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FC.31.20161122.2024.11 - Bug Fixes/Laser Sword Skins

kaiserin#0958 kaiserin Posts: 3,223 Cryptic Developer
Powers
  • Updated the tooltips of most energy unlocks to state that they scale off of Recovery to a lesser degree than their primary stat as the existing tooltips were not very specific. This is just a tooltip change.
  • Updated Ionic Reverb's tooltip to state that it scales primarily off of recovery and partially off of endurance as the old tooltip suggested it scaled equally off of both. This is just a tooltip change.
  • Fixed some additional tooltips with the new powers.
  • Fixed a bug where Particle Wave could not apply Unity stacks.
  • Fixed a bug where the Grasping Hand advantage on Rocket Punch caused the power to not deal damage.
  • Fixed a bug where the FX for Overheat did not display on high ranking enemies, this is just a fx change.


Costume
  • Added glow to ravenswood helmet eyes.
  • Added cloth and leather to the spartan lion left male bracers.
  • Added cloth and leather to the helmet protector mouth accessory.
  • Added additional color channels to the victorian dress.
  • Added a couple weapon skins for laser swords to the tailor. More may be added in the future, but no more will be added with this patch.



Winter Event
  • Added a very small chance for stockings to drop tokens.
  • Added tacos as a drop to stockings.



Vendors
  • Removed travel power unlocks from the UNTIL token store.
  • Added these travel powers to the Questionite store.



Misc
  • Fixed a bug where the new travel power items did not show up in the auction house power section. All newly added ones will.
  • Elder Worm Gem fragments quest items will now automatically go into your inventory.
​​

Comments

  • edited December 2016
    This content has been removed.
  • dakrushmordakrushmor Posts: 592 Arc User
    edited December 2016
    kaizerin said:

    Updated Ionic Reverb's tooltip to state that it scales primarily off of recovery and partially off of endurance as the old tooltip suggested it scaled equally off of both. This is just a tooltip change.
    But why in the world if Ionic Reverb is allowed to NOT conform formula, Overdrive should? It always worked with REC primarily, because it provides energy in form of DoT, like Circle, and no Burst, for what big energy pool might be needed!
  • dakrushmordakrushmor Posts: 592 Arc User
    Btw: the new Skins feature - does that enable Laser Sword tinting for Silvers? l'm not talking about waves or krackles, they may leave to be Orange if desired, but swords themselves? Like Symbols? l think this should be an option, making them multi-color for non-subbed would be good selling point for CW AT.

    Although this would lock multicolor sword for subbed, who attached diff. colors to diff. LS powers, but does that work to begin with? Maybe make this way: some LS skins correspond power tinting, and another one - tinting via Costume channel.
  • avianosavianos Posts: 6,200 Arc User
    edited December 2016
    Updated Ionic Reverb's tooltip to state that it scales primarily off of recovery and partially off of endurance as the old tooltip suggested it scaled equally off of both. This is just a tooltip change.
    Wait, Ionic Reverb always scaled better with Recovery?onion-47.gif
    Added a couple weapon skins for laser swords to the tailor. More may be added in the future, but no more will be added with this patch.

    YESSSSSSSSSSSSSSS!
    Please tell me Imaginary weapons will be made on the future Foxbatxon's event
    they can also be in the pack with imaginary Melee TK Blades

    But im really glad Laser Swords get their own weapons now \o/


    Nevermind just read the comment in the other thread
    Removed travel power unlocks from the UNTIL token store.
    Added these travel powers to the Questionite store.

    Yeah its better that way, those travel powers did NOT worth the 975 Unity token farming​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • guyhumualguyhumual Posts: 2,412 Arc User
    Yay! The Victorian dress might be fixed!
  • avianosavianos Posts: 6,200 Arc User
    dakrushmor wrote: »
    Btw: the new Skins feature - does that enable Laser Sword tinting for Silvers? l'm not talking about waves or krackles, they may leave to be Orange if desired, but swords themselves? Like Symbols? l think this should be an option, making them multi-color for non-subbed would be good selling point for CW AT.

    Although this would lock multicolor sword for subbed, who attached diff. colors to diff. LS powers, but does that work to begin with? Maybe make this way: some LS skins correspond power tinting, and another one - tinting via Costume channel.

