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Poison Tank Build

pwestolemynamepwestolemyname Posts: 978 Arc User
edited December 2016 in Builds and Roles
Working on a "green dragon" kind of theme, using poison. I figure with double XP, I might as well level another one. Not like I don't have enough 40s...

I have never really done much with poison, so I'm looking for recommendations to maximize benefit from it, while still maintaining full tankiness. Planning to go with Defiance as my passive, but beyond that I don't know anything about poison. Any suggestions for combos, tips or tricks are greatly appreciated.
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Used to be coach on the forums. Still @coach in game.

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    flowcytoflowcyto Posts: 12,742 Arc User
    Here's an Infernal SN tank, centering on DE for bosses.

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Chiller (Con: 10, End: 10, Dex: 10, Rec: 8)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Accurate (Dex: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Infernal Bolts
    Level 1: Devour Essence (Rank 2, Rank 3, Challenge!)
    Level 6: Supernatural Power
    Level 8: Defiance
    Level 11: Form of the Tempest
    Level 14: Epidemic (Rank 2, Rank 3)
    Level 17: Pounce (Furious Rush, Challenge!)
    Level 20: Resurgence (Rank 2)
    Level 23: Lash (Rank 2, Decay, Challenge!)
    Level 26: Masterful Dodge
    Level 29: Energy Shield (Rank 2, Laser Knight)
    Level 32: Ego Surge (Rank 2, Nimble Mind)
    Level 35: Rebirth
    Level 38: Vile Lariat (Fester, Work Up)
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Constitution Mastery (1/1)

    For single-target fights, puts up and refreshes Debilitating and Deadly Poison w/ a Lash combo, and uses DE as filler dps and healing. Pounce can help you get into melee reach. Epidemic is ur simple AoE filler. Last power slot can be w/e- I threw the Lariat in there for Fester and an extra healing source.
    Gears mostly for Con and Dex; w/ a bit of Rec/End and cost discount for energy concerns.

    If you don't want to focus on the DE/melee playstyle, then we can make a pure ranged option (prob using Life Essence for a healing option).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    pwestolemynamepwestolemyname Posts: 978 Arc User
    Nice! Thank you Flow!
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    SIGNATURE:
    Used to be coach on the forums. Still @coach in game.
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