These points also count for the hatching that it spawns
Issue 1: The Bite that it has.. the "hungering maw" as it were... it hits every 2 seconds for enough damage to kill you instantly if you miss a block, the direct result of this, is that the tanks are left with very little, to literally no time [connection dependent] to get an attack off [assuming you're using a combo, or ultra fast attack, if not, you die] and get their block back up. when this is compared to the other cosmics, they either hit at the same speed but for significantly less damage or for roughly the same damage, but with bigger intervals between attacks leaving the tanks more time to actually...ya know.... tank.
Possible solution 1: Make the time delay between the dino bites longer, increasing it from 2 to 4 seconds.
Possible solution 2: Reduce the damage of the dino bites to bring them in line with the other cosmics [like the ape for example]
Issue 2: The DPS checks they are just a little too heavy handed, meaning unless your group composition is 95% DPS players, you'll struggle to make it past these checks if at all...thus rendering the dino literally impossible to beat with a less than optimal group.
Possible solution 1: Increase the timer on the DPS checks from 5 seconds to 10..simple as, simple be.
Possible solution 2: Remove DPS checks, instead make momma dino heal based on the damage that the baby dino takes and deals.
Issue 3: The tail swipe radius is a flat 180 degrees with a range that is... simply put, daft.. for instance when the baby is a good 10 meters from momma, and facing the same way as the mother... it is possible for the tailswipe to hit players... on the other side of the momma dino.
Possible solution 1: Reduce the cone on the tail swipe to 120 degrees...
That's it really.. and bear in mind this is written from the perspective of somebody who doesn't have access to the top tier ultra players at the snap of their fingers due to timezones [I have to stay up until midnight to even have a hope of beating the cosmics ffs]
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
0
Comments
As for the dps check I'm not sure where you got that 95% figure from but it's not the ratio of dps in the group that you have, but rather the quality. DOUBLING the time of the dps check is a bit of an insult to the players... you really think they're that bad? lol, meanie. Solution 2 is basically taking the responsibility for dealing with the healing away from all the dps and putting it on the one off tank... that is a wild swing in balance.
Tail swipe could be narrower. Right now the only explanation is that it has a giant invisible sword attached to its tail. However, I suspect the tail's area of effect is what it is for something relating to our ability to position the dinos so narrowing it might actually have a bigger effect than at first it seems it would.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
2: While I would love to have quality DPS players available for tackling the dino within my timezone, It's about 300% more likely that CO reaches the #1 played game on steam....I've said it before and I'll say it again, the number of players within the EU timezone which are both capable and willing can be counted on one hand. [srsly, the last dino tun i was on within my timezone that managed to pass the DPS checks at all was before the dino buff]
3: Narrowing it would also make it slightly easier for the melee dps to actually get in there without having to basically pile ontop of eachother. The last successful Dino attack I was at took place at 1:36am... the last successful Dino attack I took part in that was before midnight was before the damn thing got buffed and made into BS...so once again, while things might be fine and dandy for the players within the US timezone, for everyone outside, it's a hell of a painful struggle.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
1. My main tank can survive one missed bite block, but not two in a row. So, I need to block more and carefully--that is play skill, not build/gear skill. I'm not the greatest tank, because I like pushing buttons, not holding them; I miss blocks at times, but it's fun for me to play on the edge.
2. Doubling the DPS check time would make the dino just way too easy. If a tweak is needed, then maybe lower the healing a bit. BK was saying yesterday that the healing is scaled off of how much the DPS check misses by. Is that true? Still, dino is hard--but I don't want Cosmics to be autowin.
3. The tail swipe should be 120 degrees in my opinion, too. Just makes it super annoying when a group of 40-50 are trying to fight dino, all clumped in a tiny space.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Agree that doubling the time for the DPS check would trivialize it. Could be other options.
I'd be nice if tail swipe radius could be adjusted.
-=-=-=-=-=-=-=-
My characters
Epic Stronghold
Block timing explained
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Epic Stronghold
Block timing explained
Definitely, usually get one or two auras in a fight--AoPM is a big help, but sometimes I get AoRP, too.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Build
As you can see it's simple [if unremarkable] build with no frills.
the gear is ov defender gloves, def heart, discount eyepeice, offence gloves, def chest, discount helm.. modded with +con/off/def/discount/damage mod.
I am currently in the process [as I post this as a matter of fact] of swapping out the mods in his secondry for str, and testing the increased damage/threat vs durability loss...[hence the powerhouse]
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
I take blocks for theme reasons on all my toons. My main tank, Tower of Power, uses Electric Shield.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Epic Stronghold
Block timing explained
So far I like antagonize best, it allows to move very fast after Qwyjibo's AoE or out of Grond's ground AoE. It also works great against repel attacks with multiple hits like Awakened Clarence or Mechanon, since the repels overwrite eachother and the repel resist stack instantly.
Squishy ATs do not enjoy that cosmic.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
I know in resume if you can't survive a single unblocked bite, then you are screwed, because demands that you just need the reflexes to block on time every frkn time you don't have your AD, looking at your stats and thinking about it I might recommend getting defiance, since you will get better tanking cosmics with that much CON ^ I also agree there are tanks that can survive a single bite and a bit more
This is a big journey, so far if you're reading this, wish you a good day
My super cool CC build and how to use it.
For Eido go with the Eld shield.
Or if you want something decent that's more general purpose then take Ebon w adv. This will provide you with more defense when you miss a block than Laser Knight....esp since when you miss blocks you're usually not attacking.
As for the stats, with that much defense you'd be better off slotting in growth mods in your prim def for more hp. At that resistance level, more HP is going to be a better deterrent to one-shots than additional resistance in the defense, passive, etc. layer.
I would not recommend Laser Knight unless you were using slow full charge attacks like Haymaker as the damage decrease is just not worth it...esp since Ebon adv is around.
You can definitely get full or almost full charges from most major melee attacks and certainly from Laser Swords in between bites. Agreed that messing up is punishing, but it's totally doable. If you wanna practice on PTS I'm happy to bring my healer and help.
Regarding getting one-shot despite what seems to be a very durable set up, one thing I have not seen mentioned is the debuff from either the baby's or the momma's breath. If you get a couple of those stacks on you and the mom crits then yeah you will get one shot even with 2 other tanks splitting the damage. So just be safe and block for a bit after the breath.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
If you do have the debuff from breath, that's a good time to use MD... or just follow Kamokami's advice and continue blocking until it's fallen off.
With that said no CC at Kiga or Ape and . . . actually I've never seen either done without cc.
I personally think Eido is the funnest cosmic because of how much you have to move and retarget n stuff. Very active fight.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Perhaps this is the origin of the OP's problems. The breath debuff is serious.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.