So as you no doubt know, recovery increases your energy equilibrium and energy strength [how much energy from stuff] and it also gives you a small amount of maxium energy, and that is where this idea came about.. to make endurance less of a... pain to play with
Give Endurance +0.16% energy strength and +0.5% equilibrium per point, ontop of it's current +maxium energy effects.. simply to make the stat less... tedious and more enjoyable to have to utlise.
In all things, a calm heart must prevail.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
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And maybe, while they're at it, look at the spec trees for these two (end and rec) to make them more appealing as primary super stats.
Having 840 plus maximum energy was fun and all but never resulted in anything game breaking aside from getting inordinate amounts of energy from energy pick ups, energy builders and basically anything to do with energy.
The only "problematic" part of going all END is that in Nemcon, you run the risk of killing yourself in the final fight unless your abilities are incredibly draining.
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