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Endurance tweak

notyuunotyuu Posts: 1,121 Arc User
So as you no doubt know, recovery increases your energy equilibrium and energy strength [how much energy from stuff] and it also gives you a small amount of maxium energy, and that is where this idea came about.. to make endurance less of a... pain to play with

Give Endurance +0.16% energy strength and +0.5% equilibrium per point, ontop of it's current +maxium energy effects.. simply to make the stat less... tedious and more enjoyable to have to utlise.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?

Comments

  • servantrulesservantrules Posts: 312 Arc User
    notyuu said:


    Give Endurance +0.16% energy strength and +0.5% equilibrium per point, ontop of it's current +maxium energy effects.. simply to make the stat less... tedious and more enjoyable to have to utlise.

    Maybe +0.10% Energy Strength and +0.2% Equilibrium per point of END is more reasonable (So 10 END gives +1% Energy Strength and 2% Equilibrium). But you're right, a little extra "give" from END wouldn't hurt.
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  • mithrosnomoremithrosnomore Posts: 521 Arc User
    And maybe, while they're at it, look at the spec trees for these two (end and rec) to make them more appealing as primary super stats.
    gradii said:

    However much extra energy REC gives, give END the inverse in equilibrium in order to balance it.

    Unless there is something very abusable I don't see (and I am not a minmax guy, so there could be), this seems like the sensible thing to do.

    And maybe, while they're at it, look at the spec trees for these two (end and rec) to make them more appealing as primary super stats.
  • theravenforcetheravenforce Posts: 7,138 Arc User
    Pushing END to silly levels doesn't do much aside from give you an opportunity to forgo gearing for CON. (with CON statted but no gearing for it I had 10kHP without +HP gearing.)

    Having 840 plus maximum energy was fun and all but never resulted in anything game breaking aside from getting inordinate amounts of energy from energy pick ups, energy builders and basically anything to do with energy.

    The only "problematic" part of going all END is that in Nemcon, you run the risk of killing yourself in the final fight unless your abilities are incredibly draining.

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