role (since that seemed to be what you requested), but yeah you could go Hybrid with it too- though energy may be a bit more of an issue and you wouldn't be healing for as much, you could have more dps and personal defense that way (so more suited for lesser group content or soloing).
(oh yes, and Happy New Year to ya'll as well; stay safe out there)
- Be safe and have fun, champs - for science!
There's a nasty, long-standing bug with multiple AoRPs. There are some circumstances where, if a player is affected by multiple AoRPs at once, that player will not receive damage reduction when they attempt to block.
A few months back, AoRP was altered so that players using the aura can only receive their own aura. This means that a teammate's AoRP will not stack on an AoRP user, but it also prevents the block bug from happening to that person.
The problem occurs when a non-AoRP teammate (we'll call him "Blocky") is affected by multiple AoRP auras. If those auras are of the same rank and role, then Blocky is safe from the bug. If the AoRPs are of different rank and/or role, then Blocky loses block's bonus resistance when trying to block.
Running in Hybrid is fine if you're solo, or able to confirm that your AoRP is the only one on a team. But if you're teaming up for something like an open event or a Cosmic fight, I would strongly recommend running Rank 3 AoRP in Support role (the rank/role that healer-types typically use) to avoid the block bug on your aura's recipients.
At level 20 I'm finding that I do better with this build in Hybrid mode while in an alert (certainly while soloing), but I'm hoping that by 30 or so I'll be able to run Support better. But I have been checking for other AoRP's running (I bolt out of range as soon as the alert starts and see if someone still has it on their unit frame).
To the developers' credit, they did look into the issue with what limited time they had; and the sorta-fix they applied is helpful. Here's hoping that more development time opens up in the future, to dig deeper into the underlying problem or just redesign the power.
If bolting out of range feels too inconvenient, you could try briefly unslotting and re-slotting the passive from your tray. Or start the alert on a build that has the passive unslotted, then assign a keybind that swaps to a passive-slotted build if you don't see anyone else's AoRP icon pop up.
Did some more testing on the block bug with two AoRP users and a laser-testing victim, and amended a paragraph from my previous reply. As best as I can tell, when the bug occurs, it seems to remove block resistance and replace it with the other AoRP.
AoRP doesn't appear to stack from multiple sources on a non-AoRP user. But we weren't able to determine which AoRP was the active one at a given time. It kept inconsistently juggling between the two.
- Be safe and have fun, champs - for science!
I know that legacy code can be really problematic and have incomplete or incorrect documentation. My guess is that this is awful legacy code, and someone decided that a real fix would be riskier or more costly that leaving it broken.
I'd love to be proven wrong, but I'm not holding my breath for it.