    The Laser Swords weapon skins (as well as melee TK Blades) are tied with the powers' colours, they cannot change that
    http://forum.arcgames.com/championsonline/discussion/comment/12760745/#Comment_12760745​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • notyuunotyuu Posts: 1,121 Arc User
    edited December 2016
    Just gonna point out that you can't access the weapon skin options for laser sword when you are in the character creation tailor...also little disappointing that there isn't a laser katana.. or an axe

    on a side note, the page to character copy to PTS [so.. ya know, these thigns can be propperly tested] it churning out internal server errors.
    Post edited by notyuu on
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    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • nacito#6758 nacito Posts: 984 Arc User
    Added a very small chance for stockings to drop tokens.


    did I just opened +500 of these for nothing? *cries*
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  • stergasterga Posts: 2,353 Arc User
    Too bad one of those bug fixes isn't for Particle Smash and being able to refresh Disintegrate. It's irritating having to watch the debuff bar for it to wear off before using Smash again. No, I don't want to hear "this is intended". It's a QoL issue so I don't have to deal with the clutter bomb that the debuff bar is on mobs.​​
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  • thebuckeyethebuckeye Posts: 818 Arc User
    ya know it would be so much easier to actually test if the PTS were stable...I keep getting SNRs and being booted to the log in screen. It happens every time. I can play along for maybe 5 minutes before getting an SNR of up to 60 seconds then crash...
  • notyuunotyuu Posts: 1,121 Arc User

    ya know it would be so much easier to actually test if the PTS were stable...I keep getting SNRs and being booted to the log in screen. It happens every time. I can play along for maybe 5 minutes before getting an SNR of up to 60 seconds then crash...

    combine that with the character copy page booting up internal server errors... and this is going to be a tricky one to test indeed.
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

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    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    naciiito said:

    Added a very small chance for stockings to drop tokens.


    did I just opened +500 of these for nothing? *cries*
    I opened nearly 2000.
    *sobs*
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  • heartstringsk3heartstringsk3 Posts: 160 Arc User
    gradii said:

    Can we please get the alert turned on this thursday? it would be a nice way to ramp up the event, week 1, presents, week 2, alert, week 3, clarences.

    I'd like to second this, if there's not already some new activity planned. For being the big winter event, having two weeks of nothing to do but spend an hour or two running around opening boxes and hoping enemies will actually spawn from them isn't exactly exciting.

  • kamokamikamokami Posts: 1,634 Arc User
    kaizerin said:

    Updated Ionic Reverb's tooltip to state that it scales primarily off of recovery and partially off of endurance as the old tooltip suggested it scaled equally off of both. This is just a tooltip change.

    O.o Ionic Reverb has been double dipping this whole time and I didn't realize it. NOICE
  • revanantmoriturirevanantmorituri Posts: 397 Arc User
    Can we please get the alert turned on this thursday? it would be a nice way to ramp up the event, week 1, presents, week 2, alert, week 3, clarences.

    I'd like to second this, if there's not already some new activity planned. For being the big winter event, having two weeks of nothing to do but spend an hour or two running around opening boxes and hoping enemies will actually spawn from them isn't exactly exciting.

    You do realize the box spawns are pre-defined as Naughty or Nice? For example, the one at the absolute far eastern end of City Center, in the Noir district, pops angry toys, every single time.​​
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  • flowcytoflowcyto Posts: 12,859 Arc User
    kamokami said:

    kaizerin said:

    Updated Ionic Reverb's tooltip to state that it scales primarily off of recovery and partially off of endurance as the old tooltip suggested it scaled equally off of both. This is just a tooltip change.

    O.o Ionic Reverb has been double dipping this whole time and I didn't realize it. NOICE
    Yea weird. It seems like on the PTS its still scaling evenly w/ both, though. Always assumed it was End primarily and Rec 2ndary as w/ many other End EUs.

    Not sure if its intended that it scales evenly w/ both, but that's what it seems like, and it'd be nice if it stayed that way :p
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  • carrionbaggagecarrionbaggage Posts: 731 Community Moderator
    I'm also seeing Ionic Reverb receiving the same scaling from both REC and END simultaneously. As far as I know, that's been the case for a long time. It's the only energy unlock which functions that way; but like Flow mentioned, I'd prefer if it stayed.

    Is there going to be a future modification to its scaling? If not, the updated tooltip doesn't seem accurate.
  • criswolf09criswolf09 Posts: 759 Arc User
    edited December 2016
    Suggestion: Kaiserin I have a suggestion for the powers that apply the Disintegrate debuff. Could you add the percetage of Particle/Energy damage resistance reduced in the Enhancement tooltip of Particle Acceleration of Lightspeed Strike and/or Particle Smash?
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  • revanantmoriturirevanantmorituri Posts: 397 Arc User
    First, thank you for the additional Laser Sword hlt skins. Second, please say there are more coming? Neither of the fantasy/Thundarr The Barbarian skins or the ultra-tech cheese slicer quite fit my Knight Saber inspired armor. A simple tube with no cross guard would be fine (and apply to a variety of other concepts). "None" would also be nifty: I don't want the blade to be invisible, I just want it to be sourceless (early Armored Core, Tenchi Muyo's Ryoko, Aaron Alston's Lightrune). Not all of us use Obvious Accessible Foci.
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    But Thundarr is AWESOME!

    Enh, also the Sunsword was basically just a regular sword hilt with an energy blade.
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